BMP3003-2 Project: Designing a Game for Academic Integrity Awareness
VerifiedAdded on 2023/06/08
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Project
AI Summary
This project details the design of a "Spin and Win" game aimed at educating students about academic integrity and preventing plagiarism. The game, designed for four teams, involves spinning a wheel to determine a color, then selecting a card of the same color containing a question related to academic ethics. The questions, based on multiple-choice, cover topics like the definition of academic integrity, misconduct, plagiarism, its consequences, and ethical practices. The game incorporates negative marking for incorrect answers, with the first team to reach 40 points declared the winner. The document also includes detailed instructions, a rationale for the necessity of academic integrity at the university level, and an analysis of the skills required for game design, such as problem-solving, research, design, and presentation skills. The project provides a set of questions for each color card, covering various aspects of academic integrity. The references section lists the books and journals used.

BMP3003-2
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Table of Contents
INTRODUCTION...........................................................................................................................3
MAIN BODY...................................................................................................................................3
CONCLUSION................................................................................................................................3
REFERENCES................................................................................................................................1
INTRODUCTION...........................................................................................................................3
MAIN BODY...................................................................................................................................3
CONCLUSION................................................................................................................................3
REFERENCES................................................................................................................................1

INTRODUCTION
In the academic life of an individual university teaches not only the bookish knowledge
and how to score well in the class but it also teaches the ethical way of conducting the practices
in the life. As practising such ethical conducts from the very beginning in the life has major
impact on both the personal and professional life. Academic integrity is about having the
responsibility of the individual to be honest, respectful and trustworthy throughout their
academic journey. Students are being taught about the usefulness and impact of maintaining
integrity in the conducts. And how plagiarism must be avoided and negative impact of
plagiarism on the academic life. Such important lessons in the university teaches students that
the misconducts must be avoided and proper use of various things which are important while
using resources for the information in the academic life. Report comprises a game which help
students avoid plagiarism and maintain academic integrity at the university.
MAIN BODY
TASK1- Game Design
Spin and Win
Game setting:
the game of spin and win includes the use of a wheel which can be spined and such wheel
will have 6 different colours such as red, grey, pink, blue, white and orange. Also, a pointer will
be there on the spinning wheel and the wheel will be fixed on a table. Further, each member will
come and spin the wheel one by one. After rotating the wheel, pointer will stop at a colour. Now
a member will come forward and pick a card from the table which is coloured same as the
colour, pointer stopped at (Fatemi and Saito, 2020).
How to play:
the game needs 4 teams with 6 members in each team. A member of each team will come
and pick the card of the same colour as the spinning wheel stopped at the pointer. On the back of
the card there will be a question which needs to be answered by the team only. Such question
will be given along with few options among which one is the answer to the question. Member
playing the game needs to give the answer (Sotiriadou and et.al., 2020)
Example:
a member will come forwards and spin the wheel. Now the wheel will stop at pointer.
The colour at which the pointer points at will be looked up and same colour's card will be taken
In the academic life of an individual university teaches not only the bookish knowledge
and how to score well in the class but it also teaches the ethical way of conducting the practices
in the life. As practising such ethical conducts from the very beginning in the life has major
impact on both the personal and professional life. Academic integrity is about having the
responsibility of the individual to be honest, respectful and trustworthy throughout their
academic journey. Students are being taught about the usefulness and impact of maintaining
integrity in the conducts. And how plagiarism must be avoided and negative impact of
plagiarism on the academic life. Such important lessons in the university teaches students that
the misconducts must be avoided and proper use of various things which are important while
using resources for the information in the academic life. Report comprises a game which help
students avoid plagiarism and maintain academic integrity at the university.
MAIN BODY
TASK1- Game Design
Spin and Win
Game setting:
the game of spin and win includes the use of a wheel which can be spined and such wheel
will have 6 different colours such as red, grey, pink, blue, white and orange. Also, a pointer will
be there on the spinning wheel and the wheel will be fixed on a table. Further, each member will
come and spin the wheel one by one. After rotating the wheel, pointer will stop at a colour. Now
a member will come forward and pick a card from the table which is coloured same as the
colour, pointer stopped at (Fatemi and Saito, 2020).
