E-Learning System Analysis and Design Project for Bond University
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This report provides a comprehensive analysis of implementing an e-learning system at Bond University, comparing it to traditional methods and highlighting the advantages and disadvantages. It outlines the objectives and implications of the new system, including a plan for change implementation supported by a SWOT analysis. The report also researches industry standards and implementation methods, utilizing SDLC principles, and includes a feasibility study with budget estimations and ROI projections. Key considerations for the project's success, such as technical infrastructure, target market, and system affordability, are also discussed. The analysis aims to justify the transition to e-learning and ensure a successful deployment at Bond University.

Running head: SYSTEM ANALYSIS AND DESGIN
System Analysis and Design: Bond University
Name of the student:
Name of the university:
System Analysis and Design: Bond University
Name of the student:
Name of the university:
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1SYSTEM ANALYSIS AND DESGIN
1. Discussion on advantages and disadvantages of current system over the E-
learning
In this new age of technology people wants relevant, mobile, self paced and well as
personalized learning contents. The implementation of online learning application resolves all
the issues of the existing traditional learning approach. For this specific report the chosen
university, has around 1500 student is Bond University. This university is interested to
implement an E-learning app to engage the students and grow their interest in the subjects. The
institution has signed the contract with Mind inventory app Development Company to implement
the E-learning application. The advantages and disadvantages of the E-learning app are as
follows:
Comparison
After comparing the current operational practices of the education institution using E-
learning approach and the institutions which are using the concept of traditional learning
different factors have been identified those can be successfully compared. The E-learners can use
the learning platform to share their knowledge and idea with the others. Regardless of time and
location learners can use this app. Even the intuition can also communicate with the teachers
who belong to other geographical boundary. This approach is faster and costs lesser than the
traditional education system.
On the other hand, the traditional learning is time consuming and costlier also. The fees
for the semester or the courses are higher than online learning. Not only this, but also the
1. Discussion on advantages and disadvantages of current system over the E-
learning
In this new age of technology people wants relevant, mobile, self paced and well as
personalized learning contents. The implementation of online learning application resolves all
the issues of the existing traditional learning approach. For this specific report the chosen
university, has around 1500 student is Bond University. This university is interested to
implement an E-learning app to engage the students and grow their interest in the subjects. The
institution has signed the contract with Mind inventory app Development Company to implement
the E-learning application. The advantages and disadvantages of the E-learning app are as
follows:
Comparison
After comparing the current operational practices of the education institution using E-
learning approach and the institutions which are using the concept of traditional learning
different factors have been identified those can be successfully compared. The E-learners can use
the learning platform to share their knowledge and idea with the others. Regardless of time and
location learners can use this app. Even the intuition can also communicate with the teachers
who belong to other geographical boundary. This approach is faster and costs lesser than the
traditional education system.
On the other hand, the traditional learning is time consuming and costlier also. The fees
for the semester or the courses are higher than online learning. Not only this, but also the

2SYSTEM ANALYSIS AND DESGIN
competitive sequence are also very high. Basically this can be identifies that online learning can
minimize the issues of traditional learning.
Advantages
Whenever place and time related challenges are taken into consideration the E-
learning system is identified as the flexible solution (Reddy et al. 2017). The
learners get opportunities to select time as per their wish and on the other hand,
the system also delivers necessary information accordingly to the learners.
The knowledge and qualification efficacy enhances due to the easy information
access ability
The mutual learning platform helps to establish a strong relationship between the
service providers and the learners. The sustainable learning improves the
communication ability and gives high interactive opportunities among the
learners.
The difference among all the consumers can be identified whenever, the rest of
the courses are prepared to be reviewed (Oyelere et al. 2018). Again the scarcities
between the staffs and teachers are also reduced with the E-learning app.
Self pacing is allowed by this cost effective E-learning app. Regardless of time
and location the learners can access the available information through this app.
Disadvantages
The E-learning app allows the learners go through remoteness, lack of interaction and
contemplation (Pham, Fucci and Maalej 2018). In order to decrease the affects huge skills
competitive sequence are also very high. Basically this can be identifies that online learning can
minimize the issues of traditional learning.
Advantages
Whenever place and time related challenges are taken into consideration the E-
learning system is identified as the flexible solution (Reddy et al. 2017). The
learners get opportunities to select time as per their wish and on the other hand,
the system also delivers necessary information accordingly to the learners.
