CSC10214 Assignment 2: Jump ‘n Run Game Design Documentation
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CSC10214 Assignment 2
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
Student Name: NIKHIL KUMAR GUDDETI
Student ID No.: 23112836
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: CAROLYN SETON
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: 05/05/2019
Date submitted: 06/05/2019
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be bound
by these rules. The work I am submitting electronically is entirely my own work.
Signed:
(please type
your name)
NIKHIL KUMAR
Date: 06/04/2019
1
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
Student Name: NIKHIL KUMAR GUDDETI
Student ID No.: 23112836
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: CAROLYN SETON
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: 05/05/2019
Date submitted: 06/05/2019
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be bound
by these rules. The work I am submitting electronically is entirely my own work.
Signed:
(please type
your name)
NIKHIL KUMAR
Date: 06/04/2019
1
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CSC10214 Assignment 2
[Feed the Rabbit]
Design Documentation
By [NIKHIL KUMAR GUDDETI]
2
[Feed the Rabbit]
Design Documentation
By [NIKHIL KUMAR GUDDETI]
2

CSC10214 Assignment 2
Table of Contents
1 Concept Paper.......................................................................................................................1
1.1 Introduction...................................................................................................................1
1.2 Background....................................................................................................................1
1.3 Description.....................................................................................................................1
1.4 Key Features..................................................................................................................1
1.5 Genre..............................................................................................................................1
1.6 Concept Map..................................................................................................................2
1.7 Platform (optional)........................................................................................................2
1.8 Concept Art (optional)..................................................................................................2
1.9 Market Analysis (optional)...........................................................................................4
2 Functional Specification.......................................................................................................5
2.1 Navigation......................................................................................................................5
2.2 User Interface (optional)...............................................................................................5
2.3 Storyboards....................................................................................................................5
2.4 Media..............................................................................................................................7
3 Technical Specification (not required for Assignment 2).................................................8
1 Concept Paper
1.1 Introduction
The game revolves around the rabbit and a farmer. The farmer grows carrot which the
rabbit loves to eat and this irritates the farmer as his crops are destroyed. The rabbit
comes from the holes from the ground. One day farmer decided to catch the rabbit, so
whenever the rabbit comes out the farmer tries to catch the rabbit. The farmer sets up
hurdles for the rabbit which makes the rabbit run slower and if the rabbit hits the huddles
twice within the time span of 4 seconds then the rabbit will be caught and if the rabbit
doesn’t hit the huddles the rabbit will win.
1.2 Background
There is a rabbit that is hungry and wants to eat some food, he sees a field in which
carrots are grown so he goes there and started living under the ground where the carrots
are grown. The farmer notices a strange thing in the field that the carrots are decreasing
in number as the days are passing. So one day the farmer keeps an eye on the field and
notices that there is a rabbit living under the ground. So the farmer decides to catch the
rabbit as he was destroying his field, the farmer places huddles on the field as rabbits are
very fast and they disappear quickly. If the rabbithits the huddles twice within the time
3
Table of Contents
1 Concept Paper.......................................................................................................................1
1.1 Introduction...................................................................................................................1
1.2 Background....................................................................................................................1
1.3 Description.....................................................................................................................1
1.4 Key Features..................................................................................................................1
1.5 Genre..............................................................................................................................1
1.6 Concept Map..................................................................................................................2
1.7 Platform (optional)........................................................................................................2
1.8 Concept Art (optional)..................................................................................................2
1.9 Market Analysis (optional)...........................................................................................4
2 Functional Specification.......................................................................................................5
2.1 Navigation......................................................................................................................5
2.2 User Interface (optional)...............................................................................................5
2.3 Storyboards....................................................................................................................5
2.4 Media..............................................................................................................................7
3 Technical Specification (not required for Assignment 2).................................................8
1 Concept Paper
1.1 Introduction
The game revolves around the rabbit and a farmer. The farmer grows carrot which the
rabbit loves to eat and this irritates the farmer as his crops are destroyed. The rabbit
comes from the holes from the ground. One day farmer decided to catch the rabbit, so
whenever the rabbit comes out the farmer tries to catch the rabbit. The farmer sets up
hurdles for the rabbit which makes the rabbit run slower and if the rabbit hits the huddles
twice within the time span of 4 seconds then the rabbit will be caught and if the rabbit
doesn’t hit the huddles the rabbit will win.
1.2 Background
There is a rabbit that is hungry and wants to eat some food, he sees a field in which
carrots are grown so he goes there and started living under the ground where the carrots
are grown. The farmer notices a strange thing in the field that the carrots are decreasing
in number as the days are passing. So one day the farmer keeps an eye on the field and
notices that there is a rabbit living under the ground. So the farmer decides to catch the
rabbit as he was destroying his field, the farmer places huddles on the field as rabbits are
very fast and they disappear quickly. If the rabbithits the huddles twice within the time
3
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CSC10214 Assignment 2
span of 4 seconds then the rabbit will be caught and if the rabbit doesn’t hit the huddles
the rabbit will win. When the rabbit is caught, the farmer would go and change its home
to a new place.
