CSC10214 Assignment 2: Jump 'n Run Game Design Documentation
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CSC10214 Assignment 2
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: ____________________________
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be
bound by these rules. The work I am submitting electronically is entirely my own
work.
Signed:
(please type
your name)
____________________________
Date: ____________________________
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: ____________________________
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be
bound by these rules. The work I am submitting electronically is entirely my own
work.
Signed:
(please type
your name)
____________________________
Date: ____________________________
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CSC10214 Assignment 2
[INSERT THE NAME OF YOUR JUMP ‘N RUN GAME HERE]
Design Documentation
By [Your Name]
[INSERT THE NAME OF YOUR JUMP ‘N RUN GAME HERE]
Design Documentation
By [Your Name]

CSC10214 Assignment 2
Table of Contents
1 Concept Paper.......................................................................................... 1
1.1 Introduction........................................................................................ 1
1.2 Background........................................................................................ 1
1.3 Description......................................................................................... 1
1.4 Key Features...................................................................................... 1
1.5 Genre................................................................................................. 1
1.6 Concept Map...................................................................................... 2
1.7 Platform (optional).............................................................................2
1.8 Concept Art (optional)........................................................................2
1.9 Market Analysis (optional)..................................................................4
2 Functional Specification............................................................................5
2.1 Navigation.......................................................................................... 5
2.2 User Interface (optional).....................................................................5
2.3 Storyboards........................................................................................ 5
2.4 Media.................................................................................................. 7
3 Technical Specification (not required for Assignment 2).........................8
1 Concept Paper
1.1 Introduction
The goal of the game project is to make a 3-dimensional computer game.
The base of the project is to design a 3 dimensional in which the main aim to
find a way to run away from a maze. The main user played as an actor,
which needed to find a way to escape from the monster’s house without
being caught by the monster. The aim is to escape from the house crossing
all the traps and hurdles. The report will cover the overview of the game, key
features, along with the description of the game.
1.2 Background
The inspiration behind this game is a very famous game known as temple
run. This is a web-based game which engages and entertains the users who
are playing it. It develops concentration. There are various hurdles placed in
the way of the actor. The main difference is that in this game actor keeps
running throughout the game.
Table of Contents
1 Concept Paper.......................................................................................... 1
1.1 Introduction........................................................................................ 1
1.2 Background........................................................................................ 1
1.3 Description......................................................................................... 1
1.4 Key Features...................................................................................... 1
1.5 Genre................................................................................................. 1
1.6 Concept Map...................................................................................... 2
1.7 Platform (optional).............................................................................2
1.8 Concept Art (optional)........................................................................2
1.9 Market Analysis (optional)..................................................................4
2 Functional Specification............................................................................5
2.1 Navigation.......................................................................................... 5
2.2 User Interface (optional).....................................................................5
2.3 Storyboards........................................................................................ 5
2.4 Media.................................................................................................. 7
3 Technical Specification (not required for Assignment 2).........................8
1 Concept Paper
1.1 Introduction
The goal of the game project is to make a 3-dimensional computer game.
The base of the project is to design a 3 dimensional in which the main aim to
find a way to run away from a maze. The main user played as an actor,
which needed to find a way to escape from the monster’s house without
being caught by the monster. The aim is to escape from the house crossing
all the traps and hurdles. The report will cover the overview of the game, key
features, along with the description of the game.
1.2 Background
The inspiration behind this game is a very famous game known as temple
run. This is a web-based game which engages and entertains the users who
are playing it. It develops concentration. There are various hurdles placed in
the way of the actor. The main difference is that in this game actor keeps
running throughout the game.
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CSC10214 Assignment 2
1.3 Description
In this game project, the actor has to find a way to get exit from the
monster’s house within a given time limit. The house of the monster is a two-
story maze. To get exit from the maze, the actor should cross the hurdles,
and avoid being caught by devils, monster trees and animals that are placed
at various locations. Throughout the maze, there are different obstacles are
placed at various places. Thought the game, the actor has to also find the
items which will be helpful to escape from the maze as soon as possible like
compass, torch, fire, flood, points etc. There are multiple monsters which
has different powers. There will be sound before the monster appears so that
it will give a chance to the actor to hide or prevent from being caught. The
food and bonus points will act as speed increasing element. This will
improve the speed and power of the actor. If being caught by some monster
tree or animal, then it will decrease the speed of the actor. There is also a
tele pad which will teleport the actor below or above the story. The game will
finish when the actor goes through the exit gate.