The knowledge and qualification efficacy enhances due to the easy information
access ability
The mutual learning platform helps to establish a strong relationship between the
service providers and the learners. The sustainable learning improves the
communication ability and gives high interactive opportunities among the
learners.
The difference among all the consumers can be identified whenever, the rest of
the courses are prepared to be reviewed (Oyelere et al. 2018). Again the scarcities
between the staffs and teachers are also reduced with the E-learning app.
Self pacing is allowed by this cost effective E-learning app. Regardless of time
and location the learners can access the available information through this app.
Disadvantages
The E-learning app allows the learners go through remoteness, lack of interaction and
contemplation (Pham, Fucci and Maalej 2018). In order to decrease the affects huge skills
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3SYSTEM ANALYSIS AND DESGIN
and knowledge regarding time management is required which is other disadvantage for
the online E-learning app users.
It fails to present the approach of face to face interaction therefore, the traditional way of
communication is interrupted as the users experience the E-learning app.
If any unethical activities took place in the system then that cannot be easily detected,
controlled and regulated accordingly.
The role played by the universities in socialization are partly deteriorate including the
role of the instructors (Hadullo, Oboko and Omwenga 2018)
This approach of learning may mislead the system associates including the learners and
instructors also the practical role plays are also interrupted.
2. Objectives and implications of introduction new E-learning system
2.1 Objectives
To give the learners an independent platform where both the learners and the
instructors can share their point of views and ask for to resolve all the learning
level difficulties
To give the learners an easy updates along with easy manageability, flexibility
and consistency at the same time
To increase the retention of the learners and to give a cost effective platform
regardless of the location and time of usage
2.2 Implication
and knowledge regarding time management is required which is other disadvantage for
the online E-learning app users.
It fails to present the approach of face to face interaction therefore, the traditional way of
communication is interrupted as the users experience the E-learning app.
If any unethical activities took place in the system then that cannot be easily detected,
controlled and regulated accordingly.
The role played by the universities in socialization are partly deteriorate including the
role of the instructors (Hadullo, Oboko and Omwenga 2018)
This approach of learning may mislead the system associates including the learners and
instructors also the practical role plays are also interrupted.
2. Objectives and implications of introduction new E-learning system
2.1 Objectives
To give the learners an independent platform where both the learners and the
instructors can share their point of views and ask for to resolve all the learning
level difficulties
To give the learners an easy updates along with easy manageability, flexibility
and consistency at the same time
To increase the retention of the learners and to give a cost effective platform
regardless of the location and time of usage
2.2 Implication
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4SYSTEM ANALYSIS AND DESGIN
In order to implement the E-learning system for both the international and local students, Bond
University has signed a contract to Mind inventory online learning app development Company.
In order to design and implement the online E-learning app the project manager has assigned a
project team (Chung and Khor 2015). The members of the project team are required to serve
their assigned job roles to successfully deliver the online app to the university.
3. Developing a plan to implement the changes
Bond University is located in Australia but the numbers of students associated to the
university are 1500. Due to the less numbers of students the university used to apply the
traditional teaching learning approach which was negatively influencing the communication
structure of the University (Crespo et al. 2016). The traditional system has a time and location
boundary. In order to resolve the identified issues the University has decided to design and
implement a new system (in terms of online learning application). The change will be
implemented following the below stages:
Project team allocation by creating project vision documentation
Communication for resolving the obstacles
Quick wins for maturing the necessary changes
Integration of necessary changes
After analyzing the factors that are to be incorporated for designing the change management
program to deploy the E-Learning system application a SWOT analysis is done in the below
section to justify the report. The details SWOT analysis is elaborated as follows:
In order to implement the E-learning system for both the international and local students, Bond
University has signed a contract to Mind inventory online learning app development Company.
In order to design and implement the online E-learning app the project manager has assigned a
project team (Chung and Khor 2015). The members of the project team are required to serve
their assigned job roles to successfully deliver the online app to the university.
