Analyzing Computer Gaming Addiction: Causes, Effects, and Solutions

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This report delves into the multifaceted issue of computer gaming addiction, examining its prevalence, causes, and consequences across various age groups. It highlights the allure of gaming, the development of addictive behaviors, and the impact on physical and mental health, including the potential for depression, anxiety, and social isolation. The report explores the factors contributing to addiction, such as the fantasy world offered by games, the reward systems that reinforce playing, and the influence of peer pressure. It also examines the negative effects on academic performance, work productivity, and family relationships. Furthermore, the report provides recommendations for addressing the problem, including individual therapy, family support, and lifestyle changes. It emphasizes the importance of recognizing the symptoms of addiction and seeking professional help to mitigate the harmful effects of excessive gaming.
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Communication and Information management
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Contents
Introduction................................................................................................................................2
Problem statement:.....................................................................................................................2
Description.................................................................................................................................2
Recommendation........................................................................................................................4
Conclusion:................................................................................................................................5
References:.................................................................................................................................6
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Title: Addiction to computer gaming
Introduction
The recent innovation and development are coming across in the field of entertainment and
gaming zone. The children are getting attracted towards the new game and its associated
technology. They are becoming addicted to the computer game playing which is the major
concern for the parents. Putting of restriction on playing the computer games by the parents
makes the children emotionally disturbed. The depression and aggressiveness are the major
outcome of restriction. The stealing of video games is the basic activity performed by them.
The games provide the world of fantasy to the children. The game playing is dominating the
children’s minds. The anxiety of children keeps them addicted to the world of games. The
computer game makes the diagnosable disorder in the youth. Major problem is to handle the
situation of the growing children. The purpose of this paper is to focus on defining the
addiction to the game, measuring the symptoms in children of addiction, reasons of becoming
children addict towards the computer game.
Problem statement:
The problem is to focus on managing the diagnosable disorder of becoming a computer game
addiction. It helps in measuring the symptoms of addicting towards game addiction. The
focus should be given to the risk encountered in the game addictive. The research on the
computer gaming addiction helps in encountering the information related to the addiction to
the computer games, how children get attracted towards the game zone, and steps which
should be taken to resolve the issues which exist with the child’s addiction.
Description
The physical and the mental health of the youth get affected through the paying of games on
the computer system. The fantasy world gets created for the youth in the gaming zone
towards which they get attracted and works on achieving the final target of the game. The
success of achieving the target fill them to play more and more games and the failure can
result addicted to the alcohols and drugs. The percentage of youth is increasing for the game
playing at the rapid rate. The countermeasures should be taken to put restriction on the game
playing without disturbing their emotions which are attached with the game (Sepehr, 2005).
The harsh treatment can negatively affect the growth of the youth. The school, college, and
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university should not provide the facility of gaming zone for the growing children because
they take the privilege and waste their crucial time of studies in playing the games. From the
research, it is found that the children are getting addicted to the cartoon characters and start
behaving in the same manner in their daily routine activities.
The concern of the parents have been placed from all over the world for the solution to
convenience their children that playing the computer games are harmful for their mental and
physical growth (Poon, 2012). The gift of video game to the children is equivalent to give
drugs as the gift. The children start living in the world of fantasy. They start omitting the
hurdles of the real life (Vollmer, 2014). The most important step is to judge the child that he
is addicted to the computer game or not. There are certain parameters which help in the
diagnosis of the addiction to the world of fantasy are categorised as student restriction in
performing the school curriculum activities, they are not committed to perform their best in
studies or sports activity, start omitting to go and enjoy social parties and invitations,
spending their leisure time in playing computer games only, changes encountered in the
sleeping habits, start omitting the outdoor sports activities, limited communication with
elders and friends, and non-stop playing of computer games
The computer games do not only makes children addicted it can do its magic to any person of
any age. It is not limited to a certain group of people (Wang, 2011). The growth in the world
of computer game technology makes the male and female of all age groups to enjoy and
spend their leisure time in playing activities which they can spend with their family members.
The people get attracted towards the computer games because it empowers the psychological
thinking of the person by creating the world of dreams to which they get attracted and does
not want to come out of their world of dreams (Weinstein, 2010). The games are divided into
certain levels which sets target for the player. The player spend their crucial time in
completing worthless target which does not going to give them anything. The successful
completion of the tasks gives the player a satisfying feeling and the negative result of the
game may take the person towards addiction of drugs and alcohols because he gets disturbed
by not achieving his world of dreams. Playing in computer leaves a negative impact on the
persons participating in the gaming. The person to person interaction is decreasing due to the
excessive use of computers games in the daily routine activities.
