Digital Games and Their Impact on Healthcare Student Learning
VerifiedAdded on 2021/04/21
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This report explores the integration of digital games in healthcare education to enhance student learning. It highlights how digital games, such as team-building exercises and analytical simulations, foster divergent thinking and analytical skills, enabling students to make effective decisions. The report identifies various digital games like story-based games, memory games, crossword games, role-playing games, and attention games, detailing their specific benefits in improving skills such as analytical reasoning, memory, and focus. It references several sources to support the effectiveness of digital games in cognitive, emotional, and social learning processes, emphasizing their role in critical thinking and decision-making. The report concludes that healthcare institutions should incorporate digital games into their learning programs to improve student learning outcomes.

RUNNING HEAD: Digital games to enhance the learning of the healthcare
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Name of the student
Topic- Digital games to enhance the learning of the healthcare
University Names
1 | P a g e
Name of the student
Topic- Digital games to enhance the learning of the healthcare
University Names
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Digital games to enhance the learning of the healthcare
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The use of digital games in the healthcare industry has been gaining momentum to
teach students to learn new healthcare activities. It is evaluated that when the students are
asked to play digital games then they are left to use their own divergent thinking and
analytical skills to make effective decisions. There are several digital games which could be
used by health care learners to learn advanced skills.
Ideas which support the digital games to enhance the health care
teaching
There are several ideas which support the digital games to enhance the health care
teaching (Robert, et al. 2014).
The digital games such as team building games analytical player’s games allow to test
different hypotheses and learn from their actions.
It gives the self- assessment tool such as mechanism score, different learning
technique and social dimensions.
These digital games open up wider aspects of players mind.
It gives communication, social skills, personal development, active learning,
scaffolding and other learning aspects.
It helps health care learners to learn all the advanced and complicated technical terms
Digital games names which could be used by the health care
institutions in their health care learning program.
There are some of the digital games names which could be used by the health care institutions
in their health care learning program (Cordie, Lin and Whitton, 2017).
There are below 5 digital games given and learning from them
Name of digital games Learning
Story based digital games (Akili) It gives solutions to the puzzled problems
and normative learning to learn the analytical
skills to pass the tests. It also boosts the adult
learning program.
Memories Games (Name Art Game) It boosts the memory of the users and assist
him to learn the advance skills in his health
care program. it helps in learning health care
key terms.
Crossword games (AR Games) It assists in improving the divergent thinking
and analytical skills. It enhances the
simulation learning.
Role played games (Cigna partners with
Microsoft HoloLens on biometric game)
It helps in team building and development of
the leadership skills.
Attention games (Sanofi Attention Digital
games)
It increases the focus skills and improve the
attention power of the health are learners.
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The use of digital games in the healthcare industry has been gaining momentum to
teach students to learn new healthcare activities. It is evaluated that when the students are
asked to play digital games then they are left to use their own divergent thinking and
analytical skills to make effective decisions. There are several digital games which could be
used by health care learners to learn advanced skills.
Ideas which support the digital games to enhance the health care
teaching
There are several ideas which support the digital games to enhance the health care
teaching (Robert, et al. 2014).
The digital games such as team building games analytical player’s games allow to test
different hypotheses and learn from their actions.
It gives the self- assessment tool such as mechanism score, different learning
technique and social dimensions.
These digital games open up wider aspects of players mind.
It gives communication, social skills, personal development, active learning,
scaffolding and other learning aspects.
It helps health care learners to learn all the advanced and complicated technical terms
Digital games names which could be used by the health care
institutions in their health care learning program.
There are some of the digital games names which could be used by the health care institutions
in their health care learning program (Cordie, Lin and Whitton, 2017).
There are below 5 digital games given and learning from them
Name of digital games Learning
Story based digital games (Akili) It gives solutions to the puzzled problems
and normative learning to learn the analytical
skills to pass the tests. It also boosts the adult
learning program.
Memories Games (Name Art Game) It boosts the memory of the users and assist
him to learn the advance skills in his health
care program. it helps in learning health care
key terms.
Crossword games (AR Games) It assists in improving the divergent thinking
and analytical skills. It enhances the
simulation learning.
