Child Psychology: Kindergarten Integrated Curriculum Plan (Ages 3-5)

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Added on  2022/12/26

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Practical Assignment
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This assignment focuses on creating an integrated curriculum plan for children aged 3-5, addressing key areas in child psychology. The solution presents two integrated play activities: the "Shape Shifting Game" and the "Rainbow Jar Game." The Shape Shifting Game involves identifying and crafting with shapes to enhance cognitive and mathematical understanding. The Rainbow Jar Game introduces children to color identification, mixing, and basic chemistry concepts through experimenting with colored liquids. The curriculum planner emphasizes learning goals, teaching strategies, and links to the EYLF (Early Years Learning Framework), with activities designed for small group interactions. The assignment highlights the importance of early childhood mental exercises for brain development and offers practical, accessible tools and equipment for implementation.
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Running head: CHILD PSYCHOLOGY
CHILD PSYCHOLOGY
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1CHILD PSYCHOLOGY
Activity 1
The children of the respective kindergarten (aged between 3 to 5) can be integrated in the “Shape
Shifting Game” in which the children would be given different shapes, such as squares,
rectangles and circles to be identified. They would then be recommended to make crafts with the
respective shapes that have been given to them, such as making of houses with the shaped pieces
of toys provided to them, or making of boats, and buildings, which would not only improve their
cognitive thinking power but would also make their concept clear about statics as well as
dynamics of mathematics and science. The respective “Shape Shifting Game” has been
exclusively built for the toddlers aged between three to five years who have been at the
vulnerable stage of cognition and neuro-cognitive development. At this stage, it is important
because the toddlers in this stage, which is known as the most prolific stage in the period of
childhood, the mental exercises such as identifying and naming the shapes and using the
respective shapes to carve out a figure of any object can be an enhancing mental exercise for the
growth of their brain. The children would be divided into groups of three where they would be
given the shaped toys and tasks to identify and craft them.
Activity 2
The children of the respective kindergarten (aged between 3 to 5) can be integrated in the
“Rainbow Jar Games” where the child is expected to experiment with different kinds of colored
liquid, which can be synthetic as well as organic, in order to provide the child to differentiate
between the shape and texture of the liquid. The respective experiment is a scientific experiment;
mainly chemistry is involved in it, where the child is to learn that all matters are made up of
molecular compositions. According to their viscous as well as non-viscous texture, the children
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2CHILD PSYCHOLOGY
are provided the insight of the magnitude of the molecular content of the respective rainbow
liquid. Since the “Rainbow Jar” game has the mechanism of pouring the liquid according to the
color combination of “VIBGYOR”, which is peculiar rainbow color, the children are given
practical and pragmatic lessons on color identification and color amalgamation and assimilation.
Therefore, it has to be taken into account that the Rainbow Jar Game is indeed a highly
pragmatic and cognitive game which has been exclusively built for the toddlers aged between
three to five years who have been at the vulnerable stage of cognition and neuro-cognitive
development. At this stage, it is important because the toddlers in this stage, which is known as
the most prolific stage in the period of childhood, the mental exercises such as identifying and
combining colors, are great mental exercises for their brain growth and development. The
children would be divided into two groups where the group would be given two jars and each
would have the task of pouring respective colors to make the rainbow.
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