CSC10214 Assignment 2: Jump ‘n Run Game Design Documentation

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CSC10214 Assignment 2
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
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extension or as .pdf documents. If you wish to submit in any other file format please discuss
this with your lecturer well before the assignment submission date.
Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: ____________________________
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be
bound by these rules. The work I am submitting electronically is entirely my own
work.
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____________________________
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CSC10214 Assignment 2
[Feed the Rabbit]
Design Documentation
By [Your Name]
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CSC10214 Assignment 2
Table of Contents
1 Concept Paper.......................................................................................................................1
1.1 Introduction..................................................................................................................1
1.2 Background...................................................................................................................1
1.3 Description....................................................................................................................1
1.4 Key Features..................................................................................................................1
1.5 Genre............................................................................................................................1
1.6 Concept Map.................................................................................................................2
1.7 Platform (optional)........................................................................................................2
1.8 Concept Art (optional)...................................................................................................2
1.9 Market Analysis (optional)............................................................................................4
2 Functional Specification........................................................................................................5
2.1 Navigation.....................................................................................................................5
2.2 User Interface (optional)...............................................................................................5
2.3 Storyboards...................................................................................................................5
2.4 Media............................................................................................................................7
3 Technical Specification (not required for Assignment 2)......................................................8
1 Concept Paper
1.1 Introduction
The game revolves around the rabbit and a farmer. The farmer grows carrot which the
rabbit loves to eat and this irritates the farmer as his crops are destroyed. The rabbit
comes from the holes from the ground. One day farmer decided to catch the rabbit, so
whenever the rabbit comes out the farmer tries to catch the rabbit. The farmer sets up
hurdles for the rabbit which makes the rabbit run slower and if the rabbit hits the
huddles twice within the time span of 4 seconds then the rabbit will be caught and if the
rabbit doesn’t hit the huddles the rabbit will win.
1.2 Background
There is a rabbit that is hungry and wants to eat some food, he sees a field in which
carrots are grown so he goes there and started living under the ground where the
carrots are grown. The farmer notices a strange thing in the field that the carrots are
decreasing in number as the days are passing. So one day the farmer keeps an eye on
the field and notices that there is a rabbit living under the ground. So the farmer decides
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CSC10214 Assignment 2
to catch the rabbit as he was destroying his field, the farmer places huddles on the field
as rabbits are very fast and they disappear quickly. If the rabbit hits the huddles twice
within the time span of 4 seconds then the rabbit will be caught and if the rabbit
doesn’t hit the huddles the rabbit will win. When the rabbit is caught, the farmer would
go and change its home to a new place.
1.3 Description
The game is made easy as the age group for which this is created lies between 6 years
to 10 years so at this age children are at a developing stage and by this game, the
children enhance the knowledge and skills. This game is based on a farmer who grows a
carrot in his field which the rabbit loves to eat and this irritates the farmer as his crops
are being destroyed. The farmer notices a strange thing in the field that the carrots are
decreasing in number as the days are passing. So one day the farmer keeps an eye on
the field and notices that there is a rabbit living under the ground. The farmer sets up
hurdles for the rabbit which makes the rabbit run slower and if the rabbit hits the
huddles twice within the time span of 4 seconds then the rabbit will be caught and if the
rabbit doesn’t hit the huddles the rabbit will win. This is an interesting game for
children. There are different pages created which executes the game.
1.4 Key Features
The game is safe for children to play.
There are cartoons used as a character which are interesting for children.
The background is interactive and sounds are added.
1.5 Genre
This falls under the category of adventure as the rabbit is an the adventure of
eating the carrots while the farmer is trying to catch the rabbit.
1.6 Target Age Group
This game is suitable for the age group which lies between 6 years to 10 years as this is
the stage in which the children are interested in cartoon
1.7 Concept Map
There would be the use of UX-UI designing for creating the game. While creating the
game concepts are cleared and a better understanding of UX-UI designing are achieved.
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CSC10214 Assignment 2
1.8 Platform (optional)
Web-based platform is used for this game.
1.9 Market Analysis (optional)
The market for this game is for the age group of 6years to 10 years. This group is
interested in learning new things and enjoys playing with a cartoon character. There are
several games available in the market but this game has a new interface and designing.
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CSC10214 Assignment 2
2 Functional Specification
2.1 Navigation
There are several pages created which holds a different scenario according to the
requirements. The main page has 2 options for moving to different pages, the player can
choose the option by clicking the button for setting and play. After clicking on the setting
button a page would be opened where the user has the options for music, the player can
turn on the music or turn off the music. The other options present on the main page is
the play button which would direct the player to a game. There are 3 pages and on every
pag,e there are buttons provided onleft-hand side which directs the player to other
pages. Every page has the navigation button given for all pages present in the game.
