The Evolution of Computers and Mobile Devices: A Societal Impact Essay
VerifiedAdded on 2022/08/19
|9
|2976
|10
Essay
AI Summary
This essay examines the profound impact of computers and mobile devices on society, tracing their evolution from early flip phones to the ubiquitous smartphones and tablets of today. It explores how science fiction has often predicted technological advancements, highlighting the transition from feature phones to touch-centric devices like the iPhone, which has been a pivotal moment in the history of personal computing. The essay discusses the influence of mobile devices on various aspects of life, including business, education, and health, and how they've transformed communication, access to information, and social interactions. It also delves into the potential future of computing, envisioning a shift towards single, multi-purpose devices that cater to all personal computing needs, much like the visions presented in science fiction. Furthermore, it analyzes the benefits and challenges associated with the widespread use of smartphones, emphasizing their effects on individual behaviors and cultural norms, while also acknowledging the negative impacts and offering potential solutions.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.

Running head: COMPUTERS AND MOBILE DEVICES
Computers and Mobile Devices
Name of the student:
Name of the university:
Author Note
Computers and Mobile Devices
Name of the student:
Name of the university:
Author Note
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.

1COMPUTERS AND MOBILE DEVICES
Science fiction story on Computers and Mobile Devices:
The impact on society becomes very visible upon the examination of Computers and Mobile
Devices. The mobile computer devices are been developed for being portable and making fit on the
lap and palm of pocket and hand. Having few mobile devices, one can perform various things that
one perform with desktop systems as one is travelling or away from home. There are many elements
in the devices like music player, voice recorder, video camera and batteries. The e-readers, handled
gaming devices, smartphones, tablets and laptop phones are the kinds of mobile technologies utilized
or connecting to Online and then make communication with the others.
The science-fiction and mobile and computing devices:
The Campshell-style flip devices, reminiscent of communicators fro he time 1960s cult
classic Star Trek has been one of the dominant mobile systems among the consumers. Further, the
flip hones has been untethered from the homes permitting to make communication on-the-go.
Besides, they have introducing the change in telephony in the place where phones are related to the
person instead of the place of the residence. There has been huge enterprise focused phones under
the shade of the feature phones that are consumer-focused. The prior phones consisted of tiny
screens and hardware keyboards (Erens et al., 2019). Though there has been fundamental access of
Internet and primary applications, same as the phones preceding them has been mainly used for
making calls. Rather Apple altered many times during 2007 as they brought iPhone. This was a
slate-shaped, touch-centric mobile device that was keyboard less. This was never basically utilized
for making calls. With the advantage of hindsight, the history has been defining rise of iPhone as the
early stage of personal computer of ubiquitous mini tablet. The proximity towards the age of feature
phone and living with evolution of the sage of smartphone clouded the collective view of actual
nature of devices (Wang, Chang & Chen, 2018). Maximum people were unable to understand that
Science fiction story on Computers and Mobile Devices:
The impact on society becomes very visible upon the examination of Computers and Mobile
Devices. The mobile computer devices are been developed for being portable and making fit on the
lap and palm of pocket and hand. Having few mobile devices, one can perform various things that
one perform with desktop systems as one is travelling or away from home. There are many elements
in the devices like music player, voice recorder, video camera and batteries. The e-readers, handled
gaming devices, smartphones, tablets and laptop phones are the kinds of mobile technologies utilized
or connecting to Online and then make communication with the others.
The science-fiction and mobile and computing devices:
The Campshell-style flip devices, reminiscent of communicators fro he time 1960s cult
classic Star Trek has been one of the dominant mobile systems among the consumers. Further, the
flip hones has been untethered from the homes permitting to make communication on-the-go.