3. Developing a plan to implement the changes
Bond University is located in Australia but the numbers of students associated to the
university are 1500. Due to the less numbers of students the university used to apply the
traditional teaching learning approach which was negatively influencing the communication
structure of the University (Crespo et al. 2016). The traditional system has a time and location
boundary. In order to resolve the identified issues the University has decided to design and
implement a new system (in terms of online learning application). The change will be
implemented following the below stages:
Project team allocation by creating project vision documentation
Communication for resolving the obstacles
Quick wins for maturing the necessary changes
Integration of necessary changes
After analyzing the factors that are to be incorporated for designing the change management
program to deploy the E-Learning system application a SWOT analysis is done in the below
section to justify the report. The details SWOT analysis is elaborated as follows:

5SYSTEM ANALYSIS AND DESGIN
3.1 SWOT analysis for the system justification
SWOT analysis
Strength
Process in complete functional agreements
that incorporates some valid
characteristics of the learners (Crespo et
al. 2016).
The E-learning app is characterized
through flexibility, respective mobility
and independencies.
This system offers considerable
customization opportunities and great
diversity.
It also provides different intuitive
characters such as audio, video version of
messages corresponding to graphics,
animation and complex simulation as well
(López et al. 2016). Not only this but also
the multimedia presentation, process of
recreation, cognitive process of
connectivity gives technical opportunities
to the users (Chung and Khor 2015).
Collaborative learning can also be
Weaknesses
For this app the compatibility is very much
insufficient in between the psychological
components and the technological design.
Both the autonomy and the agility of the
system are relative to each other as a result
is can create trap for both the teachers and
the learners.
Only specific learner group and teaching
staffs can operate the E-learning app
(Fallon and Brown 2016).
The customized system does not allow all
the educational services associated to the
learning app system.
3.1 SWOT analysis for the system justification
SWOT analysis
Strength
Process in complete functional agreements
that incorporates some valid
characteristics of the learners (Crespo et
al. 2016).
The E-learning app is characterized
through flexibility, respective mobility
and independencies.
This system offers considerable
customization opportunities and great
diversity.
It also provides different intuitive
characters such as audio, video version of
messages corresponding to graphics,
animation and complex simulation as well
(López et al. 2016). Not only this but also
the multimedia presentation, process of
recreation, cognitive process of
connectivity gives technical opportunities
to the users (Chung and Khor 2015).
Collaborative learning can also be
Weaknesses
For this app the compatibility is very much
insufficient in between the psychological
components and the technological design.
Both the autonomy and the agility of the
system are relative to each other as a result
is can create trap for both the teachers and
the learners.
Only specific learner group and teaching
staffs can operate the E-learning app
(Fallon and Brown 2016).
The customized system does not allow all
the educational services associated to the
learning app system.
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6SYSTEM ANALYSIS AND DESGIN
achieved by this online learning app.
Opportunities
Opportunities are available for further
expansion of the technologies
Radical transformation are available in
terms of technical visibility and reliability
The demand from the marketers end
increase due to the relatively lower cost.
Threats
The positive role of technology gets
inflated that ay also generate different
negative impact on the new system
Insufficient rate of motivation is referred
to as a major treat for the E-learning app
which leads to contradictory affects
Due to lack of understanding the rate of
student dropout increases (Oyelere et al.
2018)
The other threat that may also interrupt the
success of the E-learning app is inadequate
normative as well as legislative base
existence (Hong et al. 2017).
4. Industry standard and implementation methods
In order to design the E-learning app the standards that are to be designed include courseware
design and technical standards. The technical standards are comprises of SCORM, AICC and
W3C WCAG on the other hand the course ware standards are comprises of design standards
(instructional), visual standards for design, media level design standards, writing as well as
assessment standards (Hadullo, Oboko and Omwenga 2018).
achieved by this online learning app.
Opportunities
Opportunities are available for further
expansion of the technologies
Radical transformation are available in
terms of technical visibility and reliability
The demand from the marketers end
increase due to the relatively lower cost.
Threats
The positive role of technology gets
inflated that ay also generate different
negative impact on the new system
Insufficient rate of motivation is referred
to as a major treat for the E-learning app
which leads to contradictory affects
Due to lack of understanding the rate of
student dropout increases (Oyelere et al.
2018)
The other threat that may also interrupt the
success of the E-learning app is inadequate
normative as well as legislative base
existence (Hong et al. 2017).
4. Industry standard and implementation methods
In order to design the E-learning app the standards that are to be designed include courseware
design and technical standards. The technical standards are comprises of SCORM, AICC and
W3C WCAG on the other hand the course ware standards are comprises of design standards
(instructional), visual standards for design, media level design standards, writing as well as
assessment standards (Hadullo, Oboko and Omwenga 2018).