When the game will start, you will find yourself somewhere in the maze, you
have to run in a particular direction with the help of the mouse or keyboard
to escape from it. A sound will occur when the monster will appear. You can
hide behind the pillar or can use the helping items to avoid it.
1.4 Key Features
The game can be easily managed and operated with the help of the
mouse as well as keyboard shortcuts.
The user is able to zoom in and zoom out the screen accordingly
User can change the view
After clearing each level, the user will get points which can be used in
next levels.
The actors run throughout the maze in the first-person view
The game includes a number of levels, in which difficulties increases level
by level
This also includes advanced features like collision detection
It includes some features of artificial intelligence and sound effects
(background music)
The game can also be played with friends, which will create a competitive
environment.
1.5 Genre
The genre of the game project is an adventure as the actor of the game will
face many difficulties throughout the game. The genre is a fantasy-based as
the monsters and monster’s maze are not a real concept. The giant human
eater trees do not exist in reality.
Target Age Group
The game project is designed for every kind of age group. The interface and
instructions are easy to understand so a person can easily get engaged in it.
1.3 Description
In this game project, the actor has to find a way to get exit from the
monster’s house within a given time limit. The house of the monster is a two-
story maze. To get exit from the maze, the actor should cross the hurdles,
and avoid being caught by devils, monster trees and animals that are placed
at various locations. Throughout the maze, there are different obstacles are
placed at various places. Thought the game, the actor has to also find the
items which will be helpful to escape from the maze as soon as possible like
compass, torch, fire, flood, points etc. There are multiple monsters which
has different powers. There will be sound before the monster appears so that
it will give a chance to the actor to hide or prevent from being caught. The
food and bonus points will act as speed increasing element. This will
improve the speed and power of the actor. If being caught by some monster
tree or animal, then it will decrease the speed of the actor. There is also a
tele pad which will teleport the actor below or above the story. The game will
finish when the actor goes through the exit gate.
When the game will start, you will find yourself somewhere in the maze, you
have to run in a particular direction with the help of the mouse or keyboard
to escape from it. A sound will occur when the monster will appear. You can
hide behind the pillar or can use the helping items to avoid it.
1.4 Key Features
The game can be easily managed and operated with the help of the
mouse as well as keyboard shortcuts.
The user is able to zoom in and zoom out the screen accordingly
User can change the view
After clearing each level, the user will get points which can be used in
next levels.
The actors run throughout the maze in the first-person view
The game includes a number of levels, in which difficulties increases level
by level
This also includes advanced features like collision detection
It includes some features of artificial intelligence and sound effects
(background music)
The game can also be played with friends, which will create a competitive
environment.
1.5 Genre
The genre of the game project is an adventure as the actor of the game will
face many difficulties throughout the game. The genre is a fantasy-based as
the monsters and monster’s maze are not a real concept. The giant human
eater trees do not exist in reality.
Target Age Group
The game project is designed for every kind of age group. The interface and
instructions are easy to understand so a person can easily get engaged in it.
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CSC10214 Assignment 2
Also, it does not include any offensive, adult or age-restricted content so
people from any age group can easily play this game.
1.6 Concept Map
FIGURE 1: CONCEPT MAP
1.7 Platform
The platform used for game development is “Google web designer”. The
project is developed for Windows operating system as most of the people
use windows-based systems.
1.8 Concept Art
The concept behind the development of this game is to prepare a racing,
chasing and adventurous game. In the game the will be in a maze, that is a
house of monster. The actor has to find a way to get exit from the maze. The
actor either choose to find map and then get exit or just select a strategy to
escape from the maze. At each level difficulty will increase such as number
of monsters, complexity of maze, number of hurdles, types of hurdles etc.
The maze includes 3D rectangular grids. This includes number of floors
which includes columns and rows.
Also, it does not include any offensive, adult or age-restricted content so
people from any age group can easily play this game.
1.6 Concept Map
FIGURE 1: CONCEPT MAP
1.7 Platform
The platform used for game development is “Google web designer”. The
project is developed for Windows operating system as most of the people
use windows-based systems.
