CSC10214 Assignment 2: Jump 'n Run Game Design Documentation

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CSC10214 Assignment 2
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
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of your assignment – do not send it as a separate document.
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extension or as .pdf documents. If you wish tosubmit in any other file format please discuss
this with your lecturer well before theassignment submission date.
Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Designing the User Experience
Unit Code: CSC10214
Tutor’s name: ____________________________
Assignment No.: Assignment 2, Part A - Design Documentation
Assignment Title: Jump ‘n Run Game
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understood the Rules Relating to Awards (Rule 3 Section 18 –
Academic Misconduct Including Plagiarism) as contained in the SCU Policy
Library. I understand the penalties that apply for plagiarism and agree to be
bound by these rules. The work I am submitting electronically is entirely my own
work.
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your name)
____________________________
Date: ____________________________
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CSC10214 Assignment 2
[Hit the Cat]
Design Documentation
By [Your Name]
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CSC10214 Assignment 2
Table of Contents
1 Concept Paper.......................................................................................................................1
1.1 Introduction..................................................................................................................1
1.2 Background...................................................................................................................1
1.3 Description....................................................................................................................1
1.4 Key Features..................................................................................................................1
1.5 Genre............................................................................................................................1
1.6 Concept Map.................................................................................................................2
1.7 Platform (optional)........................................................................................................2
1.8 Concept Art (optional)...................................................................................................2
1.9 Market Analysis (optional)............................................................................................4
2 Functional Specification........................................................................................................5
2.1 Navigation.....................................................................................................................5
2.2 User Interface (optional)...............................................................................................5
2.3 Storyboards...................................................................................................................5
2.4 Media............................................................................................................................7
3 Technical Specification (not required for Assignment 2)......................................................8
1 Concept Paper
1.1 Introduction
The storyline of the game revolve around a character Cat that stoles the milk from the
houses so once the cat was drinking milk from a boy’s bowl and the boy caught the cat
while drinking and decided to teach a lesson to the cat by hitting with a stick so that the
cat avoid to stole milk from the boy’s house. The boy bought the stick and the cat
suddenly noticed and started running. So the main storyline is that the cat needs to run
from the boy and the obstacles on the cat’s way while escaping can be stones, people
on the way, poles, pets, street dogs and other such things.
1.2 Background
As the cat is revolving around the city and enters into the boy’s house for drinking milk
but the boy caught the cat and now he will going to hit the cat so the first screen
background will display the scenario of the house of the boy with a bowl of the milk on
the window. But as the cat and the boy start running then the next background will be
of the roadside where people walk and street dogs are there as well as stones and
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CSC10214 Assignment 2
pebbles will act as the obstacles for the cat. On the first screen, there will be a home
icon along with various icons that will direct the player to other features of the game
like settings or help. All the buttons present on the home screen will be linked with
different pages of the game.
1.3 Description
The game is just for the entertainment purpose so that the player can interact and
relate the story. The cat is renowned for its naughty behavior of stealing milk from
houses and this town is also facing similar problems with the cat as the cat drinks all the
milk by entering into the houses. So one afternoon a boy left his milk on the window and
the cat arrived and started drinking the milk, suddenly the boy entered the room and
saw that the cat is drinking all his milk. The boy lost his temper and thought to teach
the lesson to the cat. He picked up a stick and started moving towards the cat, but the
cat suddenly noticed and started escaping from the boy and jumped outside the
window. The boy also started chasing the cat along with the stick. So by this chaos, the
scenario changed to the roadside of the town and the cat is going to run and try to
escape from the boy and also need to avoid the obstacles that can occur on the way of
the cat run.
1.4 Key Features
The game is interactive and relatable by the kids.
The game helps in improvisation of the creative skill of the player.
Not much fighting and aggressiveness in the game, just a simple short and
interesting one.
1.5 Genre
The game genre is an action which has interactive backgrounds and is interesting for kids to
play.
1.6 Target Age Group
The game target age group is children within the age of 9 to 13 years.
1.7 Concept Map
The UX-UI design is used for the development of the game.
1.8 Platform (optional)
Web frameworks are used as a platform for this game.
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2 Functional Specification
2.1 Navigation
The storyline of the game contains two different scenarios and background. The first
background will the house of the boy where the cat will drink the milk and another is the
roadside where the boy will chase the cat. So the home screen of the game will have
three different navigations to reach to different pages of the game. The icon on the
home screen will be settings, audio, and help. The settings icon will allow the user to
change the settings of the game like the brightness of the game can be adjusted, touch
sensitivity and such other options. The audio icon will allow the user to adjust the audio
of the characters individually or the music of the game. And the last one helps an icon in
which the guideline of the game and details about the game will be provided to help the
player in playing the game. Moreover, on every screen, there will be navigation to go on
the previous as well as on different screens of the game.
2.2 Storyboards
Title: Start Page Frame ID: Scene_1
Dimensions: 600 x 350
Media Used: The use of different images for the characters as well as for the background makes
the game more interactive. Different sounds and background music of the game are added and
the animations of every character make the game more interactive and attractive.
Buttons:
Home: The home icon will help the player to jump directly on the home screen.
Audio: The audio icon will help the player to adjust the music and sounds of the game.
Start: Play button allow the player to start the game.
Setting: The setting icon allows the user to adjust the game settings.
Help: This will provide guidelines to the player.
Background:
The first screen has the background of the home and the character of the boy and a cat
where the cat will drink the milk. This screen will have four icons of home, settings, icon,
and help.
