Computer Games: Analyzing Skills, Issues & Usage in Saudi Arabia
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AI Summary
This report explores the use of computer games, particularly in Saudi Arabia, and investigates whether they are purely for entertainment or if they contribute to skill development in children. It examines skills such as risk-taking, patience, problem-solving, strategizing, concentration, multitasking, and coordination that can be learned through gaming. The report also addresses issues associated with excessive gaming, including time management problems, reduced physical activity, social skill deficits, anxiety, and potential violent behavior. The analysis concludes that while computer games can enhance certain cognitive skills and provide educational opportunities, addiction and overuse can have detrimental effects on children's physical and mental health, academic performance, and social development. The report utilizes research papers and articles to provide a comprehensive overview of the topic.

Computer Games
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Table of Contents
INTRODUCTION...........................................................................................................................3
QUESTIONS...................................................................................................................................4
Synopsis: .........................................................................................................................................4
USE OF COMPUTER GAMES IN SAUDI ARABIA...................................................................4
SKILLS LEART FROM COMPUTER GAMES............................................................................5
Risk taking...................................................................................................................................5
Patience and perseverance...........................................................................................................5
Problem solving...........................................................................................................................5
Strategizing..................................................................................................................................6
Concentration...............................................................................................................................6
Multitasking skills........................................................................................................................6
Coordination skills.......................................................................................................................6
ISSUES ASSOCIATED WITH COMPUTER GAMES.................................................................7
ANALYSIS......................................................................................................................................8
CONCLUSION................................................................................................................................9
REFERENCES .............................................................................................................................10
INTRODUCTION...........................................................................................................................3
QUESTIONS...................................................................................................................................4
Synopsis: .........................................................................................................................................4
USE OF COMPUTER GAMES IN SAUDI ARABIA...................................................................4
SKILLS LEART FROM COMPUTER GAMES............................................................................5
Risk taking...................................................................................................................................5
Patience and perseverance...........................................................................................................5
Problem solving...........................................................................................................................5
Strategizing..................................................................................................................................6
Concentration...............................................................................................................................6
Multitasking skills........................................................................................................................6
Coordination skills.......................................................................................................................6
ISSUES ASSOCIATED WITH COMPUTER GAMES.................................................................7
ANALYSIS......................................................................................................................................8
CONCLUSION................................................................................................................................9
REFERENCES .............................................................................................................................10

INTRODUCTION
Computer games for children comprise of various platforms such as hand held consoles
to whole computer systems. There has a been a growing research on the impacts that computer
games have on children. Researches have also been done on the impact that computer games
have on behavior of children. The present report will focus on the selective use of computer
games. It will explore the question regarding whether computer games should be played for fun
or are they capable of teaching skills to children.
3
Computer games for children comprise of various platforms such as hand held consoles
to whole computer systems. There has a been a growing research on the impacts that computer
games have on children. Researches have also been done on the impact that computer games
have on behavior of children. The present report will focus on the selective use of computer
games. It will explore the question regarding whether computer games should be played for fun
or are they capable of teaching skills to children.
3

QUESTIONS
1 What has been the recent trends in usage of computer games in Saudi Arabia ?
2 What are some specific skills learn t form computer games among children ?
3 What are some issues by playing computer games, provide detailed analysis ?
Synopsis:
I have done research using vital information attained form authentic research papers, and
published articles which were highly informative in gaining authentic crux about my research
topic. Issues such as time management, and detailed effective utilization of best research
materials were faced while completing research.
USE OF COMPUTER GAMES IN SAUDI ARABIA
There has been widespread prevalence of computer games not only in the markets but
also in the households. The computer games are mainly divided into console games and PC
games. Theseplatforms further present a number of games namely first person shooters, real time
strategy games, socialbuilding games etc.These take much of the children’s time and thinking as
well as interests. As per the study conducted by Rajab and et.al., (2020) in Saudi Arabia, 11 per
cent of the adolescents were found to have high level stress. Addiction to gaming was fud to be
associated with stress. Further, a survey conducted by Cint shows that in 2018, 25 per cent
respondents stated that 1 to 3 hours per week were spent in paying computer/ video games in
Saudi Arabia (Video Gaming & eSports, 2021). Alshehri and Mohamed (2019) found that one of
the most influential factors in the growth and personality development of children is electronic
games. The research also shows that by playing electronic games, children are able to develop
further extensive rise on abilities to be diversely being advanced towards competitive
performance for strengthened functional engagement proactively. It can be also analyzed that
computer games, increases indulgences within competitive diversity paradigms for strengthened
working performance goals for developing rise on wider domains.