Besides, they have introducing the change in telephony in the place where phones are related to the
person instead of the place of the residence. There has been huge enterprise focused phones under
the shade of the feature phones that are consumer-focused. The prior phones consisted of tiny
screens and hardware keyboards (Erens et al., 2019). Though there has been fundamental access of
Internet and primary applications, same as the phones preceding them has been mainly used for
making calls. Rather Apple altered many times during 2007 as they brought iPhone. This was a
slate-shaped, touch-centric mobile device that was keyboard less. This was never basically utilized
for making calls. With the advantage of hindsight, the history has been defining rise of iPhone as the
early stage of personal computer of ubiquitous mini tablet. The proximity towards the age of feature
phone and living with evolution of the sage of smartphone clouded the collective view of actual
nature of devices (Wang, Chang & Chen, 2018). Maximum people were unable to understand that

2COMPUTERS AND MOBILE DEVICES
what that has been called as the smartphones has been actually tablet computers. Thus, history has
been defining the advent of iPhone as the early stage of the computers of ubiquitous mini-tablet.
Through the virtue of the design, usage and function patters, phones has been same as tablets. Thus
the future of sate computers that is ubiquitous in nature has come (Nikou & Economides, 2016).
Besides, the science fiction has been seen to be predicting the always-connected with the highly
personal systems frequently in the form of tablet. This has been forming different functions
interacting with devise across the people and functioning as the communicators. Starting from the
securing the personal data towards making interaction with the smart devices, the phones has been
performing all those aspects.
It is seen that the science fiction writers has been commonly the visionaries having the
awareness of present technology and wide view of the way how innovations might develop. Thus
they have been able to articulate logical regression of the technology and able to draw pictures of
cultural, moral and social effects of the technological changes. Few innovations are been affected
through that genre that has been claim that science fiction is the basis for every future innovations
(Tlili, Essalmi & Jemni, 2016). Instead this has been the attempt to look beyond business of current
to see the way how present technology has been predicted from the previous. Thus, one can be
hopeful that it can be clearly seen how at present in the era of tablets and never smartphones, people
are enjoying their lives. This view-point is helpful to position to see the present predictions stating
about the future to go beyond the mini tablets and how current innovation and technology business
are arranging them for the future (Merga & Roni, 2017).
As Stele Jobs the former Apple CEO, brought iPhone, he has been stressing the capability of
touching the information through eradicating the stylus and keyboard. In this way, the display of first
and subsequent and smartphones that were iPhone-inspired followed dominating the systems. In this
what that has been called as the smartphones has been actually tablet computers. Thus, history has
been defining the advent of iPhone as the early stage of the computers of ubiquitous mini-tablet.
Through the virtue of the design, usage and function patters, phones has been same as tablets. Thus
the future of sate computers that is ubiquitous in nature has come (Nikou & Economides, 2016).
Besides, the science fiction has been seen to be predicting the always-connected with the highly
personal systems frequently in the form of tablet. This has been forming different functions
interacting with devise across the people and functioning as the communicators. Starting from the
securing the personal data towards making interaction with the smart devices, the phones has been
performing all those aspects.
It is seen that the science fiction writers has been commonly the visionaries having the
awareness of present technology and wide view of the way how innovations might develop. Thus
they have been able to articulate logical regression of the technology and able to draw pictures of
cultural, moral and social effects of the technological changes. Few innovations are been affected
through that genre that has been claim that science fiction is the basis for every future innovations
(Tlili, Essalmi & Jemni, 2016). Instead this has been the attempt to look beyond business of current
to see the way how present technology has been predicted from the previous. Thus, one can be
hopeful that it can be clearly seen how at present in the era of tablets and never smartphones, people
are enjoying their lives. This view-point is helpful to position to see the present predictions stating
about the future to go beyond the mini tablets and how current innovation and technology business
are arranging them for the future (Merga & Roni, 2017).
