CSC10214 Assignment 2: Jump ‘n Run Game Design Documentation

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CSC10214 Assignment 2
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
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Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: ____________________________
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be
bound by these rules. The work I am submitting electronically is entirely my own
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CSC10214 Assignment 2
[Hit the Cat]
Design Documentation
By [Your Name]
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CSC10214 Assignment 2
Table of Contents
1 Concept Paper.......................................................................................................................1
1.1 Introduction..................................................................................................................1
1.2 Background...................................................................................................................1
1.3 Description....................................................................................................................1
1.4 Key Features..................................................................................................................1
1.5 Genre............................................................................................................................2
1.6 TargetedAgeGroup........................................................................................................2
1.7 Concept Map.................................................................................................................2
1.8 Platform (optional)........................................................................................................2
2 Functional Specification........................................................................................................3
2.1 Navigation.....................................................................................................................3
2.2 Storyboards...................................................................................................................3
2.3 Flowchart....................................................................................................................11
2.4 CONCEPT MAP.............................................................................................................11
2.5 Media..........................................................................................................................13
1 Concept Paper
1.1 Introduction
The storyline of the game revolve around a character Cat that stoles the milk from the
houses so once the cat was drinking milk from a boy’s bowl and the boy caught the cat
while drinking and decided to teach a lesson to the cat by hitting with a stick so that the
cat avoid to stole milk from the boy’s house. The boy bought the stick and the cat
suddenly noticed and started running. So the main storyline is that the cat needs to run
from the boy and the obstacles on the cat’s way while escaping can be stones, people
on the way, poles, pets, street dogs and other such things.
1.2 Background
As the cat is revolving around the city and enters into the boy’s house for drinking milk
but the boy caught the cat and now he will going to hit the cat so the first screen
background will display the scenario of the house of the boy with a bowl of the milk on
the window. But as the cat and the boy start running then the next background will be
of the roadside where people walk and street dogs are there as well as stones and
pebbles will act as the obstacles for the cat. On the first screen, there will be a home
icon along with various icons that will direct the player to other features of the game
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CSC10214 Assignment 2
like settings or help. All the buttons present on the home screen will be linked with
different pages of the game.
1.3 Description
This game created just for the entertainment purpose so that the player can interact
and relate the story. The cat is renowned for its naughty behavior of stealing milk from
houses and this town is also facing similar problems with the cat as the cat drinks all the
milk by entering into the houses. So one afternoon a boy left his milk on the window and
the cat arrived and started drinking the milk, suddenly the boy entered the room and
saw that the cat is drinking all his milk. The boy lost his temper and thought to teach
the lesson to the cat. He picked up a stick and started moving towards the cat, but the
cat suddenly noticed and started escaping from the boy and jumped outside the
window. The boy also started chasing the cat along with the stick. So by this chaos, the
scenario changed to the roadside of the town and the cat is going to run and try to
escape from the boy and also need to avoid the obstacles that can occur on the way of
the cat run.
1.4 Key Features
The game is interactive and relatable by the kids.
The game helps in improvisation of the creative skill of the player.
Not much fighting and aggressiveness in the game, just a simple short and
interesting one.
1.5 Genre
The game genre is an action which has interactive backgrounds and is interesting for kids to
play. The player will enjoy the sound and music effects of the game and the feel of the game
will be realistic that will catch more attention of the player.
1.6 TargetedAgeGroup
The game target age group is children within the age of 9 to 13 years. Adults can also
play for entertainment but is more interesting for kids as the design and appearance of
the game is luring for kids and they can relate themselves as boy, the competitive
feeling of scoring more by hitting the cat will develop the interest in kids for playing
more and more.
1.7 Concept Map
The UX-UI design is used for the development of the game.
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CSC10214 Assignment 2
1.8 Platform (optional)
Web frameworks are used as a platform in development of the game.
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CSC10214 Assignment 2
2 Functional Specification
2.1 Navigation
The storyline of the game contains two different scenarios and background. The first
background will the house of the boy where the cat will drink the milk and another is the
roadside where the boy will chase the cat. So the home screen of the game will have
three different navigations to reach to different pages of the game. The icon on the
home screen will be settings, audio, and help. The settings icon will allow the user to
change the settings of the game like the brightness of the game can be adjusted, touch
sensitivity and such other options. The audio icon will allow the user to adjust the audio
of the characters individually or the music of the game. And the last one helpsan icon in
which the guideline of the game and details about the game will be provided to help the
player in playing the game. Moreover, on every screen, there will be navigation to go on
the previous as well as on different screens of the game.
2.2 Storyboards
Title: Home Page Frame ID: Scene_1
Dimensions: 720 x 360
Media Used: The use of different images for the characters as well as for the background makes
the game more interactive. Different sounds and background music of the game are added and
the animations of every character make the game more interactive and attractive. Interesting
background and concept of the game will lure the kids to play and earn high score in the
developed game.
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CSC10214 Assignment 2
Buttons:
Play game: The button will help the player to jump on game screen.
