Game Design Project: Strategies for Academic Integrity and Plagiarism

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Added on  2022/11/24

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Project
AI Summary
This project involves designing a game to educate students on academic integrity, focusing on the importance of ethical behavior and the avoidance of plagiarism and academic misconduct. The game's mechanics involve dividing students into groups, using a coin flip to determine sides, and answering questions about plagiarism and misconduct. Correct answers earn points, while incorrect answers receive no points, with a tiebreaker offering risk-taking opportunities. The project aims to enhance creative thinking and balance fun with logic. The document also includes references from academic journals and outlines the significance of ethical practices in academic settings and the repercussions of plagiarism. This assignment is designed to promote trustworthy and ethical behavior among students.
Document Page
Game Design
INTRODUCTION
Plagiarism is an improper use of someone else’s
work with or without their permission and without
giving proper credit to the original person who has
done the work. In the give report a game has been
designed in order to develop strategies that can help
in avoiding plagiarism and avoiding academic
misconduct. The report will also include the
importance of academic misconduct and the
importance of avoiding it.
Instructions of game
This game is designed in order to check or
increase the knowledge of students regarding
plagiarism and academic misconduct.
Firstly, the students will be divided into two
groups of equal numbers.
There will be a coin with one side of heads ad
one side of tails. the two groups have to choose
one side each and each side will have two
questions about academic misconduct and
plagiarism.
The correct answer will get 200 points and the
wrong answer will get no points. There will be a
tie breaker point where the question will contain
250 point for correct answer but 300 points for
wrong answer. The risk taker can win or lose.
Academic integrity
It refers to putting honesty in work and taking responsibility of the work that an individual is
doing. It refers to collecting information ethically and not to take unfair advantage of someone
else’s hard work. The importance of academic integrity is that it develops ethics and
trustworthiness in students and will allow them to learn new things.
References:
Pecorari, D., 2018. Can plagiarism be defined?. In Student plagiarism in higher education (pp. 12-27). Routledge.
Solmon, M.A., 2018. Promoting academic integrity in the context of 21st century technology. Kinesiology Review, 7(4), pp.314-320.
It is unethical for anyone to use improper sources
and use of work without giving proper credit to the
original owner of the work. Plagiarism is against the
morale and can affect the reputation of the one using
it badly.
Academic misconduct refers to the set of activities
and workings tat are against the rules and norms of
the institute or university. It can also be known as
academic dishonesty.
Reflection of skills
The first skill that is required to design a game is of creative thinking. The more
creativity involved the more will be fun. The ability to maintain balance between
fun and logic is also one of the skills that is required.
CONCLUSION
From the above report it is concluded that academic integrity and ethics are very important for
individuals. It is not good to use anyone else’s hard work and present it as own work without their
permission.
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