As Stele Jobs the former Apple CEO, brought iPhone, he has been stressing the capability of
touching the information through eradicating the stylus and keyboard. In this way, the display of first
and subsequent and smartphones that were iPhone-inspired followed dominating the systems. In this

3COMPUTERS AND MOBILE DEVICES
way, the tablet has been a form factor and common theme for sci-fi (The et al., 2016). Thus, various
applications and emerging efficiency of the device has been much and never every desktop power of
computing to the pockets. The limitations that were implemented by mobile OSes and the various
user interfaces had restricted the power of processor and static slate factor of form preventing the
devices from performing all the things that could be done by desktop machines. Hence, for now
people relies on numerous systems for accomplishing various tasks of personal computing.
Thus it is predicted by science fiction that there will come a day when one single device
might serve various personal needs of computing. Prior one dismiss the idea flippantly, the seeing of
change can be realized and is complex for the limitations of infrastructure and current technology.
Besides, it is seen that 30 years before the consumers have been doubting on ubiquitous mobile
phones. Here, for instance the average amount of consumers had that complicated time for accepting
concept of ubiquitous, pocketable and always connected tablet computers. Similar to that one might
struggle with the concept of single device for every scenarios (Sung, Chang & Liu, 2016). Widely
present powerful processors, high-speed Internet connection with technology of touchscreen the
intelligent cloud and much more has been locked similar to unrealistic sci-fi dream three decades
ago as common as automobile. The evolution of technology has made the devices to be common pat
of the preset day lives and can do the same thing for the further steps for computing in upcoming
days. It is seen that change towards one computing system is a kind of natural evolution. Here, the
companies such as Microsoft, Samsung and Google could be rumored to make platforms or devices
to serve every scenarios of computing as stated in various science fictions. The benefits of Goggle
are the wide base of user through Android and developing the base of desktop through the Chromes
and effective OEM partnership. As Chrome and Android merge, the Google is able to showcase the
desktop and mobile context sensitivity for the initial party system for inspiring partners (Kearns,
2016). As propped on the AI efforts and clouds, the huge ecosystem like the system can define that
way, the tablet has been a form factor and common theme for sci-fi (The et al., 2016). Thus, various
applications and emerging efficiency of the device has been much and never every desktop power of
computing to the pockets. The limitations that were implemented by mobile OSes and the various
user interfaces had restricted the power of processor and static slate factor of form preventing the
devices from performing all the things that could be done by desktop machines. Hence, for now
people relies on numerous systems for accomplishing various tasks of personal computing.
Thus it is predicted by science fiction that there will come a day when one single device
might serve various personal needs of computing. Prior one dismiss the idea flippantly, the seeing of
change can be realized and is complex for the limitations of infrastructure and current technology.
Besides, it is seen that 30 years before the consumers have been doubting on ubiquitous mobile
phones. Here, for instance the average amount of consumers had that complicated time for accepting
concept of ubiquitous, pocketable and always connected tablet computers. Similar to that one might
struggle with the concept of single device for every scenarios (Sung, Chang & Liu, 2016). Widely
present powerful processors, high-speed Internet connection with technology of touchscreen the
intelligent cloud and much more has been locked similar to unrealistic sci-fi dream three decades
ago as common as automobile. The evolution of technology has made the devices to be common pat
of the preset day lives and can do the same thing for the further steps for computing in upcoming
days. It is seen that change towards one computing system is a kind of natural evolution. Here, the
companies such as Microsoft, Samsung and Google could be rumored to make platforms or devices
to serve every scenarios of computing as stated in various science fictions. The benefits of Goggle
are the wide base of user through Android and developing the base of desktop through the Chromes
and effective OEM partnership. As Chrome and Android merge, the Google is able to showcase the
desktop and mobile context sensitivity for the initial party system for inspiring partners (Kearns,
2016). As propped on the AI efforts and clouds, the huge ecosystem like the system can define that
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.