How to play:
the game needs 4 teams with 6 members in each team. A member of each team will come
and pick the card of the same colour as the spinning wheel stopped at the pointer. On the back of
the card there will be a question which needs to be answered by the team only. Such question
will be given along with few options among which one is the answer to the question. Member
playing the game needs to give the answer (Sotiriadou and et.al., 2020)
Example:
a member will come forwards and spin the wheel. Now the wheel will stop at pointer.
The colour at which the pointer points at will be looked up and same colour's card will be taken
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from the deck. Now on the back of the card there will be a question which needs to be answered
by the member of the team. Now a member from the next team will come and repeat the same
task. There will be questions with options given and one among the available option is the valid
answer.
Each member will be given 40 seconds to answer the question. These questions will be purely
based on the plagiarism and academic integrity.
Repitition of the question will not be allowed.
There will be negative marking for wrong answers.
A group that scores 40 points first will be winner.
For each right answer group will earn 5 points.
TASK2-
Instructions of the game
Spinning wheel requires four teams with six members in each team.
One member from each team must come forward to play this game.
Such member should spin the wheel and wait for pointer to stop at a colour.
The wheel stooped at the pointer indicates a colour and this colour must be same to the
card which neds to be picked up by the member playing the game.
Questions written at the back of the card must not be repeated.
There should be MCQ based questions.
Time limit of 40 seconds will be given to answer the question.
Negative marking will be done for the wrong answers.
Group which scores 40 marks first will be considered as the winner.
5 points will be given for each right answer.
Questions must not be passed under any scenario otherwise the team will be disqualified.
Why is academic integrity necessary at the University?
Academic integrity is a concept which expects students, teachers and all members who
are directly or indirectly related to the academic committee to act with respect, fairness, honesty
and trust in their academic life and work. It is a mandatory requirement at the university as it
allows the students and teachers at the university to come up with the new ideas, thoughts,
innovations and inventions while showing respect and acknowledging the work of the other
people in the institution. Academic integrity adds up the to the value of the degree and enhances
by the member of the team. Now a member from the next team will come and repeat the same
task. There will be questions with options given and one among the available option is the valid
answer.
Each member will be given 40 seconds to answer the question. These questions will be purely
based on the plagiarism and academic integrity.
Repitition of the question will not be allowed.
There will be negative marking for wrong answers.
A group that scores 40 points first will be winner.
For each right answer group will earn 5 points.
TASK2-
Instructions of the game
Spinning wheel requires four teams with six members in each team.
One member from each team must come forward to play this game.
Such member should spin the wheel and wait for pointer to stop at a colour.
The wheel stooped at the pointer indicates a colour and this colour must be same to the
card which neds to be picked up by the member playing the game.
Questions written at the back of the card must not be repeated.
There should be MCQ based questions.
Time limit of 40 seconds will be given to answer the question.
Negative marking will be done for the wrong answers.
Group which scores 40 marks first will be considered as the winner.
5 points will be given for each right answer.
Questions must not be passed under any scenario otherwise the team will be disqualified.
Why is academic integrity necessary at the University?
Academic integrity is a concept which expects students, teachers and all members who
are directly or indirectly related to the academic committee to act with respect, fairness, honesty
and trust in their academic life and work. It is a mandatory requirement at the university as it
allows the students and teachers at the university to come up with the new ideas, thoughts,
innovations and inventions while showing respect and acknowledging the work of the other
people in the institution. Academic integrity adds up the to the value of the degree and enhances
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the understanding towards the hard work of others as when a person uses the resources of the
other person it is mandatory for them to give proper references and citation as an evidence of the
usage of the resources (Ellis and et.al., 2020). A student who takes such ethical measures at the
university tends to get more guidance and support from the professors and peers which enhances
the experiences in the university. Such things prepare a person to perform better in the life as
conducting ethical practices has always resulted in a bright future. Completing the degree with
the utmost integrity builds a good personality of the individual which helps them secure a better
career in life. Academic integrity improves the intellectual power and capacity of a person
especially when they are in a learning age at the university (Sefcik, Striepe and Yorke, 2019).
This accommodates the power to bring new ideas to the table and think innovatively which is
very important in such competitive times. Therefore, maintaining integrity in the academic life is
very important for an individual to have overall growth of the creative mind set.
Skills used in designing of game
Game designing is a unique concept which requires a person to have several skills which
can make the game designing simple and creative. Few very important skills are problem solving
skill, presentation skill, research skills and designing skills. Such skills has helped me think very
creatively and perform the task of designing the game in effective way.