Role played games (Cigna partners with
Microsoft HoloLens on biometric game)
It helps in team building and development of
the leadership skills.
Attention games (Sanofi Attention Digital
games)
It increases the focus skills and improve the
attention power of the health are learners.

Digital games to enhance the learning of the healthcare
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Rational for using at least three references to support the above give
ideas about how digital game could enhance the health care learning
Learning of advanced and critical skills- The digital games provides the
combined learning with the dimensions- cognitive, emotional and social learning
process for the player. It helps health care learner to spot the problems own their own
and take the imperative decision in determined approach (Bigdeli and Kaufman,
2017).
Increase the focus level of health care students- The digital games enhance the learning skills
and allow students to deeply dig the problem own their own to eliminate the issues.
Development of the divergent thinking- All the digital games are complicated and it requires
utmost attention to resolve the particular queries. Therefore, in health care programs, these
digital games could allow the players to use their divergent thinking and key skills to solve
the particular issues (Castro-Sánchez, et al. 2016).
Now in the end, after evaluating all the details and information on the use of the
digital games in the health care learning, it could be inferred that each and every health care
institutions should use these digital games learning program to enhance learning of the health
care program.
3 | P a g e
Rational for using at least three references to support the above give
ideas about how digital game could enhance the health care learning
Learning of advanced and critical skills- The digital games provides the
combined learning with the dimensions- cognitive, emotional and social learning
process for the player. It helps health care learner to spot the problems own their own
and take the imperative decision in determined approach (Bigdeli and Kaufman,
2017).
Increase the focus level of health care students- The digital games enhance the learning skills
and allow students to deeply dig the problem own their own to eliminate the issues.
Development of the divergent thinking- All the digital games are complicated and it requires
utmost attention to resolve the particular queries. Therefore, in health care programs, these
digital games could allow the players to use their divergent thinking and key skills to solve
the particular issues (Castro-Sánchez, et al. 2016).
Now in the end, after evaluating all the details and information on the use of the
digital games in the health care learning, it could be inferred that each and every health care
institutions should use these digital games learning program to enhance learning of the health
care program.
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Digital games to enhance the learning of the healthcare
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References
Bigdeli, S. and Kaufman, D., 2017. Digital games in medical education: Key terms, concepts,
and definitions. Medical Journal of The Islamic Republic of Iran (MJIRI), 31(1), pp.300-306.
Castro-Sánchez, E., Kyratsis, Y., Iwami, M., Rawson, T. M., & Holmes, A. H. (2016).
Serious electronic games as behavioural change interventions in healthcare-associated
infections and infection prevention and control: a scoping review of the literature and future
directions. Antimicrobial Resistance & Infection Control, 5(1), 34.
Cordie, L., Lin, X. and Whitton, N., 2017. Utilizing Digital Educational Games to Enhance
Adult Learning. Handbook of Research on Program Development and Assessment
Methodologies in K-20 Education, p.171.
Robert, P., König, A., Amieva, H., Andrieu, S., Bremond, F., Bullock, R., ... & Nave, S.
(2014). Recommendations for the use of Serious Games in people with Alzheimer's Disease,
related disorders and frailty. Frontiers in aging neuroscience, 6, 54.
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References
Bigdeli, S. and Kaufman, D., 2017. Digital games in medical education: Key terms, concepts,
and definitions. Medical Journal of The Islamic Republic of Iran (MJIRI), 31(1), pp.300-306.
Castro-Sánchez, E., Kyratsis, Y., Iwami, M., Rawson, T. M., & Holmes, A. H. (2016).
Serious electronic games as behavioural change interventions in healthcare-associated
infections and infection prevention and control: a scoping review of the literature and future
directions. Antimicrobial Resistance & Infection Control, 5(1), 34.
Cordie, L., Lin, X. and Whitton, N., 2017. Utilizing Digital Educational Games to Enhance
Adult Learning. Handbook of Research on Program Development and Assessment
Methodologies in K-20 Education, p.171.
Robert, P., König, A., Amieva, H., Andrieu, S., Bremond, F., Bullock, R., ... & Nave, S.
(2014). Recommendations for the use of Serious Games in people with Alzheimer's Disease,
related disorders and frailty. Frontiers in aging neuroscience, 6, 54.
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