The person likes to prefer loneliness so that they can actively play the games without any
disturbance. The outdoor activities are completely blocked by the growing students. The
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grades and the performance in the educational activities are decreasing at a very high speed
due to the loss of interest in studies. The student gives priority to the playing of games on the
system not to their curricular activities (Arifin, 2015). The dedication of the adults towards
their jobs is decreasing since the power of concentration is lowering down because of the
addiction to the computer games. The students are not completing their homework on time
and start looking for the unfair means of cheating to complete their work. The job seekers are
not getting enthusiastic to develop their career plan and the courses which they can take for
improving their skills and talents to get a good job. From the survey, it has been concluded
that lots of money people wasted in playing of computer games. The students are spending
their tuition or school fees in enjoying the world of game zone. The inclusion of computer
games in the environment of a family creating the picture of tension because face to face
interactions of the family members are decreasing. The family members prefer isolated from
the other members of the family so that they can give their family time to the world of their
imagination (Kuss, 2012). The loss of a job is the serious consequences of the gaming world
for the family because it makes hard to earn day to day livelihood for the family. Negligence
to the health hygiene will result in the loss of physical health of the addicted person (Lee,
2012).
Recommendation
The problem of addiction to the world of computer games can be resolved by bringing
change in the day to day activity schedule of the person. It is recommended that
The health treatment should be provided to the addicted person so as to improve his
physical and mental health. The psychologist should refer to provide individual
therapy. The communication session should be made with the addicted person for
diverting his mind from the computer games.
The family members should provide him some responsibility to be completed within
the particular period of time so that his mind get towards the completion of the target
set by the family members not of the computer games. The outing program should be
arranged with the family members so that it brings the feeling of refreshment among
them and helps in increasing the face to face interaction between them, which creates
the feeling of love, bonding, togetherness, and dependencies which is helpful in
overcoming the problem of loneliness and isolation (Ahmad, 2013).
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The friends and family should share their time and daily routine activities with the
addicted person
The efforts should be made to build the self-confidence in giving his best in the
curricular activities of school and offices which is lost due to addiction of computer
games. The team building phenomenon should be applied to bring back the lost
confidence of the patient (Ahn, 2014). Once he gets back his confidence than he is all
set for giving his best in the daily curricular activities.
Books are the best friends of the person because they help us to give real life
experience and the solution to resolve their hurdles of life. The books give
information about the reality and provide confidence to face a worse situation of the
life with courage and enthusiasm.
Conclusion:
It is concluded that the growth in the world of computer game technology makes the male
and female of all age groups to enjoy and spend their leisure time in playing activities which
they can spend with their family members. It is the serious issue for the parents because it is
related to the growth of their child both physically and mentally. The dedication of the adults
towards their jobs is decreasing since the power of concentration is lowering down because of
the addiction to the computer games. This paper helps in providing various solutions to the
problem of game addiction, which will be successful in resolving the concerned issue such as
individual therapy program by the psychological expert, books, friendly environment, and
others. From the survey, it has been concluded that lots of money people wasted in playing of
computer games. The students are spending their tuition or school fees in enjoying the world
of game zone. This is the serious issues which should be given consideration. The outing
program should be arranged with the family members so that it brings the feeling of
refreshment among them.
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References:
Ahmad, U. (2013). Video game addiction. Retrieved
http://bada.hb.se/bitstream/2320/12478/1/2013MAGI01.pdf
Ahn, J. (2014). Computer game addiction. Retrieved
http://andrewd.ces.clemson.edu/courses/cpsc414/spring07/chp/team3.pdf
Arifin, F. (2015). Gaming addiction research paper. Retrieved
http://www.academia.edu/9690855/GAMING_ADDICTION_RESEARCH_PAPER
Kuss, D. (2012). Video game addiction: Past, present, and future. Retrieved
https://www.researchgate.net/publication/232708792_Video_Game_Addiction_Past_
Present_and_Future
Lee, E. (2012). A case study of internet game addiction. Retrieved
https://www.tandfonline.com/doi/abs/10.3109/10884602.2011.616609
Poon, A. (2012). Computer game addiction and emotional dependence. Retrieved
https://digitalrepository.trincoll.edu/cgi/viewcontent.cgi?article=1260&context=theses
Sepehr, S. (2005). Online video game addiction: A review and the information system
research agenda.
Retrievedhttps://pdfs.semanticscholar.org/2438/f642dc7be774a226d66eabac87256d4
50989.pdf
Vollmer, C. (2014). Computer game addiction in adolescents and its relationship to
chronotype and personality. Retrieved
http://journals.sagepub.com/doi/abs/10.1177/2158244013518054
Wang, L. (2011). Online game addiction among university student. Retrieved
https://www.diva-portal.org/smash/get/diva2:602320/FULLTEXT01.pdf
Weinstein, A. (2010). Computer and video game addiction- A comparison between game
user and non-game user. Retrieved
https://www.sfu.ca/cmns/courses/2011/325/class/13zachary/3_final_project/
Misc_files/Computer%20and%20Video%20Game%20Addiction
%20%20Weinstein.pdf
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