Content:
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CSC10214 Assignment 2
The first screen helps the player to navigate to other pages by the help of the buttons provided.
Description (purpose / objectives):
This page is created so as to start the game and to develop the
understanding of the player regarding the concept of the game.
Animations:
The animation of the cat drinking milk is provided in this screen.
User Interactions Required:
The buttons are provided for the user interaction with other
pages.
User Feedback:
Sound provides the interaction between the game and the player.
Navigation / Links:
Scene 1: https://i.pinimg.com/originals/ab/cb/ff/abcbff16837f6d00b6a71c1baebcd48d.jpg
House window:
https://previews.123rf.com/images/corbacserdar/corbacserdar1602/corbacserd
ar160200095/52549734-vector-illustration-of-a-window-sun.jpg
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Title: Home Page Frame ID: Scene_2
Dimensions: 600 x 350
Media Used: Images and sound effects are used for making the game interesting and motion of
the characters also.
Buttons:
Scene 1: This button navigates the player to Scene 1.
Scene 2: This button navigates the player to Scene 2.
Scene 3: This button navigates the player to Scene 3.
Back: This button navigates the player to travel back to the previous screen.
Background:
While the cat drinks the milk, the boy saw and get angry on this screen.
Content:
The cat and the boy are together in the frame where the cat is drinking and the boy is in anger
standing and staring the cat.
Description (purpose / objectives):
In this scene the boy watches the cat drinking all the milk.
Animations:
The boy walking into the room and the cat drinking the milk are the animations here.
User Interactions Required:
The player uses buttons for the navigations.
User Feedback:
Images and sounds make the game more interactive.
Navigation / Links:
Cat png: https://i.pinimg.com/originals/ab/cb/ff/abcbff16837f6d00b6a71c1baebcd48d.jpg
Boy Png: http://cliparts101.com/free_clipart/52475/Farmer
Title: Game page Frame ID: Scene_3
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CSC10214 Assignment 2
Dimensions: 600 x 350
Media Used: Images and background music make the game interactive.
Buttons:
Scene 1: This button navigates the player to Scene 1.
Scene 2: This button navigates the player to Scene 2.
Scene 3: This button navigates the player to Scene 3.
Back: This button navigates the player to travel back to the previous page.
Background:
The cat is escaping from the boy and the boy is chasing along with the stick for hitting
the cat.
Content:
The cat drank all the milk of the boy.
Description (purpose / objectives):
The cat was naughty and drinks the milk of every house in the town and somehow it
faces this boy and now has to face the consequences.
Animations:
There is an animation of the cat.
User Interactions Required:
The user has to click on the movement buttons to make the cat move and jump.
User Feedback:
Images and sounds are interactive.
Navigation / Links:
Scene 2: https://freedesignfile.com/upload/2016/03/Roadside-cafe-vector-template-
01.jpg
Cat png: https://i.pinimg.com/originals/ab/cb/ff/abcbff16837f6d00b6a71c1baebcd48d.jpg
Boy Png:
https://i.pinimg.com/originals/88/2d/c7/882dc72dcd94c5a6ab25abdb30b5541b.jpg
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CSC10214 Assignment 2
Title: Game Page Frame ID: Scene_4
Dimensions:600 x 350
Media Used: Images and sounds are used to make the game interactive.
Buttons:
Scene 1: This button navigates the player to Scene 1.
Scene 2: This button navigates the player to Scene 2.
Scene 3: This button navigates the player to Scene 3.
Back: This button is used to navigate the player to the previous page.
Background:
The cat will continuously run and try to escape from the boy and avoid hitting by any
type of obstacles.
Content:
The cat jumps on the window and will drink all the milk.
Description (purpose / objectives):
The cat will drink almost all the milk and by watching this, the boy got angry and tries to
chase the cat.
Animations:
The animation in this of the cat who will escape from the boy and the boy will chase the
cat.
User Interactions Required:
The user has to click on the start button to start the game.
User Feedback:
Sound and music make the game more interactive.
Navigation / Links:
Scene 2: https://freedesignfile.com/upload/2016/03/Roadside-cafe-vector-template-
01.jpg
Cat png: https://i.pinimg.com/originals/ab/cb/ff/abcbff16837f6d00b6a71c1baebcd48d.jpg
Boy Png:
https://i.pinimg.com/originals/88/2d/c7/882dc72dcd94c5a6ab25abdb30b5541b.jpg
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CSC10214 Assignment 2
2.3 Media
There are various things added in order to make the game interactive and
interesting.
GUI: buttons for navigation, click on objects to move, ;
Special effects: Gif png images are used;
Characters: Aliens, ufo, man, planet, different objects;
Game elements: images for background, objects, player, enemy.
Motion: player, enemy, objects.
Music: Sound for background, sound for running, sound when caught,
sound when game completed.
Image
name or
descripti
on
Resource address/URL
Characte
r cat.
https://i.pinimg.com/originals/ab/cb/ff/abcbff16837f6d00b6a71c1baebcd48d.jpg
Characte
r boy
https://i.pinimg.com/originals/88/2d/c7/882dc72dcd94c5a6ab25abdb30b5541b.jpg
Window
image
https://previews.123rf.com/images/corbacserdar/corbacserdar1602/
corbacserdar160200095/52549734-vector-illustration-of-a-window-sun.jpg
Roadside
backgrou
nd
https://freedesignfile.com/upload/2016/03/Roadside-cafe-vector-template-01.jpg
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