Problem solving skills: designing game requires to identify the problem and bringing the solution
for the same. It needs a problem solving approach as while designing many points will come
where solution is needed. As probability of same colour coming again is high and I needed to
look after the same so bring the solution of the problem to bring the other colour (Chen and Liu,
2021).
Research skills: it is a very important skill as it needs a person to have thorough research which
can bring the best output while game designing. This skill helped me a lot as I looked on the
internet for knowing how to designing the game on plagiarism.
Designing skills: this skill is vital as designing the game requires the knowledge of using the
tools and software to incorporate the best game practice. I used application and Canva tool which
was very effective in designing the spin wheel game (Yu and Wu, 2018).
Presentation skills: how you present the game is very important as if it could not be understood
by the others then it would be really difficult and the purpose of the game will not be served. I
other person it is mandatory for them to give proper references and citation as an evidence of the
usage of the resources (Ellis and et.al., 2020). A student who takes such ethical measures at the
university tends to get more guidance and support from the professors and peers which enhances
the experiences in the university. Such things prepare a person to perform better in the life as
conducting ethical practices has always resulted in a bright future. Completing the degree with
the utmost integrity builds a good personality of the individual which helps them secure a better
career in life. Academic integrity improves the intellectual power and capacity of a person
especially when they are in a learning age at the university (Sefcik, Striepe and Yorke, 2019).
This accommodates the power to bring new ideas to the table and think innovatively which is
very important in such competitive times. Therefore, maintaining integrity in the academic life is
very important for an individual to have overall growth of the creative mind set.
Skills used in designing of game
Game designing is a unique concept which requires a person to have several skills which
can make the game designing simple and creative. Few very important skills are problem solving
skill, presentation skill, research skills and designing skills. Such skills has helped me think very
creatively and perform the task of designing the game in effective way.
Problem solving skills: designing game requires to identify the problem and bringing the solution
for the same. It needs a problem solving approach as while designing many points will come
where solution is needed. As probability of same colour coming again is high and I needed to
look after the same so bring the solution of the problem to bring the other colour (Chen and Liu,
2021).
Research skills: it is a very important skill as it needs a person to have thorough research which
can bring the best output while game designing. This skill helped me a lot as I looked on the
internet for knowing how to designing the game on plagiarism.
Designing skills: this skill is vital as designing the game requires the knowledge of using the
tools and software to incorporate the best game practice. I used application and Canva tool which
was very effective in designing the spin wheel game (Yu and Wu, 2018).
Presentation skills: how you present the game is very important as if it could not be understood
by the others then it would be really difficult and the purpose of the game will not be served. I

understood the game first and then presented the game in effective way by using proper
instructions and rules (Hamada, Kaneko and Hiji, 2022).
Questions
Red card
Q1- What is the meaning of academic integrity?
A) University curriculum
B) Awareness regarding plagiarism
C) Maintaining the attendance
Q2- Which options among the given below fits properly under the misconduct category?
A) Discussing with peer and completing work
B) coping the other's work
C) doing a group project
Pink card
Q3- What exactly is the plagiarism?
A) Stealing the other's ideas.
B) Coping work from other people.
C) Doing own work.
Q4- The concept of bribing and cheating comes under the category of misconduct?
A) Yes.
B) No.
White card
Q5- How does the academic integrity impacted by the plagiarism?
A) reduces the value of degree which is earned from a university.
B) Boosts the confidence and morale of students.
C) makes a student topper of the university.
instructions and rules (Hamada, Kaneko and Hiji, 2022).
Questions
Red card
Q1- What is the meaning of academic integrity?
A) University curriculum
B) Awareness regarding plagiarism
C) Maintaining the attendance
Q2- Which options among the given below fits properly under the misconduct category?
A) Discussing with peer and completing work
B) coping the other's work
C) doing a group project
Pink card
Q3- What exactly is the plagiarism?
A) Stealing the other's ideas.
B) Coping work from other people.
C) Doing own work.
Q4- The concept of bribing and cheating comes under the category of misconduct?
A) Yes.
B) No.
White card
Q5- How does the academic integrity impacted by the plagiarism?
A) reduces the value of degree which is earned from a university.
B) Boosts the confidence and morale of students.
C) makes a student topper of the university.
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Q6- What types of consequences are possibly faced by plagiarism?
A) Recognition by the whole class
B) Academic suspension
C) Makes the best impression
Grey card
Q7- Which among the following options comes under the category of common academic
integrity?