1.8 Concept Art
The concept behind the development of this game is to prepare a racing,
chasing and adventurous game. In the game the will be in a maze, that is a
house of monster. The actor has to find a way to get exit from the maze. The
actor either choose to find map and then get exit or just select a strategy to
escape from the maze. At each level difficulty will increase such as number
of monsters, complexity of maze, number of hurdles, types of hurdles etc.
The maze includes 3D rectangular grids. This includes number of floors
which includes columns and rows.

CSC10214 Assignment 2
1.9 Market Analysis
The primary audience of the game will be the youngsters who are most likely
to buy the product. The game is interesting and challenging, it includes
puzzles, adventure, and suspense, racing which will lure them to use the
product and play with friends also. The secondary audience of this game
project will be kids who may be interested in the game. The graphics and
puzzle-like environment will attract the kids to play the game. This will be
most suitable for male as this kind of adventurous, and racing kind of games
are most likely to play by male.
The competitor and similar game is temple run which is also the inspiration
for the project. This is an endless running game. There are 36objectives in
the temple run game. Similarly, this game project also has objectives and
rewards. Temple run also launch the version 2 in which there are 4
controllable characters. Similarly, our game project also allows to play the
games with friends, it also displays some basic instructions on the screen as
well like, swipe to turn, double-tap to jump etc.
1.9 Market Analysis
The primary audience of the game will be the youngsters who are most likely
to buy the product. The game is interesting and challenging, it includes
puzzles, adventure, and suspense, racing which will lure them to use the
product and play with friends also. The secondary audience of this game
project will be kids who may be interested in the game. The graphics and
puzzle-like environment will attract the kids to play the game. This will be
most suitable for male as this kind of adventurous, and racing kind of games
are most likely to play by male.
The competitor and similar game is temple run which is also the inspiration
for the project. This is an endless running game. There are 36objectives in
the temple run game. Similarly, this game project also has objectives and
rewards. Temple run also launch the version 2 in which there are 4
controllable characters. Similarly, our game project also allows to play the
games with friends, it also displays some basic instructions on the screen as
well like, swipe to turn, double-tap to jump etc.
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CSC10214 Assignment 2
2 Functional Specification
2.1 Navigation
The flow chart given below shows the basic navigation of the game. This
shows that the user has to select the level of game after that user will face
the difficulties, if user will not be able to cross those, then the game will stop.
If the user will cross the hurdles then rewards will receive. These rewards can
be used to find and get the supporting elements. When the maze is crossed
then game will over and the game will display total awards, score calculation
and next level of game.
FIGURE 2: NAVIGATION DIAGRAM
2 Functional Specification
2.1 Navigation
The flow chart given below shows the basic navigation of the game. This
shows that the user has to select the level of game after that user will face
the difficulties, if user will not be able to cross those, then the game will stop.
If the user will cross the hurdles then rewards will receive. These rewards can
be used to find and get the supporting elements. When the maze is crossed
then game will over and the game will display total awards, score calculation
and next level of game.
FIGURE 2: NAVIGATION DIAGRAM
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CSC10214 Assignment 2
2.2 User Interface
The interface of eth age for the user is quite easy to understand. It displays
all the instructions before the game starts. Also the icons are used in such a
way that it will be easy for the user to use it. Sound effects will also play an
important role in this. To use the game with the help of keyboard, direction
keys are listed below:
To change the view angle of the actor, mouse or touchpad can be used in
case of laptop
At each and every screen user is able to pause the game, use the rewards or
pints, take help or quit.
Also in case, the actor will be able to find the map to get exit from the maze,
then the map will also display at the screen in small size. This map will
include a red mark to show the presence and place of the user in the maze.
The colour scheme selection makes it visible as well as adventures
It is easy for the user to navigate between options presented on the screen
2.3 Storyboards
The storyboards are provided below with the detailed explanation of icons,
buttons, images and the characters.
2.4 Wireframes
Link: https://app.moqups.com/10gliBDp70/view
2.2 User Interface
The interface of eth age for the user is quite easy to understand. It displays
all the instructions before the game starts. Also the icons are used in such a
way that it will be easy for the user to use it. Sound effects will also play an
important role in this. To use the game with the help of keyboard, direction
keys are listed below:
To change the view angle of the actor, mouse or touchpad can be used in
case of laptop
At each and every screen user is able to pause the game, use the rewards or
pints, take help or quit.