The data from recent studies, has been also extending towards functional working pace
goals where Saudi Arabia is one of the most advanced country taking best steps for extended
new range of games. It can be also found that computer games, innovatively determine extended
4
1 What has been the recent trends in usage of computer games in Saudi Arabia ?
2 What are some specific skills learn t form computer games among children ?
3 What are some issues by playing computer games, provide detailed analysis ?
Synopsis:
I have done research using vital information attained form authentic research papers, and
published articles which were highly informative in gaining authentic crux about my research
topic. Issues such as time management, and detailed effective utilization of best research
materials were faced while completing research.
USE OF COMPUTER GAMES IN SAUDI ARABIA
There has been widespread prevalence of computer games not only in the markets but
also in the households. The computer games are mainly divided into console games and PC
games. Theseplatforms further present a number of games namely first person shooters, real time
strategy games, socialbuilding games etc.These take much of the children’s time and thinking as
well as interests. As per the study conducted by Rajab and et.al., (2020) in Saudi Arabia, 11 per
cent of the adolescents were found to have high level stress. Addiction to gaming was fud to be
associated with stress. Further, a survey conducted by Cint shows that in 2018, 25 per cent
respondents stated that 1 to 3 hours per week were spent in paying computer/ video games in
Saudi Arabia (Video Gaming & eSports, 2021). Alshehri and Mohamed (2019) found that one of
the most influential factors in the growth and personality development of children is electronic
games. The research also shows that by playing electronic games, children are able to develop
further extensive rise on abilities to be diversely being advanced towards competitive
performance for strengthened functional engagement proactively. It can be also analyzed that
computer games, increases indulgences within competitive diversity paradigms for strengthened
working performance goals for developing rise on wider domains.
The data from recent studies, has been also extending towards functional working pace
goals where Saudi Arabia is one of the most advanced country taking best steps for extended
new range of games. It can be also found that computer games, innovatively determine extended
4
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scope to evolve rise among abilities in individuals and also enhance working expertise rapidly on
extended parameters. There are various skills, new knowledgeable expertise evolving among
productive usage of games which also enables individual potentialities to synchronize new range
of vision oriented performance rapidly.
SKILLS LEART FROM COMPUTER GAMES
Risk taking
Though computer games have faced criticism, but there is another side to the coin. These
game have also been considered for development of various skills in children. Risk taking is one
of such skills. These games make the children learn navigating in unfamiliar territories quickly.
They also learn to tackle new scenarios and deal with different situations.This provides the
children the ability to take risks. However, it can be critically analyzed that the ability of risk
taking is only useful when the risk is taken in a calculated and strategic manner. Since children
lack both these abilities, computer games may provoke them to take risks in a reckless manner
which can be dangerous (Sanger and et.al., 2019).
Patience and perseverance
In order to succeed in life, patience and perseverance are the qualities which are required
by an individual. It is important that these qualities are inculcated in child at an early age. Some
computer games help in developing these skills which equip them in handling challenging
situations and wait patiently for the success. Further, computer games also increases ability to be
responsively active for developing proper competent abilities with huge patience skills
specifically based on untapped vision (Adžić and et.al, .2021). Students from young age are able
to develop proper responsively attitude for various activities, where electronic games enhances
scope for new talents to be developed on. Creative skills, develops attitude to be developed
among children for further improvised new paradigms towards larger functional working
efficacy based on diverse competencies.