1.3 Description
The game is made easy as the age group for which this is created lies between 6 years to
10 years so at this age children are at a developing stage and by this game, the children
enhance the knowledge and skills. This game is based on a farmer who grows a carrot in
his field which the rabbit loves to eat and this irritates the farmer as his crops are being
destroyed. The farmer notices a strange thing in the field that the carrots are decreasing
in number as the days are passing. So one day the farmer keeps an eye on the field and
notices that there is a rabbit living under the ground. The farmer sets up hurdles for the
rabbit which makes the rabbit run slower and if the rabbit hits the huddles twice within
the time span of 4 seconds then the rabbit will be caught and if the rabbit doesn’t hit the
huddles the rabbit will win. This is an interesting game for children. There are different
pages created which executes the game.
1.4 Key Features
The game is safe for children to play.
There are cartoons used as a character which are interesting for children.
The background is interactive and sounds are added.
1.5 Genre
This falls under the category of adventure as the rabbit is an theadventure of eating
the carrots while the farmer is trying to catch the rabbit.
1.6 TargetAgeGroup
This game is suitable for the age group which lies between 6 years to 10 years as this is
the stage in which the children are interested in cartoon
1.7 Concept Map
There would be the use of UX-UI designing for creating the game. While creating the
game concepts are cleared and a better understanding of UX-UI designing are achieved.
4
span of 4 seconds then the rabbit will be caught and if the rabbit doesn’t hit the huddles
the rabbit will win. When the rabbit is caught, the farmer would go and change its home
to a new place.
1.3 Description
The game is made easy as the age group for which this is created lies between 6 years to
10 years so at this age children are at a developing stage and by this game, the children
enhance the knowledge and skills. This game is based on a farmer who grows a carrot in
his field which the rabbit loves to eat and this irritates the farmer as his crops are being
destroyed. The farmer notices a strange thing in the field that the carrots are decreasing
in number as the days are passing. So one day the farmer keeps an eye on the field and
notices that there is a rabbit living under the ground. The farmer sets up hurdles for the
rabbit which makes the rabbit run slower and if the rabbit hits the huddles twice within
the time span of 4 seconds then the rabbit will be caught and if the rabbit doesn’t hit the
huddles the rabbit will win. This is an interesting game for children. There are different
pages created which executes the game.
1.4 Key Features
The game is safe for children to play.
There are cartoons used as a character which are interesting for children.
The background is interactive and sounds are added.
1.5 Genre
This falls under the category of adventure as the rabbit is an theadventure of eating
the carrots while the farmer is trying to catch the rabbit.
1.6 TargetAgeGroup
This game is suitable for the age group which lies between 6 years to 10 years as this is
the stage in which the children are interested in cartoon
1.7 Concept Map
There would be the use of UX-UI designing for creating the game. While creating the
game concepts are cleared and a better understanding of UX-UI designing are achieved.
4
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CSC10214 Assignment 2
1.8 Platform (optional)
Web-based platform is used for this game.
1.9 Market Analysis (optional)
The market for this game is for the age group of 6years to 10 years. This group is
interested in learning new things and enjoys playing with a cartoon character. There are
several games available in the market but this game has a new interface and designing.
5
1.8 Platform (optional)
Web-based platform is used for this game.
1.9 Market Analysis (optional)
The market for this game is for the age group of 6years to 10 years. This group is
interested in learning new things and enjoys playing with a cartoon character. There are
several games available in the market but this game has a new interface and designing.
5

CSC10214 Assignment 2
2 Functional Specification
2.1 Navigation
There are several pages created which holds a different scenario according to the
requirements. The main page has 2 options for moving to different pages, the player can
choose the option by clicking the button for setting and play. After clicking on the setting
button a page would be opened where the user has the options for music, the player can
turn on the music or turn off the music. The other options present on the main page is the
play button which would direct the player to a game. There are 3 pages and on every
pag,e there are buttons provided onleft-hand side which directs the player to other pages.
Every page has the navigation button given for all pages present in the game. There is a
back button on every page except the main page which is used by the player to move to
the previous page.
6
2 Functional Specification
2.1 Navigation
There are several pages created which holds a different scenario according to the
requirements. The main page has 2 options for moving to different pages, the player can
choose the option by clicking the button for setting and play. After clicking on the setting
button a page would be opened where the user has the options for music, the player can
turn on the music or turn off the music. The other options present on the main page is the
play button which would direct the player to a game. There are 3 pages and on every
pag,e there are buttons provided onleft-hand side which directs the player to other pages.
Every page has the navigation button given for all pages present in the game. There is a
back button on every page except the main page which is used by the player to move to
the previous page.
6
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CSC10214 Assignment 2
2.2 Storyboards
Title:Start Page Frame ID: Scene_1
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Play: This button navigates the user to play the game.
Setting: This button navigates the user to change the setting of the game.