4COMPUTERS AND MOBILE DEVICES
category. The potential foldable system of Samsung, Viv-based unbounded AI and proven pen
technology and Continum like tech has been making device on the basis of merged Chrome and
Android OS to be successful. Many readers has been there justifiably cynical regarding the efforts
of Microsoft. Nonetheless, barring the poor commitment and failures for the mobiles, the vision
same as other businesses has ignored has aligned with direction of the industry and science fiction
for future. It is seen that the platform of Microsoft has been equipped better than the rivals for
accommodating the hardware that is context-conforming like foldable systems having pen and the
focus of inking (Andrews et al., 2016). As industries has been seguing from the age of provketable
tablet for one system for the age of every scenarios, Microsoft has been under the precarious
situation to be absent virtually form present space of pocketable mobile (Maksymyuk, Klymash &
Jo, 2016). However, it has been ironic that the platform approach of Microsoft through Core OS,
Continuum, UWP and CShell can provide the efficient base for multi-purpose system that is
Westworld-style. This has the potential of the integration of mixed reality for minority report such as
holographic computing. Nonetheless, the business has been lacking the support and the presence of
consumers. As this has been successful in the mobile, all the cynics has been able to acknowledge
the fact that Microsoft consisted of unobstructed link with devices for every scenarios of the
category of device. The rivals of Microsoft has consumers, apps and developers with less
comprehensive platform of end-to-end level for one system for every situations (Liu et al., 2017).
There has been no other business having all of those elements in their puzzle and the technology has
the method to get to the pace were one is going. Thus, it can be definitely said that one would
transition from mini-tablet era of post-smartphone to one personal computing system for every age
of scenarios. The prior system in that category such as prior cell phones are only the starting. In due
time, the development of infrastructure and technology has been with the smartphones and the
category. The potential foldable system of Samsung, Viv-based unbounded AI and proven pen
technology and Continum like tech has been making device on the basis of merged Chrome and
Android OS to be successful. Many readers has been there justifiably cynical regarding the efforts
of Microsoft. Nonetheless, barring the poor commitment and failures for the mobiles, the vision
same as other businesses has ignored has aligned with direction of the industry and science fiction
for future. It is seen that the platform of Microsoft has been equipped better than the rivals for
accommodating the hardware that is context-conforming like foldable systems having pen and the
focus of inking (Andrews et al., 2016). As industries has been seguing from the age of provketable
tablet for one system for the age of every scenarios, Microsoft has been under the precarious
situation to be absent virtually form present space of pocketable mobile (Maksymyuk, Klymash &
Jo, 2016). However, it has been ironic that the platform approach of Microsoft through Core OS,
Continuum, UWP and CShell can provide the efficient base for multi-purpose system that is
Westworld-style. This has the potential of the integration of mixed reality for minority report such as
holographic computing. Nonetheless, the business has been lacking the support and the presence of
consumers. As this has been successful in the mobile, all the cynics has been able to acknowledge
the fact that Microsoft consisted of unobstructed link with devices for every scenarios of the
category of device. The rivals of Microsoft has consumers, apps and developers with less
comprehensive platform of end-to-end level for one system for every situations (Liu et al., 2017).
There has been no other business having all of those elements in their puzzle and the technology has
the method to get to the pace were one is going. Thus, it can be definitely said that one would
transition from mini-tablet era of post-smartphone to one personal computing system for every age
of scenarios. The prior system in that category such as prior cell phones are only the starting. In due
time, the development of infrastructure and technology has been with the smartphones and the

5COMPUTERS AND MOBILE DEVICES
devices has been proving to be more prolific, eventually commonplace and powerful. Apart from
that holographic computing has been an essential part of that mix.