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7SYSTEM ANALYSIS AND DESGIN
The design outline of the app will be measured according to two different components such as
system quality, quality of the information and quality of the services. Clients are referred to as
the most important assets for the business operations and functionality therefore, services of
necessary actions are very much crucial (Dacko et al. 2015). Quality concern, technology
dependencies are the components roles to be considered for the project success. Not only this but
also learning model and learning control are the implication composition requires for the
successful delivery of the E-learning app for Bond University.
4.1 Justification for the method
The instructional standards of design will make help to design the objectives, activities and the
assessment design of the system. The visual standards can incorporate the GUI to develop a user
friendly app. On the other hand the technical standards pertain to portability as well as
interoperability of the system. It is also determined that, with the help of the content accessibility
guidelines the complexity of the E-learning app and the disadvantages of traditional education
system can be diminished (Halim, Ariffin and Sugathan 2018). All the learning elements used by
both the teachers and the learners ensure their confidentiality from the outsiders. This method of
advanced learning can ensure the consistency of the design across modules as well as design of
the application.
5. Feasibility study
At the project initiation phase the total budget for the design and development of the
system should be developed by Mind inventory and based on that the sponsors are requested to
invest capital for the developers. The total rate of in store projection should have to remain
The design outline of the app will be measured according to two different components such as
system quality, quality of the information and quality of the services. Clients are referred to as
the most important assets for the business operations and functionality therefore, services of
necessary actions are very much crucial (Dacko et al. 2015). Quality concern, technology
dependencies are the components roles to be considered for the project success. Not only this but
also learning model and learning control are the implication composition requires for the
successful delivery of the E-learning app for Bond University.
4.1 Justification for the method
The instructional standards of design will make help to design the objectives, activities and the
assessment design of the system. The visual standards can incorporate the GUI to develop a user
friendly app. On the other hand the technical standards pertain to portability as well as
interoperability of the system. It is also determined that, with the help of the content accessibility
guidelines the complexity of the E-learning app and the disadvantages of traditional education
system can be diminished (Halim, Ariffin and Sugathan 2018). All the learning elements used by
both the teachers and the learners ensure their confidentiality from the outsiders. This method of
advanced learning can ensure the consistency of the design across modules as well as design of
the application.
5. Feasibility study
At the project initiation phase the total budget for the design and development of the
system should be developed by Mind inventory and based on that the sponsors are requested to
invest capital for the developers. The total rate of in store projection should have to remain

8SYSTEM ANALYSIS AND DESGIN
unchanged. All the project milestones are needed to be performed professionally by the project
manager and the project team members. The total budget that has been estimated for the
successful accomplishment of the project is $80,000. From the project assumptions it is
determined that, after 5 months of the system development the Bond University will start gaining
positive ROI from the overall investment (Reddy et al. 2017). However, in order to make the app
feasible the basic three components those are to be considered by the project developers include
the technical infrastructure, target market, system affordability, project schedule and market
strategies.
References
Chung, S.H. and Khor, E.T., 2015. Development of interactive mobile-learning application in
distance education via learning objects approach. In New Trends in Intelligent Information and
Database Systems (pp. 373-380). Springer, Cham.
Crespo, B., Rey, G., Míguez, C., Míguez Tabarés, J.L. and De Lara, J., 2016. Development of a
new android application to remotely control a micro‐cogeneration system as e‐learning
tool. Computer Applications in Engineering Education, 24(4), pp.497-507.
Dacko, A., Leung, L., Mohad, M. and Vandeloo, M., 2015. Making it personal: Understanding
the online learning experience to enable design of an inclusive, integrated e-learning solution for
students. eLearning Papers, 42(1), pp.1-14.
Fallon, C. and Brown, S., 2016. E-learning standards: a guide to purchasing, developing, and
deploying standards-conformant e-learning. CRC Press.
unchanged. All the project milestones are needed to be performed professionally by the project
manager and the project team members. The total budget that has been estimated for the
successful accomplishment of the project is $80,000. From the project assumptions it is
determined that, after 5 months of the system development the Bond University will start gaining
positive ROI from the overall investment (Reddy et al. 2017). However, in order to make the app
feasible the basic three components those are to be considered by the project developers include
the technical infrastructure, target market, system affordability, project schedule and market
strategies.
References
Chung, S.H. and Khor, E.T., 2015. Development of interactive mobile-learning application in
distance education via learning objects approach. In New Trends in Intelligent Information and
Database Systems (pp. 373-380). Springer, Cham.