Credit: The button will help the player to jump onto Credits.
Help: The button will help the player to jump on to help screen.
Start game: Button to start the game.
Background:
The first screen has the background of the home and the character of the boy and a cat
where the cat will drink the milk. This screen will have four icons of home, settings,
audio, and help. All these icons will have different functionalities like home will direct
the player to the home of the story; the settings will allow the user to adjust the
visibility and sensitivity of the game according to themselves and audio will help in
adjusting the audio and music that will play in the background can be adjusted
according to player itself.
Content:
The first screen helps the player to navigate to other pages by the help of the buttons provided.
These buttons will help in directing the user to jump on different screen which will enhance the
usability and display the creativity of the developer.
Description (purpose / objectives):
The creation of this page is done so as to start the game and to develop the
understanding of the players regarding the concept of the game.Through the story, the
player can properly understand the purpose of the game and can play efficiently by
earning more scores.
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CSC10214 Assignment 2
Animations:
The animation of the cat drinking milk is provided in this screen.
The cat can move while the boy get entered into the room and
watches the cat drinking all of the milk from his bowl. So the
motion of boy can also be displayed.
User Interactions Required:
The buttons are provided for the user interaction with different
pages. All the buttons will be linked with different screens so
that user can directly jump on the screen where he wishes to.
There are buttons including start button, home, settings, audio
and help icon that are linked with several pages of the game and
helps the user to provide proper navigation to every page and
cover almosta all the pages.
User Feedback:
Sound provides the interaction between the game and the player. Interactive sounds
helps to catch more attention of the gamer and help in provide
more realistic experience.
Navigation / Links:
Cat png: https://purringpal.com/wp-content/uploads/2018/04/1263195.png
Boy Png: https://www.pinclipart.com/picdir/middle/195-1957211_your-browser-does-not-
support-the-video-tag.png
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CSC10214 Assignment 2
Title: Game Page Frame ID: Scene_2
Dimensions: 600 x 350
Media Used:Images and sound effects are used for making the game interesting and motion of
the characters also. These motions and animations are provided so as to provide more realistic
and amazing experience to the players so that player plays more and earn high score.
Buttons:
Home: The button will help the player to jump on Home.
Credit: The button will help the player to jump onto Credits.
Help: The button will help the player to jump on to help screen.
Pause: Help in pause the game.
Play: Help in play the game.
Restart: Help in restart the game.
Background:
While the cat drinks the milk, the boy saw and get angry on this screen.
Content:
The cat and the boy are together in single picture where the cat is drinking and the boy is in
anger standing and staring the cat.
Description (purpose / objectives):
In this scene the boy watches the cat drinking all the milk and get angry, he bought a
Sticks to hit the cat but fail as the cat knew that it is in danger so it run away from the
Window.
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CSC10214 Assignment 2
Animations:
The boy walking into the room and the cat drinking the milk are the animations here.
User Interactions Required:
The player uses buttons for the navigations.
User Feedback:
Images and sounds make the game more interactive.
Navigation / Links:
Cat png: https://purringpal.com/wp-content/uploads/2018/04/1263195.png
Boy Png: https://www.pinclipart.com/picdir/middle/195-1957211_your-browser-does-not-
support-the-video-tag.png
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Title: Help page Frame ID: Scene_3
Dimensions: 720 x 360
Media Used: Images and background music make the game interactive. Movements of the
character provide different feel and lures the kids to play more and earn high score in the game.
Buttons:
Home: The button will help the player to jump on Home.
Credit: The button will help the player to jump onto Credits.
Play: The button will help the player to jump on to Game.
Background:
The cat is escaping from the boy and the boy is chasing along with the stick for hitting
the cat.
Content:
The cat drank all the milk of the boy but the boy saw the cat so he start chasing the cat and the
cat try to escape from the window and runs.
Description (purpose / objectives):
The cat was naughty and drinks the milk of every house in the town and somehow it
faces this boy and now has to face the consequences.
Animations:
The animation ofcat moving out of window is there.
User Interactions Required:
The player need to press on the movement buttons to make the cat move and jump.
User Feedback:
Images and sounds are interactive.
Navigation / Links:
Cat png: https://purringpal.com/wp-content/uploads/2018/04/1263195.png
BoyPng: https://www.pinclipart.com/picdir/middle/195-1957211_your-browser-does-not-
support-the-video-tag.png
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CSC10214 Assignment 2
Title: Credits Screen Frame ID: Scene_4
Dimensions: 720 x 360
Media Used: Images and sounds are used to make the game interactive.
Buttons:
Home: The button will help the player to jump on Home.
Help: The button will help the player to jump onto Help.
Play: The button will help the player to jump onto Game.
Background:
The cat will continuously run and try to escape from the boy and avoid hitting by any
type of obstacles.
Content:
The cat jumps on the window and will drink all the milk.
Description (purpose):
The purpose is the cat will drink almost all the milk and by watching this, the boy got
angry and tries to chase the cat.
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