Impacts of Smartphones on Society:
The smartphones are one the leading among people for different application that they provide
to the users. They make the communications with quiet ease. Human beings enjoy various
advantages with different forms for their regular activities. Few of the benefits are the better ways
related to communication, studying options to the measures, high exposure for the latest aspects and
measures towards personality development and easy methods to access the applications, concepts for
getting successful in business and different platforms for growing the applications and many more
(Nikou & Economides, 2017). Regarding its effect of business, they generate new dimensions for the
business. It is never the vendors of the smartphone that enjoy the business and also generate the
latest domain for the application development business, service providers of Internet and additional
areas. For its impact on education, they deliver distinct method for developing education quality
(Adepu & Adler, 2016). Usage of Internet has turned to be the element of life for everyone. Together
with the mobile device Internet provide the alternative path for delivering distance education and
education services. As far the impact on health is concerned, as per surveys, above 10 million
number of users at various nations has been using these devices for searching health information and
the facilities. Approximately, 30% of users utilize mobile phone for various activities over the
Internet. At present various applications are there for managing prescriptions, promoting the options
of alternative treatments, deliver comparison for price and then validate the prescriptions (Steinbart,
Keith & Babb, 2016). Currently, various applications are present for tracking blood pressure, diet
and track the exercise that enables phones to play important role at the area of health. Further, there
is psychological effect. They are stated to be decrease the stress for the busy and working life. At the
present the busy schedule smartphones delivers the ways of interacting with families and friends
devices has been proving to be more prolific, eventually commonplace and powerful. Apart from
that holographic computing has been an essential part of that mix.
Impacts of Smartphones on Society:
The smartphones are one the leading among people for different application that they provide
to the users. They make the communications with quiet ease. Human beings enjoy various
advantages with different forms for their regular activities. Few of the benefits are the better ways
related to communication, studying options to the measures, high exposure for the latest aspects and
measures towards personality development and easy methods to access the applications, concepts for
getting successful in business and different platforms for growing the applications and many more
(Nikou & Economides, 2017). Regarding its effect of business, they generate new dimensions for the
business. It is never the vendors of the smartphone that enjoy the business and also generate the
latest domain for the application development business, service providers of Internet and additional
areas. For its impact on education, they deliver distinct method for developing education quality
(Adepu & Adler, 2016). Usage of Internet has turned to be the element of life for everyone. Together
with the mobile device Internet provide the alternative path for delivering distance education and
education services. As far the impact on health is concerned, as per surveys, above 10 million
number of users at various nations has been using these devices for searching health information and
the facilities. Approximately, 30% of users utilize mobile phone for various activities over the
Internet. At present various applications are there for managing prescriptions, promoting the options
of alternative treatments, deliver comparison for price and then validate the prescriptions (Steinbart,
Keith & Babb, 2016). Currently, various applications are present for tracking blood pressure, diet
and track the exercise that enables phones to play important role at the area of health. Further, there
is psychological effect. They are stated to be decrease the stress for the busy and working life. At the
present the busy schedule smartphones delivers the ways of interacting with families and friends

6COMPUTERS AND MOBILE DEVICES
whenever they get any time. The smart usages of users of smartphone raises the functioning of brain
that is helpful to remain active (Crompton & Burke, 2018). Rather that using those devices just for
the purpose of entertainment this can also be used for accessing the additional data. For instance this
includes the access to headlines of news and recent updates of technology and many more.
Moreover, as far as social impact is concerned, the social life is getting dramatically changed with
the implementation of mobile devices and the domain encounters maximum of the effect from the
smartphone uses. Besides, it plays vital role to integrate people’s process with particular necessities,
old age and any kind of disabilities (Lai & Zheng, 2018).
Thus it is seen that smartphones comprise of sizeable effect on society and various other
elements of life. Apart from that, smartphones also affects every step of the life of human beings.
Moreover, there are prominent sectors where the effects of mobile phones are bound to be there.
This involves the social life, education, health and business. Furthermore, mobile technology has
been dramatically altering the individual behaviors and cultural norms. These effects are present on
both on negative and positive side. Many methods are there that helps to minimize and control the
adverse effects of usage of smartphones in society. This is through educating users regarding the
ways to utilize the mobile phone smartly. At present the smartphone is just a pocket-sized PC.