There is a back button on every page except the main page which is used by the player
to move to the previous page.
2.2 Storyboards
Title: Start Page Frame ID: Scene_1
Dimensions: 600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Play: This button navigates the user to play the game.
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CSC10214 Assignment 2
Setting: This button navigates the user to change the setting of the game.
Background:
This page has a background image of a man and a rabbit. This image gives an overview
of the game and contains two buttons, one for setting and another for play.
Content:
This page is the starting page which allows the user to navigate to other pages through the
buttons given.
Description (purpose / objectives):
This page is created so that when the user starts the game, he/
she gets to know about the game and the title of the game
options to start the game.
Animations:
This page doesn’t have any animation other than the loading
symbol.
User Interactions Required:
The user interacts with other pages through the buttons
provided.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 1: https://www.alamy.com/farmer-angry-at-rabbit-in-the-farm-illustration-
image223710546.html
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CSC10214 Assignment 2
Title: Farming Page Frame ID: Scene_2
Dimensions: 600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 3: This button navigates the user to Scene 3.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
Background:
This page contains the farmer where he is growing the carrots and the rabbit would
come and eat the carrots.
Content:
There is a farmer in the frame and a rabbit and carrots which are ready for eating. The farmer
works hard in order to grow the carrots which are destroyed by the carrot.
Description (purpose / objectives):
In this scenario, the farmer is cultivating the carrots which the rabbit loves to eat. The
rabbit comes to eat the carrots.
Animations:
This page shows the farmer who is working and the rabbit has the animation in which
the rabbit moves towards the carrot.
User Interactions Required:
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CSC10214 Assignment 2
The user would click the rabbit in order to move the rabbit towards the carrot.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2: http://zh-cht.gofreedownload.net/free-vector/vector-icon/farming-background-
male-farmer-carrot-icons-colored-cartoon-257499/#.XMrE8DAzZ0w
Rabbit png: http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
Title: rabbit home page Frame ID: Scene_3
Dimensions: 600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit, the gif is used as they contain motion which makes the game
more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 2: This button navigates the user to Scene 2.
Scene 4: This button navigates the user to Scene 4.
Back: This button navigates the user to travel back to the previous page.
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CSC10214 Assignment 2
Background:
This is the home of the rabbit through which the rabbit comes and eats the carrots lying in the
field.
Content:
The rabbit has made under the field where the farmer grows the carrot.
Description (purpose / objectives):
The rabbit lives under the field and whenever the rabbit feels like to eat, he comes out
of the tunnel and eats the carrots.
Animations:
There is an animation of the rabbit.
User Interactions Required:
The user has to click on the rabbit for movement.
User Feedback:
Interactive gif is used which maintain the interest in the game.
Navigation / Links:
Scene 2: https://www.alamy.com/an-animal-underground-habitat-on-white-background-
illustration-image208759992.html
Rabbit png: http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
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CSC10214 Assignment 2
Title: Game Page Frame ID: Scene_4
Dimensions: 600 x 350
Media Used: Interactive images are used and according to the pages different sounds are added
and png gif are used for rabbit & farmer, the gif is used as they contain motion which makes the
game more interactive.
Buttons:
Scene 1: This button navigates the user to Scene 1.
Scene 2: This button navigates the user to Scene 2.
Scene 3: This button navigates the user to Scene 3.
Back: This button is used to navigate the player to the previous page.
Background:
In this page, the rabbit runs so that he isn’t caught by the farmer. The rabbit tries to
take carrots until the bag is full.
Content:
The rabbit comes out from the tunnel and runs towards the field to collect carrots.
Description (purpose / objectives):
In this, the rabbit is hungry and needs some food to eat so he decided to eat carrots
which he found in the field where there was a farmer. In this, the farmer runs after the
rabbit to catch him and the rabbit has to fill the bag in order to finish the game.
Animations:
The animation in this is of a rabbit who is running and the farmer who is trying to catch
the rabbit.
User Interactions Required:
The user has to click on the rabbit in order to start the game and then click to make the
rabbit jump.
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CSC10214 Assignment 2
User Feedback:
Interactive gifis used which maintain the interest in the game.
Navigation / Links:
Scene 2: https://www.freepik.com/free-photos-vectors/ground
Rabbit png: http://cliparts101.com/free_clipart/78952/Bunny
Farmer Png: http://cliparts101.com/free_clipart/52475/Farmer
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