Also in case, the actor will be able to find the map to get exit from the maze,
then the map will also display at the screen in small size. This map will
include a red mark to show the presence and place of the user in the maze.
The colour scheme selection makes it visible as well as adventures
It is easy for the user to navigate between options presented on the screen
2.3 Storyboards
The storyboards are provided below with the detailed explanation of icons,
buttons, images and the characters.
2.4 Wireframes
Link: https://app.moqups.com/10gliBDp70/view

CSC10214 Assignment 2
Title: Home Page Frame ID: Home
FIGURE 3: HOME
FIGURE 4: BACKGROUND
FIGURE 5: CHARACTER
Dimensions:
- Background: 522 x 396
Media Used:
The background sound and the character sound will be used.
Buttons:
Title: Home Page Frame ID: Home
FIGURE 3: HOME
FIGURE 4: BACKGROUND
FIGURE 5: CHARACTER
Dimensions:
- Background: 522 x 396
Media Used:
The background sound and the character sound will be used.
Buttons:
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CSC10214 Assignment 2
Start Game button: The game will be started via a button.
Settings Icon: Settings of the game will be reset or changed.
Volume Icon: Volume can be decrease or increase via volume icon.
Levels button: Levels can be seen which is cleared or have to be clarified further.
Background:
This game has an attractive background shows proper view or the look and feel of the game.
Content:
The game based on hurdles where a player has to clear all the hurdles and also have to kill the
species which are visible to them.
Description (purpose / objectives):
The story narrated the game of “Hurdles Fighter” where the player will have to cross the
hurdles for clearing the levels.
Animations:
Button and the interface design will have the proper animation.
User Interactions Required:
The game will be designed by the requirements of the current people.
User Feedback:
Users can provide their feedbacks after playing a game.
Start Game button: The game will be started via a button.
Settings Icon: Settings of the game will be reset or changed.
Volume Icon: Volume can be decrease or increase via volume icon.
Levels button: Levels can be seen which is cleared or have to be clarified further.
Background:
This game has an attractive background shows proper view or the look and feel of the game.
Content:
The game based on hurdles where a player has to clear all the hurdles and also have to kill the
species which are visible to them.
Description (purpose / objectives):
The story narrated the game of “Hurdles Fighter” where the player will have to cross the
hurdles for clearing the levels.
Animations:
Button and the interface design will have the proper animation.
User Interactions Required:
The game will be designed by the requirements of the current people.
User Feedback:
Users can provide their feedbacks after playing a game.
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CSC10214 Assignment 2
Title: Screen 1 Page Frame ID: Screen 1
FIGURE 6: SCREEN 1
Dimensions:
- Background: 522 x 396
- Character 1: 180 x 100
- Character 2: 180 x 100
Media Used:
The background sound and the character sound will be used.
Buttons:
Settings Icon: Settings of the game will be reset or changed.
Pause Icon: Game can be paused at any time by pause icon.
Background:
This game has an attractive background shows proper view or the look and feel of the game.
Content:
The game based on hurdles where a player has to clear all the hurdles and also have to kill the
species which are visible to them.
Description (purpose / objectives):
The story narrated the game of “Hurdles Fighter” where the player will have to cross the
hurdles for clearing the levels.
Title: Screen 1 Page Frame ID: Screen 1
FIGURE 6: SCREEN 1
Dimensions:
- Background: 522 x 396
- Character 1: 180 x 100
- Character 2: 180 x 100
Media Used:
The background sound and the character sound will be used.
Buttons:
Settings Icon: Settings of the game will be reset or changed.
Pause Icon: Game can be paused at any time by pause icon.
Background:
This game has an attractive background shows proper view or the look and feel of the game.
Content:
The game based on hurdles where a player has to clear all the hurdles and also have to kill the
species which are visible to them.
Description (purpose / objectives):
The story narrated the game of “Hurdles Fighter” where the player will have to cross the
hurdles for clearing the levels.

CSC10214 Assignment 2
Animations:
Button and the interface design will have the proper animation.
User Interactions Required:
The game will be designed by the requirements of the current people.
User Feedback:
Users can provide their feedbacks after playing a game.
Animations:
Button and the interface design will have the proper animation.
User Interactions Required:
The game will be designed by the requirements of the current people.
User Feedback:
Users can provide their feedbacks after playing a game.
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

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