Grant Proposal for St. Mary's School Classroom Technology

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Added on  2022/08/08

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AI Summary
This project is a grant proposal submitted by a student to enhance the learning experience at St. Mary's School by implementing new technologies in the classroom. The proposal requests $3500 to purchase a projector and a home theatre system with enhanced audio capabilities to replace traditional blackboards. The goal is to create a more interactive and engaging learning environment for students, making complex concepts easier to understand through the use of visual aids, presentations, and quizzes. The proposal highlights the benefits of the new technology, including improved note-taking, interactive learning, and more effective use of class time. The proposal references relevant research and provides details on the costs associated with the proposed technology, demonstrating the student's understanding of the problem and proposed solution. The student hopes that the administration will approve the grant, which aims to provide a better learning experience for both students and teachers.
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Running head: COMPUTER EDUCATION APPLICATION
COMPUTER EDUCATION APPLICATION
Name of the Student
Name of the University
Author Note
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1COMPUTER EDUCATION APPLICATION
GRANT PROPOSAL
1. Project Summary
A fund of $ 3500 is requested in order to implement new technologies in the classroom to
make the classroom experience interactive and make the lessons easier for the students.
2. Description of Organization
The school is St Mary’s School and it was established in the year 2001. It is located in the
United States of America in Chicago (Fernandez, Perry & Patterson, 2019). The school has
roughly around 75 teachers and the students from class 1 to class 12 can take admission in the
school. One of the classroom requires to implement new technologies in order to make the
class interactive replacing the traditional blackboards. The new technologies that will be
implemented in the classroom will help the students to understand the complex concepts.
3. Background
The main problem of the classroom is that the same traditional chalk and blackboard
concept is followed and it makes the student boring and they do not take interest in the class.
This problem can be solved by implementing new technologies in the classroom in order to
maximize the classroom interaction and the students will take interest in the classes. The
technologies that can be implemented in order to make the classroom interactive is a
projector with home theatres with enhanced audio. The administration of the school must
support these step, as these will help to solve the problem that is faced in the classroom.
4. Project Description
The fund of $ 3500 is requested in order to implement new technologies in the classroom
in order to solve the problems that the students are facing. The new technologies include the
projector with a home theatre with enhanced audio features. The cost of this projector ranges
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2COMPUTER EDUCATION APPLICATION
from $ 1000-$ 2000 (https://www.amazon.com/projectors/b?ie=UTF8&node=300334). The
cost of the home theatre with enhanced audio ranges from $1000-$1500
(https://www.audioadvice.com/videos-reviews/home-theater-cost/). Projector is a useful
technical gadget that can be used in the classroom and it will help the students in their lessons
and understand the complex concepts (Raja & Nagasubramani, 2018). The teacher will bring
interactive PowerPoint slides or some questions or quizzes in their laptop will be conducted
in the classroom. It will help the students to clear their doubt in their subjects that was not
possible using the traditional blackboards. There are various benefits of projectors. The
benefits include easier taking of notes, a better interactive experience of learning, new ways
to learn things, good utilisation of time of class and greater versatility of teaching. Therefore,
it will give the teachers as well as the students a good learning experience and the complex
concepts can be easily solved using videos, images and presentation.
Therefore, I request the administration to grant the $3500 fund so that the technology can
be implemented in the classroom for the students as well as the teachers.
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3COMPUTER EDUCATION APPLICATION
References
Fernandez, R., Perry, S. J., & Patterson, M. D. (2019). Anatomy of a Successful Grant
Proposal. In Healthcare Simulation Research (pp. 277-284). Springer, Cham.
Raja, R., & Nagasubramani, P. C. (2018). Impact of modern technology in education. Journal
of Applied and Advanced Research, 3(1), 33-35.
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