Report: E-sports Degree Programs, UK Universities, and Their Benefits

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This report provides an analysis of the growing trend of E-sports degrees in UK universities. It explores the curriculum of these programs, focusing on event management, digital marketing, and the culture of E-sports. The report examines the merits of these degrees, including the development of team working skills, strategic thinking, and potential career paths in the gaming industry, highlighting the opportunities for graduates in event planning, broadcasting, and other related fields. The report also discusses the structure of the degree programs, from introductory courses to advanced studies in community management and data analytics. The report concludes by emphasizing the benefits of these degrees for students seeking a career in the dynamic E-sports industry.
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Table of Contents
INTRODUCTION...........................................................................................................................3
MAIN BODY...................................................................................................................................3
TASK...............................................................................................................................................3
E-sports degrees are rising in the UK university....................................................................3
Merits of e sports in providing degree courses.......................................................................6
CONCLUSION................................................................................................................................9
REFERENCES:.............................................................................................................................10
Books and Journals...............................................................................................................10
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INTRODUCTION
The report aims to analyse the various courses provided by the universities for the welfare of
students. Universities are grounded with many facilities and events which helps the student to
take participate in growing and developing sessions. In recent years, it has been seen that, a lot of
courses are offered by the colleges which includes business and management, dance and music,
digital marketing and sports programmes. These different kinds of course broaden the scope for
student to be a part of UK universities. It gives a lot of benefits to the individuals who are
looking for the effective learning elements and build their future. Therefore, this report is going
to analyse about the different E-sports degrees with their values and merits.
MAIN BODY
TASK
E-sports degrees are rising in the UK university
The UK universities are now growing in the educational market in which they offer a lot
courses as per the requirement of students, country and economy. The university focuses on
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building the future of individuals by focusing on business, broadcasting of the events and give
importance to the games and recreational activities. There is requirement of the E-sports degree
courses which established to give knowledge about the expertise in hosting any kind of events
whether small or large. The students need to be aware about country sports practices and engage
in learning various aspects of these course (Dou, Lei, and Wang, 2019). E-sports is basically sets
an online gaming platform which held amongst the teams to play online and maintain a
sustainability standard. Therefore, BA hons E-sports Course in Staffordshire university is much
gown which is full time course of 3 years. It will be business planning for the digital look out and
manage the event, teams, culture and rules and regulation for the best sake of investors as well as
audience. It all includes online event planning, preparing business plans and communicate with
other events planners for getting best facilities. With the help of these courses, the students will
be aware about the issues faced by sports industry and how someone could contribute into it for
developing great sports events in the UK. It includes learning digital marketing to plan and
regulate the event, culture of E-sports and attract huge audience to make it successful. It is
become a popular course in 2022 which assures that every student gets learns about the
professional practices to livestream and broadcast about the E-sports events and matches. In the
UK. There are many programmes and matches held among different countries and parties which
creates a challenging phase to get prepared with all the facilities for the players and provide the
experiences and knowledge working in the dynamic environment. the event management Is
become a crucial sector for the economy which contribute high percent of shares in the country.
Study for event management is running highly in the UK in which students are planning to
operate within the event management industry (Fraser-Murison, 2021). This shows that, the
current market is required to flourish with the great event operators. There are much options
provided in the courses which influence on learning the skills which is related to the event
experiences, the students will be able to build the career in the multifaceted, excited filed. They
could get a lot of benefits in the event planning and getting training for the media management.,
there is wide scope of the event industry in the UK due to having a developed nation, they have
regulated many programmes and opportunities for the sports which enable competition and be
able to host own events which will be valuable and create existing career. The E-sports degree
includes league of Legends, DOTA2, Valorant, Call of Duty, Counter Strike, Over watch and
Super Smash Bros and compete in events in the UK and overseas. The event planner will take
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interest and participate in the international varieties of events like NUEL and NSE. The students
will get specialised in the planning and plotting the idea into implementation and be part of high
sports industry through aligning their interest in the well structures and managed programmes.
There are many benefits provided during the course which enables by the UK universities. The
individuals will take training in the E-sports lab and get connect with the industry required
hardware and software (Gledhill, Smith, and Medway, 2020). This gives rise to their digital and
technical skills which can be enhance through the bets way of sports and gaming.
Figure 1https://www.toptal.com/finance/market-research-analysts/esports
The course of BA Hons includes all the facilities and educational curriculum for the E-sports
course that includes the introduction about the culture of the industry. The students will get
aware about the techniques and structure of planning the event in an effective manner. Also,
there will be coursework about how to gain competitive advantage in gaming and plan the event
marketing. The student will be go through with the practical implement by planning their first
event to learn and judge what skills have gained properly. This course will last long for one year
and after that, in the 2nd year of E-sports s BA hons, the students will be entitled to get
acknowledge about event management in order to create a team based e4vents which assures
that, collaborations must be there in the event. This course period includes learning about the
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techniques used for delivering the events properly. the techniques include various aspects of
audience demand, culture and the involvement of players and celebrities. This is the way an
event planner could attract audience through providing a memorable experience to the audience.