Problem solving
Some computer games involve puzzle challenges. In order to play these games, the user
is required to alter their perceptions and approaches. In this way, computer games such as tick
Tock Clock help in inculcating the skills of planning, experimentation and adaptability. These
skills further assist a child to develop into an individual who is able to handle crisis situations
5
extended parameters. There are various skills, new knowledgeable expertise evolving among
productive usage of games which also enables individual potentialities to synchronize new range
of vision oriented performance rapidly.
SKILLS LEART FROM COMPUTER GAMES
Risk taking
Though computer games have faced criticism, but there is another side to the coin. These
game have also been considered for development of various skills in children. Risk taking is one
of such skills. These games make the children learn navigating in unfamiliar territories quickly.
They also learn to tackle new scenarios and deal with different situations.This provides the
children the ability to take risks. However, it can be critically analyzed that the ability of risk
taking is only useful when the risk is taken in a calculated and strategic manner. Since children
lack both these abilities, computer games may provoke them to take risks in a reckless manner
which can be dangerous (Sanger and et.al., 2019).
Patience and perseverance
In order to succeed in life, patience and perseverance are the qualities which are required
by an individual. It is important that these qualities are inculcated in child at an early age. Some
computer games help in developing these skills which equip them in handling challenging
situations and wait patiently for the success. Further, computer games also increases ability to be
responsively active for developing proper competent abilities with huge patience skills
specifically based on untapped vision (Adžić and et.al, .2021). Students from young age are able
to develop proper responsively attitude for various activities, where electronic games enhances
scope for new talents to be developed on. Creative skills, develops attitude to be developed
among children for further improvised new paradigms towards larger functional working
efficacy based on diverse competencies.
Problem solving
Some computer games involve puzzle challenges. In order to play these games, the user
is required to alter their perceptions and approaches. In this way, computer games such as tick
Tock Clock help in inculcating the skills of planning, experimentation and adaptability. These
skills further assist a child to develop into an individual who is able to handle crisis situations
5

and work challenges (Schmitt and et.al., 2018). Electronic games further derives developed
scope for children, to leverage new range of parameters based on varied extensive development
for engaging in new activities based on extended domains.
Strategizing
There are a number of computer games which require the payer to adopt strategic
approaches to progress throughvarious levels or win. For example, CivilizationandStarCraft are
games which require planning and strategy. Therefore, these games can help in the development
of the skills used for strategizing (Mirani-Sargazi and et.al., 2020). However, it can be
criticallyanalyzed that at the age of a child, these skills are not developed and take time to
develop as a child ages. Therefore, computer games may not be successful in inculcating the
strategic planning skills in a child.
Concentration
The scenarios in computer games require full concentration of the player to win.
Therefore, they can be helpful in developing concentration of the player. However, it can
becriticallyanalyzed that this is true only in case of adults as computer games may hamper the
concentration of child in studies. These work as distractions and the child may not be able to
concentrate on the studies (Rosyati and et.al., 2020).
Multitasking skills
Asthe complexity of computer games increased with time, so is the requirement of multi-
tasking while paying the game. As the players have to handle multiple tasks in a time, it helps in
the development of multi- tasking skills. However, children may not be able to multitask
properly and may lose focus on the ask they are performing (Mamutović,Stanisavljević-
Petrovićand Marković, 2021). Hence, it can be analyzed these skills can be inculcated through
computer games in adults but not in children.
Coordination skills
It has been found that paying computer games has been associated with improvement in
coordination.These provide various actions and activities which lead to enhancement of mental
stimulation. For playing a game on computer, co- ordination of various kills such as audio, visual
and physical is required (KamenarČokor and Bernik, 2021). This coordination needs brain
powerwhich further improves the skills in children.
6
scope for children, to leverage new range of parameters based on varied extensive development
for engaging in new activities based on extended domains.
Strategizing
There are a number of computer games which require the payer to adopt strategic
approaches to progress throughvarious levels or win. For example, CivilizationandStarCraft are
games which require planning and strategy. Therefore, these games can help in the development
of the skills used for strategizing (Mirani-Sargazi and et.al., 2020). However, it can be
criticallyanalyzed that at the age of a child, these skills are not developed and take time to
develop as a child ages. Therefore, computer games may not be successful in inculcating the
strategic planning skills in a child.
