Digital Media Industry: Video Game Project Case Study Report

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Added on  2022/08/13

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This report provides a comprehensive analysis of video games as a form of digital media. It begins by defining video games and tracing their historical development, from the initial OXO game to modern gaming. The report then categorizes video games by genre, covering action, adventure, casual, platform, racing, simulation, sports, multiplayer, and role-playing games. It delves into the employment aspects of game development, outlining the roles of designers, artists, programmers, and other team members. The report also discusses game modifications and the major markets for video game development, including the United States, Japan, and the United Kingdom. Finally, it highlights the advantages of video games, such as their role in multimedia entertainment, simulated storytelling, and brain functionality enhancement. The report is based on research and provides several references to support its findings, making it a valuable resource for understanding the multifaceted nature of video games in the digital media landscape.
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Video Game as Digital Media
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Definition
A video game is considered as a type of game which involves the integration
of user interface along with the controller for generating visual feedback on
the display screen (Lee, Clarke and Perti 2015). A huge percentage of young
generation involves in various video games. It represents as a visual
representation to the audience which makes it so attractive.
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History
At the initial timing, A. S. Douglas discovered the initial video
game named OXO in the year of 1952.
This game represented as the graphical presentation of tic-tac-toe
and initially it was not introduced to public.
But after six years that means in the year of 1958, this game was
got thye publicity by William Higinbotham.
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Genres
Generally the video games can be categorized in terms of genres and
depending on genres, the video games relate in the area of
Action
Adventure
Casual
Platform
Racing
Simulation
Sports
Multiplayer
Role playing
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Employment related game development
Fundamentally, the video games
are developed by a number of
developers who involve in a
team that is accomplished by
producer (Berger 2017).
The team contains of:
Designers
Artists
Lead artists
Programmers
Graphic designers
Musicians
Technicians
Sound designers
Game modifications
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Modification of game development
It requires to modify the video games
in such a way so that it integrates with
personal computers for seeing the
visual representation in playing time
(Zhang and Shang 2015).
The modification also allows the
modern computer based games so that
the gamers can easily play the games
without any difficulty.
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Sales Market
According to market analysis, it
has been studied that there are
three number of largest markets
for video gaming development
and the markets are as
United States
Japan
United Kingdom
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Advantages
It is considered as
multimedia entertainment
It involves simulated stories
of world
It helps to enhance brain
functionality
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References
Berger, A.A., 2017. Video games: A popular culture phenomenon. Routledge.
Lee, J.H., Clarke, R.I. and Perti, A., 2015. Empirical evaluation of metadata
for video games and interactive media. Journal of the Association for
Information Science and Technology, 66(12), pp.2609-2625.
Zhang, L. and Shang, J., 2015, July. How video games enhance learning: a
discussion of James Paul Gee’s views in his book what video games have to
teach us about learning and literacy. In International Conference on Hybrid
Learning and Continuing Education (pp. 404-411). Springer, Cham.
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