Crespo, B., Rey, G., Míguez, C., Míguez Tabarés, J.L. and De Lara, J., 2016. Development of a
new android application to remotely control a micro‐cogeneration system as e‐learning
tool. Computer Applications in Engineering Education, 24(4), pp.497-507.
Dacko, A., Leung, L., Mohad, M. and Vandeloo, M., 2015. Making it personal: Understanding
the online learning experience to enable design of an inclusive, integrated e-learning solution for
students. eLearning Papers, 42(1), pp.1-14.
Fallon, C. and Brown, S., 2016. E-learning standards: a guide to purchasing, developing, and
deploying standards-conformant e-learning. CRC Press.
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9SYSTEM ANALYSIS AND DESGIN
Hadullo, K., Oboko, R. and Omwenga, E., 2018. Status of e-learning Quality in Kenya: Case of
Jomo Kenyatta University of Agriculture and Technology Postgraduate Students. The
International Review of Research in Open and Distributed Learning, 19(1).
Halim, F.A.A., Ariffin, M.M. and Sugathan, S.K., 2018. Towards the Development of Mobile
App Design Model for Dyscalculia Children in Malaysia. In MATEC Web of Conferences (Vol.
150, p. 05016). EDP Sciences.
Hong, J.C., Tai, K.H., Hwang, M.Y., Kuo, Y.C. and Chen, J.S., 2017. Internet cognitive failure
relevant to users' satisfaction with content and interface design to reflect continuance intention to
use a government e-learning system. Computers in Human Behavior, 66, pp.353-362.
López, A.J., Zorrozua, I.L., Ruiz, E.S., Rodríguez-Artacho, M. and Gil, M.C., 2016, April.
Design and development of a responsive web application based on scaffolding learning.
In Global Engineering Education Conference (EDUCON), 2016 IEEE (pp. 308-313). IEEE.
Oyelere, S.S., Suhonen, J., Wajiga, G.M. and Sutinen, E., 2018. Design, development, and
evaluation of a mobile learning application for computing education. Education and Information
Technologies, 23(1), pp.467-495.
Pham, Y.D., Fucci, D. and Maalej, W., 2018, June. A first implementation of a design thinking
workshop during a mobile app development course project. In Proceedings of the 2nd
International Workshop on Software Engineering Education for Millennials (pp. 56-63). ACM.
Reddy, L., Baghaei, N., Vermeulen, G., Hilton, C. and Steinhorn, G., 2017. Designing mobile
applications for Positive Behaviour for Learning (PB4L) pedagogy.
Hadullo, K., Oboko, R. and Omwenga, E., 2018. Status of e-learning Quality in Kenya: Case of
Jomo Kenyatta University of Agriculture and Technology Postgraduate Students. The
International Review of Research in Open and Distributed Learning, 19(1).
Halim, F.A.A., Ariffin, M.M. and Sugathan, S.K., 2018. Towards the Development of Mobile
App Design Model for Dyscalculia Children in Malaysia. In MATEC Web of Conferences (Vol.
150, p. 05016). EDP Sciences.
Hong, J.C., Tai, K.H., Hwang, M.Y., Kuo, Y.C. and Chen, J.S., 2017. Internet cognitive failure
relevant to users' satisfaction with content and interface design to reflect continuance intention to
use a government e-learning system. Computers in Human Behavior, 66, pp.353-362.
López, A.J., Zorrozua, I.L., Ruiz, E.S., Rodríguez-Artacho, M. and Gil, M.C., 2016, April.
Design and development of a responsive web application based on scaffolding learning.
In Global Engineering Education Conference (EDUCON), 2016 IEEE (pp. 308-313). IEEE.
Oyelere, S.S., Suhonen, J., Wajiga, G.M. and Sutinen, E., 2018. Design, development, and
evaluation of a mobile learning application for computing education. Education and Information
Technologies, 23(1), pp.467-495.
Pham, Y.D., Fucci, D. and Maalej, W., 2018, June. A first implementation of a design thinking
workshop during a mobile app development course project. In Proceedings of the 2nd
International Workshop on Software Engineering Education for Millennials (pp. 56-63). ACM.
Reddy, L., Baghaei, N., Vermeulen, G., Hilton, C. and Steinhorn, G., 2017. Designing mobile
applications for Positive Behaviour for Learning (PB4L) pedagogy.
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