Assessing Research Scope: Women's Cancer & Game Violence in Australia

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Added on  2023/06/09

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This presentation provides an analysis of two distinct research topics: women and cancer in Australia, and computer game violence in Australia. For the cancer topic, the problem statement highlights the increasing rate of gynecological and breast cancer among women, while the comment suggests the computer game violence topic lacks sufficient literature. Conversely, the game violence topic focuses on the aggressive behavior in gamers and questions the need for banning violent games, with the comment emphasizing the importance of cancer research. The presentation briefly mentions qualitative methodology employing primary (literature review) and secondary (interview) data collection methods, supported by a concise reference list. Desklib offers a wealth of similar solved assignments and past papers for students seeking academic assistance.
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RESEARCH IN BUSINESS
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Research topic of Student
A
Research Topic: Women and Cancer in Australia
Problem statement: Every day, across the
world, 60 percent of women are told that they are
suffering from gynecological and breast cancer.
According to a survey, more than 1700 women in
Australia, in the year 2017 has been detected with
breast cancer. Unfortunately, the rate of cancer in
women are gradually increasing.
Comment on Topic B: Computer game violence
is found have several adverse impacts on the life
of the gamers. However, this particular subject
lacks literatures. Hence the topic is wisely chosen.
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Research topic of Student
A
Research Topic: computer game violence in Australia
Problem statement: With the emergence of modernization,
several new technologies have been implemented by game
developers while creating violence game in order to create a
more real life like experiences for gamers. According to a
survey conducted in Australia in 2018, children who plays
violent games are found to show more aggressiveness
compared to other non-violence game players. This has given
birth to the question that whether violence game needs to be
banned in Australia in order to prevent development of
aggressive behavior in gamers.
Comment on Topic B: Breast cancer being an emerging
problem not only in Australia but across the world, needs more
attention in the form of researches. Thus the topic chosen will
definitely impose a positive impact on the society as well.
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Methodolo
gy
Qualitati
ve
Primary
data
collection
(Literature
Review)
Secondary
data
collection
(Interview)
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Reference List
Ferguson, C.J., San Miguel, C., Garza, A. and
Jerabeck, J.M., 2012. A longitudinal test of video
game violence influences on dating and
aggression: A 3-year longitudinal study of
adolescents. Journal of psychiatric research, 46(2),
pp.141-146.
Youlden, D.R., Cramb, S.M., Dunn, N.A., Muller,
J.M., Pyke, C.M. and Baade, P.D., 2012. The
descriptive epidemiology of female breast cancer:
an international comparison of screening,
incidence, survival and mortality. Cancer
epidemiology, 36(3), pp.237-248.
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