Concentration
The scenarios in computer games require full concentration of the player to win.
Therefore, they can be helpful in developing concentration of the player. However, it can
becriticallyanalyzed that this is true only in case of adults as computer games may hamper the
concentration of child in studies. These work as distractions and the child may not be able to
concentrate on the studies (Rosyati and et.al., 2020).
Multitasking skills
Asthe complexity of computer games increased with time, so is the requirement of multi-
tasking while paying the game. As the players have to handle multiple tasks in a time, it helps in
the development of multi- tasking skills. However, children may not be able to multitask
properly and may lose focus on the ask they are performing (Mamutović,Stanisavljević-
Petrovićand Marković, 2021). Hence, it can be analyzed these skills can be inculcated through
computer games in adults but not in children.
Coordination skills
It has been found that paying computer games has been associated with improvement in
coordination.These provide various actions and activities which lead to enhancement of mental
stimulation. For playing a game on computer, co- ordination of various kills such as audio, visual
and physical is required (KamenarČokor and Bernik, 2021). This coordination needs brain
powerwhich further improves the skills in children.
6

ISSUES ASSOCIATED WITH COMPUTER GAMES
The prime issue associated with computer games is that it becomes hard for children to
control the time spent. Children are more likely to play computer games at the expense of their
sleep, outdoor activities and homework. This also lowers their physical abilities, aptitude in
studies and hampers overall activities within functional working rise based on continuous usage
of games. It can be also analyzed that immediate response of games addiction hampers overall
functional strengths, to develop functional working efficacy for optimum health recovery.
They also reduce the time spent with family and friends. Therefore, it can be analyzed
that computer games distance children from all the activities which are important for their social
and cognitive development (Mamutović, Stanisavljević-Petrović, and Marković, 2021).
Reduction in the time spent with family and friends make them lack social skills. Further, studies
have found that addiction of computer games is directly related to anxiety and depression in
children. The author found thatplaying more computer games makes the children stay at home
for longer time thus reducing the amount of physical activity which impacts their physical and
mental health. Children mental health is significantly impacted by addiction and functional
continuous usage of computer games which lowers mental health fundamentally on longer time
run. Children if from small age are variedly using games and computers on extensive level, this
further hampers their education and performance in academic based on functional scale
paradigms. It has been also found that computer games addiction lowers determined aptitude to
respond to functional standards for extended time period. It lowers eyes sight of students and
children which has been found to be one of the key aspect determined to be variedly essential.
Further, computer games have also been found to have a direct relation with anxiety and violent
behavior in children (Hosseini and Khani, 2020). This depends on the level and intensity of
violence. It also affectsthe ability of the player to inhibittheir motivation and desires. Computer
games make the players conform to the characters. As a result of this, violent behaviors are seen
in children on the basis of participatory modelling. Active conditioning is another reason which
can be considered responsible for the evidence of violentbehaviors in children due to computer
games. There is issue of high addiction, found to be developed among children due to
continuous functional usage of computer game where this has been also found to be one of the
most significant factor (Anwar and et.al, .2020 ). It hampers overall health conditions in longer
7
The prime issue associated with computer games is that it becomes hard for children to
control the time spent. Children are more likely to play computer games at the expense of their
sleep, outdoor activities and homework. This also lowers their physical abilities, aptitude in
studies and hampers overall activities within functional working rise based on continuous usage
of games. It can be also analyzed that immediate response of games addiction hampers overall
functional strengths, to develop functional working efficacy for optimum health recovery.
They also reduce the time spent with family and friends. Therefore, it can be analyzed
that computer games distance children from all the activities which are important for their social
and cognitive development (Mamutović, Stanisavljević-Petrović, and Marković, 2021).
Reduction in the time spent with family and friends make them lack social skills. Further, studies
have found that addiction of computer games is directly related to anxiety and depression in
children. The author found thatplaying more computer games makes the children stay at home
for longer time thus reducing the amount of physical activity which impacts their physical and
mental health. Children mental health is significantly impacted by addiction and functional
continuous usage of computer games which lowers mental health fundamentally on longer time
run. Children if from small age are variedly using games and computers on extensive level, this
further hampers their education and performance in academic based on functional scale
paradigms. It has been also found that computer games addiction lowers determined aptitude to
respond to functional standards for extended time period. It lowers eyes sight of students and
children which has been found to be one of the key aspect determined to be variedly essential.