Background:
This page has a background image of a man and a rabbit. This image gives an overview
of the game and contains two buttons, one for setting and another for play.
Content:
This page is the starting page which allows the user to navigate to other pages through the buttons
given.
Description (purpose / objectives):
This page is created so that when the user starts the game, he/ she
gets to know about the game and the title of the game options to
start the game.
Animations:
7
2.2 Storyboards
Title:Start Page Frame ID: Scene_1
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Play: This button navigates the user to play the game.
Setting: This button navigates the user to change the setting of the game.
Background:
This page has a background image of a man and a rabbit. This image gives an overview
of the game and contains two buttons, one for setting and another for play.
Content:
This page is the starting page which allows the user to navigate to other pages through the buttons
given.
Description (purpose / objectives):
This page is created so that when the user starts the game, he/ she
gets to know about the game and the title of the game options to
start the game.
Animations:
7
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CSC10214 Assignment 2
This page doesn’t have any animation other than the loading
symbol.
User Interactions Required:
The user interacts with other pages through the buttons provided.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 1: https://www.alamy.com/farmer-angry-at-rabbit-in-the-farm-illustration-
image223710546.html
8
This page doesn’t have any animation other than the loading
symbol.
User Interactions Required:
The user interacts with other pages through the buttons provided.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 1: https://www.alamy.com/farmer-angry-at-rabbit-in-the-farm-illustration-
image223710546.html
8

CSC10214 Assignment 2
Title: Farming Page Frame ID: Scene_2
Dimensions:600 x 350
Media Used:Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 3: This button navigates the user to Scene 3.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
Background:
This page contains the farmer where he is growing the carrots and the rabbit would come
and eat the carrots.
Content:
There is a farmer in the frame and a rabbit and carrots which are ready for eating. The farmer
works hard in order to grow the carrots whichare destroyed by the carrot.
Description (purpose / objectives):
In this scenario, the farmer is cultivating the carrots which the rabbit loves to eat. The
rabbit comes to eat the carrots.
Animations:
This page shows the farmer who is working and the rabbit has the animation in which the
rabbit moves towards the carrot.
User Interactions Required:
The user would click the rabbit in order to move the rabbit towards the carrot.
9
Title: Farming Page Frame ID: Scene_2
Dimensions:600 x 350
Media Used:Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 3: This button navigates the user to Scene 3.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
Background:
This page contains the farmer where he is growing the carrots and the rabbit would come
and eat the carrots.
Content:
There is a farmer in the frame and a rabbit and carrots which are ready for eating. The farmer
works hard in order to grow the carrots whichare destroyed by the carrot.
Description (purpose / objectives):
In this scenario, the farmer is cultivating the carrots which the rabbit loves to eat. The
rabbit comes to eat the carrots.
Animations:
This page shows the farmer who is working and the rabbit has the animation in which the
rabbit moves towards the carrot.
User Interactions Required:
The user would click the rabbit in order to move the rabbit towards the carrot.
9
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CSC10214 Assignment 2
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2: http://zh-cht.gofreedownload.net/free-vector/vector-icon/farming-background-
male-farmer-carrot-icons-colored-cartoon-257499/#.XMrE8DAzZ0w
Rabbit png:http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
Title: rabbit home page Frame ID: Scene_3
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit, the gif is used as they contain motion which makes the game
more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 2: This button navigates the user to Scene 2.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
Background:
10
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2: http://zh-cht.gofreedownload.net/free-vector/vector-icon/farming-background-
male-farmer-carrot-icons-colored-cartoon-257499/#.XMrE8DAzZ0w
Rabbit png:http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
Title: rabbit home page Frame ID: Scene_3
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit, the gif is used as they contain motion which makes the game
more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 2: This button navigates the user to Scene 2.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
Background:
10
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CSC10214 Assignment 2
This is the home of the rabbit through which the rabbit comes and eats the carrots lying in the
field.
Content:
The rabbit has made under the field where the farmer grows the carrot.
Description (purpose / objectives):
The rabbit lives under the field and whenever the rabbit feels like to eat, he comes out of
the tunnel and eats the carrots.
Animations:
There is an animation of the rabbit.
User Interactions Required:
The user has to click on the rabbit for movement.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2:https://www.alamy.com/an-animal-underground-habitat-on-white-background-
illustration-image208759992.html
Rabbit png:http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
11
This is the home of the rabbit through which the rabbit comes and eats the carrots lying in the
field.
Content:
The rabbit has made under the field where the farmer grows the carrot.
Description (purpose / objectives):
The rabbit lives under the field and whenever the rabbit feels like to eat, he comes out of
the tunnel and eats the carrots.
Animations:
There is an animation of the rabbit.
User Interactions Required:
The user has to click on the rabbit for movement.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2:https://www.alamy.com/an-animal-underground-habitat-on-white-background-
illustration-image208759992.html
Rabbit png:http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
11

CSC10214 Assignment 2
Title: Game Page Frame ID: Scene_4
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
12
Title: Game Page Frame ID: Scene_4
Dimensions:600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
12
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