This project report presents a comprehensive business plan for an innovative electronic device targeting children aged 4-12, designed to deliver fairy tale stories with a 3D hologram effect for educational purposes. The report begins with an introduction to the Lean Startup methodology, emphasizing the importance of the build-measure-learn feedback loop. It then details the customer value proposition canvas, analyzing customer jobs, pains, and gains, alongside the product's features and benefits. The lean business model canvas is presented, outlining customer segments, channels, revenue streams, cost structure, value propositions, problem/solution fit, and key metrics. The report further includes a CMO marketing and customer engagement plan, focusing on sales pitches through various channels, and concludes with a financial and financing plan, outlining revenue projections, profit margins, and cost management strategies. The overall objective is to deliver education in an engaging and innovative way, leveraging the novelty of the 3D hologram technology to attract children and facilitate faster learning.