Further, computer games have also been found to have a direct relation with anxiety and violent
behavior in children (Hosseini and Khani, 2020). This depends on the level and intensity of
violence. It also affectsthe ability of the player to inhibittheir motivation and desires. Computer
games make the players conform to the characters. As a result of this, violent behaviors are seen
in children on the basis of participatory modelling. Active conditioning is another reason which
can be considered responsible for the evidence of violentbehaviors in children due to computer
games. There is issue of high addiction, found to be developed among children due to
continuous functional usage of computer game where this has been also found to be one of the
most significant factor (Anwar and et.al, .2020 ). It hampers overall health conditions in longer
7
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run where computer games lower aptitude and interest in studies, hampering performance within
academics significantly based on longer scale priorities. This further also heads on profound
focus to the fact that computer games addiction and usage further lowers brain functional
abilities of children, to cope up with addiction further.
ANALYSIS
From the above working analysis, it has been found that Saudi Arabia has been fundamentally
bringing informative rise among computer games plays where this further developed high rise on
innovative expertise standards fundamentally. The recent study has also determined functional
pace, for determined extensive performance standards for harnessing extended scope based on
latest technical goals towards new exposure standards. The computer games also proceed
towards determined new range of functional scale where computer games enable students to be
intelligent, adopt to versatile innovation parameters working skills fundamentally on extended
paradigms. Saudi Arabia, as one of the most advanced and widely rising country has been
proceeding with new range of computer games, and innovative games for indulging among
children and students (Alfaya and et.al, .2021).
This can be also analyzed that as per analysis, computers enhance aptitude of children
along with faster indulgence and smartness to respond immediately to various situational aspects.
Research in recent scenarios also proceeds on focus towards fact that, games further practically
creates engagement among children where there is also specific rise on curiosity parameters
functionally. Also, alertness is further developed among students by takin part in computer
games rapidly based upon extended fundamental usage of new games technically. This further
proceeded analysis to has concluded that analysis, has developed learnings of new skills and
professional profound working pace rapidly which further also informatively develops youth to
be smart and widely competent. The recent examination of aspects, has also summarized that
finding have also been found to be authentic for developed working reach variedly where
computer games addiction is not good for students and children. It also signifies that this further
reduces functional working efficacy among studies and responsive attitude in physical optimum
working efficacy for extensive longer time period. The analysis has also signifies issues faced
by children due to addiction and continuous play of electronic games, where it further develops
competent scope for people (Hakami and et.al, 2021).
8
academics significantly based on longer scale priorities. This further also heads on profound
focus to the fact that computer games addiction and usage further lowers brain functional
abilities of children, to cope up with addiction further.
ANALYSIS
From the above working analysis, it has been found that Saudi Arabia has been fundamentally
bringing informative rise among computer games plays where this further developed high rise on
innovative expertise standards fundamentally. The recent study has also determined functional
pace, for determined extensive performance standards for harnessing extended scope based on
latest technical goals towards new exposure standards. The computer games also proceed
towards determined new range of functional scale where computer games enable students to be
intelligent, adopt to versatile innovation parameters working skills fundamentally on extended
paradigms. Saudi Arabia, as one of the most advanced and widely rising country has been
proceeding with new range of computer games, and innovative games for indulging among
children and students (Alfaya and et.al, .2021).
This can be also analyzed that as per analysis, computers enhance aptitude of children
along with faster indulgence and smartness to respond immediately to various situational aspects.