A) Discipline
B) Honesty
C) Truthfulness
Q8- In which way the academic integrity can be experienced?
A)Communicating with the tutors
B) Reading syllabus
C) Searching on the internet
Blue card
Q9- what is the Perfect example for the violation or misconduct of the academic integrity?
A)Rephrasing
B) Plagiarism
C) None of above
Q10- Plagiarism is a moral issue?
A) Yes
B) No
Orange card
Q11- Why avoiding plagiarism is very important factor ?
A) It stops a person form coming up with the new ideas
B) It leads reduction or depreciation of one's personal knowledge
A) Recognition by the whole class
B) Academic suspension
C) Makes the best impression
Grey card
Q7- Which among the following options comes under the category of common academic
integrity?
A) Discipline
B) Honesty
C) Truthfulness
Q8- In which way the academic integrity can be experienced?
A)Communicating with the tutors
B) Reading syllabus
C) Searching on the internet
Blue card
Q9- what is the Perfect example for the violation or misconduct of the academic integrity?
A)Rephrasing
B) Plagiarism
C) None of above
Q10- Plagiarism is a moral issue?
A) Yes
B) No
Orange card
Q11- Why avoiding plagiarism is very important factor ?
A) It stops a person form coming up with the new ideas
B) It leads reduction or depreciation of one's personal knowledge
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Q12- Plagiarism is an illegal or legal issue?
A) Yes
B) No
A) Yes
B) No

REFERENCES
Books and journals
Chen, S. L. and Liu, Y. T., 2021. Learning by designing or learning by playing? A comparative
study of the effects of game-based learning on learning motivation and on short-term
and long-term conversational gains. Interactive Learning Environments, pp.1-15.
Ellis, C. and et.al., 2020. Does authentic assessment assure academic integrity? Evidence from
contract cheating data. Higher Education Research & Development. 39(3). pp.454-469.
Fatemi, G. and Saito, E., 2020. Unintentional plagiarism and academic integrity: The challenges
and needs of postgraduate international students in Australia. Journal of Further and
Higher Education. 44(10). pp.1305-1319.
Hamada, R., Kaneko, T. and Hiji, M., 2022. Designing Business Game by Student-Teacher
Collaboration. In International Simulation and Gaming Association Conference (pp.
239-253). Springer, Cham.
Sefcik, L., Striepe, M. and Yorke, J., 2019. Mapping the landscape of academic integrity
education programs: what approaches are effective?. Assessment & Evaluation in
Higher Education.
Sotiriadou, P. and et.al., 2020. The role of authentic assessment to preserve academic integrity
and promote skill development and employability. Studies in Higher Education. 45(11).
pp.2132-2148.
Yu, Y. L. and Wu, T. T., 2018, August. A Board Game Designing of Serious Mini Game in
Complementary Colors. In International Conference on Innovative Technologies and
Learning (pp. 482-489). Springer, Cham.
1
Books and journals
Chen, S. L. and Liu, Y. T., 2021. Learning by designing or learning by playing? A comparative
study of the effects of game-based learning on learning motivation and on short-term
and long-term conversational gains. Interactive Learning Environments, pp.1-15.
Ellis, C. and et.al., 2020. Does authentic assessment assure academic integrity? Evidence from
contract cheating data. Higher Education Research & Development. 39(3). pp.454-469.
Fatemi, G. and Saito, E., 2020. Unintentional plagiarism and academic integrity: The challenges
and needs of postgraduate international students in Australia. Journal of Further and
Higher Education. 44(10). pp.1305-1319.
Hamada, R., Kaneko, T. and Hiji, M., 2022. Designing Business Game by Student-Teacher
Collaboration. In International Simulation and Gaming Association Conference (pp.
239-253). Springer, Cham.
Sefcik, L., Striepe, M. and Yorke, J., 2019. Mapping the landscape of academic integrity
education programs: what approaches are effective?. Assessment & Evaluation in
Higher Education.
Sotiriadou, P. and et.al., 2020. The role of authentic assessment to preserve academic integrity
and promote skill development and employability. Studies in Higher Education. 45(11).
pp.2132-2148.
Yu, Y. L. and Wu, T. T., 2018, August. A Board Game Designing of Serious Mini Game in
Complementary Colors. In International Conference on Innovative Technologies and
Learning (pp. 482-489). Springer, Cham.
1
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