However the device comprises of limitless efficiencies.
whenever they get any time. The smart usages of users of smartphone raises the functioning of brain
that is helpful to remain active (Crompton & Burke, 2018). Rather that using those devices just for
the purpose of entertainment this can also be used for accessing the additional data. For instance this
includes the access to headlines of news and recent updates of technology and many more.
Moreover, as far as social impact is concerned, the social life is getting dramatically changed with
the implementation of mobile devices and the domain encounters maximum of the effect from the
smartphone uses. Besides, it plays vital role to integrate people’s process with particular necessities,
old age and any kind of disabilities (Lai & Zheng, 2018).
Thus it is seen that smartphones comprise of sizeable effect on society and various other
elements of life. Apart from that, smartphones also affects every step of the life of human beings.
Moreover, there are prominent sectors where the effects of mobile phones are bound to be there.
This involves the social life, education, health and business. Furthermore, mobile technology has
been dramatically altering the individual behaviors and cultural norms. These effects are present on
both on negative and positive side. Many methods are there that helps to minimize and control the
adverse effects of usage of smartphones in society. This is through educating users regarding the
ways to utilize the mobile phone smartly. At present the smartphone is just a pocket-sized PC.
However the device comprises of limitless efficiencies.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

7COMPUTERS AND MOBILE DEVICES
References:
Adepu, S., & Adler, R. F. (2016, October). A comparison of performance and preference on mobile
devices vs. desktop computers. In 2016 IEEE 7th Annual Ubiquitous Computing, Electronics
& Mobile Communication Conference (UEMCON) (pp. 1-7). IEEE.
Andrews, M., Goehring, J., Hui, S., Pancras, J., & Thornswood, L. (2016). Mobile promotions: A
framework and research priorities. Journal of Interactive Marketing, 34, 15-24.
Crompton, H., & Burke, D. (2018). The use of mobile learning in higher education: A systematic
review. Computers & Education, 123, 53-64.
Erens, B., Collins, D., Manacorda, T., Gosling, J., Mays, N., Reid, D., & Taylor, W. (2019).
Comparing data quality from personal computers and mobile devices in an online survey
among professionals. Social Research Practice, (7), 15-26.
Kearns, G. S. (2016). Countering mobile device threats: A mobile device security model. Journal of
Forensic & Investigative Accounting, 8(1), 36-48.
Lai, C., & Zheng, D. (2018). Self-directed use of mobile devices for language learning beyond the
classroom. ReCALL, 30(3), 299-318.
Liu, C. Y., Wu, C. J., Wong, W. K., Lien, Y. W., & Chao, T. K. (2017). Scientific modeling with
mobile devices in high school physics labs. Computers & Education, 105, 44-56.
Maksymyuk, T., Klymash, M., & Jo, M. (2016, February). Deployment strategies and
standardization perspectives for 5G mobile networks. In 2016 13th International Conference
on Modern Problems of Radio Engineering, Telecommunications and Computer Science
(TCSET) (pp. 953-956). IEEE.
References:
Adepu, S., & Adler, R. F. (2016, October). A comparison of performance and preference on mobile
devices vs. desktop computers. In 2016 IEEE 7th Annual Ubiquitous Computing, Electronics
& Mobile Communication Conference (UEMCON) (pp. 1-7). IEEE.
Andrews, M., Goehring, J., Hui, S., Pancras, J., & Thornswood, L. (2016). Mobile promotions: A
framework and research priorities. Journal of Interactive Marketing, 34, 15-24.
Crompton, H., & Burke, D. (2018). The use of mobile learning in higher education: A systematic
review. Computers & Education, 123, 53-64.
Erens, B., Collins, D., Manacorda, T., Gosling, J., Mays, N., Reid, D., & Taylor, W. (2019).
Comparing data quality from personal computers and mobile devices in an online survey
among professionals. Social Research Practice, (7), 15-26.
Kearns, G. S. (2016). Countering mobile device threats: A mobile device security model. Journal of
Forensic & Investigative Accounting, 8(1), 36-48.