Research in recent scenarios also proceeds on focus towards fact that, games further practically
creates engagement among children where there is also specific rise on curiosity parameters
functionally. Also, alertness is further developed among students by takin part in computer
games rapidly based upon extended fundamental usage of new games technically. This further
proceeded analysis to has concluded that analysis, has developed learnings of new skills and
professional profound working pace rapidly which further also informatively develops youth to
be smart and widely competent. The recent examination of aspects, has also summarized that
finding have also been found to be authentic for developed working reach variedly where
computer games addiction is not good for students and children. It also signifies that this further
reduces functional working efficacy among studies and responsive attitude in physical optimum
working efficacy for extensive longer time period. The analysis has also signifies issues faced
by children due to addiction and continuous play of electronic games, where it further develops
competent scope for people (Hakami and et.al, 2021).
8

Legal issues
The computer games may raise legal issues related to digital ownership. Issues may also
arise related to security. The security systems which are implemented in computer games have
risks associated with them which may also raise legal issues. Issues related to privacy may also
cause legal concerns to rise. Certain games erode the individual’s right to privacy raising legal
issues.
Laws regarding computer gaming
Laws related to retail piracy- These laws cover the concerns associated with pirated
interactive games.
Ministry of information also takes several enforcement actions for piracy of video game
software.
CONCLUSION
From the above analysed aspects, it has been concluded that Saudi Arabia is one of the
most significantly rising country where children are variedly using continuous using online
games and electronic games. In recent research within study, detailed analysis has been done on
recent skills such as higher creative talent engagement and researching skills, problem solving
initiatives have been diversely developing children engagement. The recent analysis also in
depth shed light on factors where issues such as continuous decline in mental aptitude,
responsive decline and further extended usage which has been found as some significant issues.
9
The computer games may raise legal issues related to digital ownership. Issues may also
arise related to security. The security systems which are implemented in computer games have
risks associated with them which may also raise legal issues. Issues related to privacy may also
cause legal concerns to rise. Certain games erode the individual’s right to privacy raising legal
issues.
Laws regarding computer gaming
Laws related to retail piracy- These laws cover the concerns associated with pirated
interactive games.
Ministry of information also takes several enforcement actions for piracy of video game
software.
CONCLUSION
From the above analysed aspects, it has been concluded that Saudi Arabia is one of the
most significantly rising country where children are variedly using continuous using online
games and electronic games. In recent research within study, detailed analysis has been done on
recent skills such as higher creative talent engagement and researching skills, problem solving
initiatives have been diversely developing children engagement. The recent analysis also in
depth shed light on factors where issues such as continuous decline in mental aptitude,
responsive decline and further extended usage which has been found as some significant issues.
9

REFERENCES
Journals
Adžić, S., and et.al, .2021. The impact of video games on Students’ educational
outcomes. Entertainment Computing, 38, p.100412.
Alfaya, M. A and et.al, .2021. Mobile Phone Addiction and its Relationship to Sleep Quality
among the General Population in Abha City, Saudi Arabia. Middle East Journal of
Family Medicine, 7(10), p.82.
Alshehri, A.G and Mohamed, A. M. A. S., 2019. The Relationship Between Electronic Gaming
and Health, Social Relationships, and Physical Activity Among Males in Saudi Arabia.
American Journal of Men's Health. 13(4). pp. 1-6.
Anwar, M. M.,and et.al, .2020 Internet usage pattern among school students: a model from Egypt
and Saudi Arabia. Journal of Public Health, pp.1-10.
Hakami, A.Y and et.al, 2021. Prevalence of Behavioral Addictions and Their Relationship With
Stress and Anxiety Among Medical Students in Saudi Arabia: A Cross-Sectional
Study. Frontiers in Psychiatry, p.1433.
Hosseini, S.M. and Khani, F., 2020. The criminal role of computer games on children. Crime
Prevention Approach. 3(2). pp.73-98.
Mamutović, A., Marković, M. and StanisavljevićPetrović, Z., 2020. Computer games and
cognitive development of pre-school children. eLearning & Software for Education. 1.
Mamutović, A., Stanisavljević-Petrović, Z. and Marković, M., 2021. Computer games in
preschool education: Potential risks from the teachers'
perspective. Nastavaivaspitanje. 70(1). pp.37-53.
Mirani-Sargazi, N. and et.al., 2020. Investigating the Impact of Strategy in Educational
Computer Games in the Management of the Creative Thinking in Children Using
Interactive Approaches: A Randomized Controlled Clinical Trial Study. Journal of
Research in Rehabilitation Sciences. 15(2). pp.79-85.
Rajab, A. M. and et.al., 2020. Gaming addiction and perceived stress among Saudi adolescents.
Addictive Behaviors Reports. 11.
Rosyati, T. and et.al., 2020. Effects of Games and How Parents Overcome Addiction to
Children. Journal of Critical Reviews. 7(1). pp.65-67.
Schmitt, K.L. and et.al., 2018. Learning through play: The impact of web-based games on early
literacy development. Computers in Human Behavior. 81. pp.378-389.
Books
Sanger, J. and et.al., 2019. Young children, videos and computer games: Issues for teachers and
parents. Routledge.
KamenarČokor, D. and Bernik, A., 2021. The Impact of Computer Games on Preschool
Children’s Cognitive Skills. In Intelligent Computing (pp. 527-541). Springer, Cham.
10
Journals
Adžić, S., and et.al, .2021. The impact of video games on Students’ educational
outcomes. Entertainment Computing, 38, p.100412.
Alfaya, M. A and et.al, .2021. Mobile Phone Addiction and its Relationship to Sleep Quality
among the General Population in Abha City, Saudi Arabia. Middle East Journal of
Family Medicine, 7(10), p.82.
Alshehri, A.G and Mohamed, A. M. A. S., 2019. The Relationship Between Electronic Gaming
and Health, Social Relationships, and Physical Activity Among Males in Saudi Arabia.
American Journal of Men's Health. 13(4). pp. 1-6.
Anwar, M. M.,and et.al, .2020 Internet usage pattern among school students: a model from Egypt
and Saudi Arabia. Journal of Public Health, pp.1-10.
Hakami, A.Y and et.al, 2021. Prevalence of Behavioral Addictions and Their Relationship With
Stress and Anxiety Among Medical Students in Saudi Arabia: A Cross-Sectional
Study. Frontiers in Psychiatry, p.1433.
Hosseini, S.M. and Khani, F., 2020. The criminal role of computer games on children. Crime
Prevention Approach. 3(2). pp.73-98.
Mamutović, A., Marković, M. and StanisavljevićPetrović, Z., 2020. Computer games and
cognitive development of pre-school children. eLearning & Software for Education. 1.
Mamutović, A., Stanisavljević-Petrović, Z. and Marković, M., 2021. Computer games in
preschool education: Potential risks from the teachers'
perspective. Nastavaivaspitanje. 70(1). pp.37-53.
Mirani-Sargazi, N. and et.al., 2020. Investigating the Impact of Strategy in Educational
Computer Games in the Management of the Creative Thinking in Children Using
Interactive Approaches: A Randomized Controlled Clinical Trial Study. Journal of
Research in Rehabilitation Sciences. 15(2). pp.79-85.
Rajab, A. M. and et.al., 2020. Gaming addiction and perceived stress among Saudi adolescents.
Addictive Behaviors Reports. 11.
Rosyati, T. and et.al., 2020. Effects of Games and How Parents Overcome Addiction to
Children. Journal of Critical Reviews. 7(1). pp.65-67.
Schmitt, K.L. and et.al., 2018. Learning through play: The impact of web-based games on early
literacy development. Computers in Human Behavior. 81. pp.378-389.
Books
Sanger, J. and et.al., 2019. Young children, videos and computer games: Issues for teachers and
parents. Routledge.
KamenarČokor, D. and Bernik, A., 2021. The Impact of Computer Games on Preschool
Children’s Cognitive Skills. In Intelligent Computing (pp. 527-541). Springer, Cham.
10
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Online
Video Gaming & eSports. 2021. [Online]. Available
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spent-playing-video-computer-games/>. [Accessed on 18 November 2021].
11
Video Gaming & eSports. 2021. [Online]. Available
Through:<https://www.statista.com/statistics/917546/saudi-arabia-number-of-hours-
spent-playing-video-computer-games/>. [Accessed on 18 November 2021].
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