Lai, C., & Zheng, D. (2018). Self-directed use of mobile devices for language learning beyond the
classroom. ReCALL, 30(3), 299-318.
Liu, C. Y., Wu, C. J., Wong, W. K., Lien, Y. W., & Chao, T. K. (2017). Scientific modeling with
mobile devices in high school physics labs. Computers & Education, 105, 44-56.
Maksymyuk, T., Klymash, M., & Jo, M. (2016, February). Deployment strategies and
standardization perspectives for 5G mobile networks. In 2016 13th International Conference
on Modern Problems of Radio Engineering, Telecommunications and Computer Science
(TCSET) (pp. 953-956). IEEE.

8COMPUTERS AND MOBILE DEVICES
Merga, M. K., & Roni, S. M. (2017). The influence of access to eReaders, computers and mobile
phones on children's book reading frequency. Computers & Education, 109, 187-196.
Nikou, S. A., & Economides, A. A. (2016). The impact of paper-based, computer-based and mobile-
based self-assessment on students' science motivation and achievement. Computers in
Human Behavior, 55, 1241-1248.
Nikou, S. A., & Economides, A. A. (2017). Mobile-based assessment: Investigating the factors that
influence behavioral intention to use. Computers & Education, 109, 56-73.
Steinbart, P. J., Keith, M. J., & Babb, J. (2016). Examining the continuance of secure behavior: A
longitudinal field study of mobile device authentication. Information Systems Research,
27(2), 219-239.
Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with
teaching and learning on students' learning performance: A meta-analysis and research
synthesis. Computers & Education, 94, 252-275.
Teh, P. S., Zhang, N., Teoh, A. B. J., & Chen, K. (2016). A survey on touch dynamics authentication
in mobile devices. Computers & Security, 59, 210-235.
Tlili, A., Essalmi, F., & Jemni, M. (2016). Design of Educational Games: The Evolution from
Computers to Mobile Devices. In Proceedings of the Mediterranean Conference on
Information & Communication Technologies 2015 (pp. 151-159). Springer, Cham.
Wang, J. H., Chang, L. P., & Chen, S. Y. (2018). Effects of cognitive styles on web-based learning:
Desktop computers versus mobile devices. Journal of Educational Computing Research,
56(5), 750-769.
Merga, M. K., & Roni, S. M. (2017). The influence of access to eReaders, computers and mobile
phones on children's book reading frequency. Computers & Education, 109, 187-196.
Nikou, S. A., & Economides, A. A. (2016). The impact of paper-based, computer-based and mobile-
based self-assessment on students' science motivation and achievement. Computers in
Human Behavior, 55, 1241-1248.
Nikou, S. A., & Economides, A. A. (2017). Mobile-based assessment: Investigating the factors that
influence behavioral intention to use. Computers & Education, 109, 56-73.
Steinbart, P. J., Keith, M. J., & Babb, J. (2016). Examining the continuance of secure behavior: A
longitudinal field study of mobile device authentication. Information Systems Research,
27(2), 219-239.
Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with
teaching and learning on students' learning performance: A meta-analysis and research
synthesis. Computers & Education, 94, 252-275.
Teh, P. S., Zhang, N., Teoh, A. B. J., & Chen, K. (2016). A survey on touch dynamics authentication
in mobile devices. Computers & Security, 59, 210-235.
Tlili, A., Essalmi, F., & Jemni, M. (2016). Design of Educational Games: The Evolution from
Computers to Mobile Devices. In Proceedings of the Mediterranean Conference on
Information & Communication Technologies 2015 (pp. 151-159). Springer, Cham.
Wang, J. H., Chang, L. P., & Chen, S. Y. (2018). Effects of cognitive styles on web-based learning:
Desktop computers versus mobile devices. Journal of Educational Computing Research,
56(5), 750-769.
1 out of 9
Related Documents

Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
© 2024 | Zucol Services PVT LTD | All rights reserved.