The planner must be ware about how to create hype among the people (Hamilton, 2019). This is
all about running campaign and cast the event which is regulating in the demand. As soon as this
year ends, the students will be able to create concentration on attracting audience, casting,
hosting and planning which will prepare them for the long term events.
During the third year, the student will get acknowledge about all the large scale events
community. They will prepare a whole plan from starting to end that will ensure community
engagement, investors role and facing legal obligations. It includes team building and
encouragement of the staff to give their proper efforts to make audience staffed and keep focus
on the safety and security of the event. It also includes presentation of the facts and figure in
order to shows the data analytics at the time of play. Therefore, it shows that the course mainly
belongs to three years which covers all the key aspects of the E-sports planning, formulation and
success of the event. These courses plan are divided as per the credit scores which shows the
capabilities and potential of the student to move eon the next year phase. In a short summary, the
first year have all the competitive gaming culture, sports broadcasting, ecosystems, event
experience and collecting resources and single player sports events (Jenny, Gawrysiak, and
Besombes, 2021). The second year of learning includes the potential of building teams, casting
and hosting, content creation, involvement of risk and integration of planning. Overall the last
year includes community management, audience satisfaction, involve digital traffic, presenting
analytics and running E-sports expo. The qualification requires to get admission in the university
which require level of BBC and DMM course. Therefore, it is seen that, it is necessary to hold up
to the beneficiary of the requirement listed in order to get selected for the course. As universities
focus on the creation of best youth for event industry who could contribute their potential efforts
in bringing great insight of the working. For that instance, universities of UK provide all the
essential aspects within the course so that, no important element will get missed from the course
and student will suffer in the practical event planning.
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Merits of E-sports in providing degree courses
Figure 2https://www.denverpost.com/2019/10/06/university-esport-degrees/
As E sports is big industry of gaming and data based which has huge network in terms of
providing sources and knowledge, and there is huge scope for professional gamers as well as
other jobs that are presented like casters, commentators, and other tech support and customer
support staff which are appointed by the e sports, e sport manages high number of events as for
gaming tournaments which need producers, editors, analysts, product managers, game testers,
referees etc. as of this large number of opportunities are provided by an single company (Jia,
2019). They must have certain value that consist merit in their degree courses which they provide
to students. As the students who want to pursue career in good field of knowledge their support
will be very beneficial for them. The high rise of the industry gained many experiences in time to
time and this professional who gained the knowledge is passed down to the students who are
engaged with the courses (Tang, 2021). The some of the skills and merits that as student will
gain from learning this e sports methods are like improving coordination, improving in paying
attention and visuals activity and improved attention, improved basis visual processing and
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executive function, problem solving and strategy skill development, this will result in boosting
skills and socialization for the student. The essential merits are:
Team working skills: this courses and degrees re very beneficial as they give high
exposure for a student to engage with various people while thorough going in the courses. The
team working and communication will be gained and high success will be resulted as e sports
practice team element and does not leave behind this factor, educators around the world a
country is educating and giving leadership principles to the students to tract and reap the benefit
of communication and take interest in the course.
college scholar ship opportunities: the course from the students are pursing is not
limited to the education or skills but it will help gain some financial instruments too, the students
who will perform well will get scholar ships and results in more 175 colleges programs (Kim,
and Kim, 2022). They can earn a degree and continuously they have been expanding the
offerings to keep motivating the students to join the program. It’s one of the avenues to pursue
higher education in field of designing’s and programming.
lucrative career paths: as the degree course are versatile and the offerings the multitude
in every field they are applicable in any field of industry to grow a career. The interested students
can be designers, engineers, influencers etc. by understanding the course and getting the merit
there are opportunities form big firm to hire these likeminded people the company include big
firms like Microsoft, Nintendo, EA and many more. The degree programs come with large
opportunities for the people and students involved with it as this large firms are present from
very long time and have huge knowledge about collaboration and providing necessary skills.
There are various other merits of the E-sports degree the individual can acquire different
valuable skills which helps them to have an efficient growth in the market. Various skills are
Working with the others – The individual develops and habit of working with the others. This
helps them to have an efficient growth in the future. Effective communication is the main factor
which helps the person to communicate with the other team members effectively (Kim, Kim, and
Lee, 2021). The degree embraces this skill and helps the person to focus on various career
opportunities which are present in the future.
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Figure 3https://www.pocket-lint.com/games/news/145890-what-is-esports-professional-
gaming-explained
Strategic Thinking and Planning – These E-sports degrees helps the individual to think
and formulate different strategic plans. It helps to have an overall growth in various
aspects. While working in the team the individual clears the vision under the situation in
an effective way. There are numerous benefits of right planning and strategic thinking.
Overall growth is the main factor which helps to formulate the individual to develop an
effective mind-set for the future uncertainness and difficult situations.
Time management – The individual can manage the time effectively. In the E-sports
degrees the candidate has to attend various interactive sessions to understand the gaming
dynamics better. Time management helps the person to divide the work effectively and
this skill can carry forwards for the future. In the gaming industry the time management
skill is very important and the person needs to think better while indulging in various
activities (Law, and Jarrett, 2019). The future is ascertaining and the person has to think
about various aspects while focusing on the situations systematically.
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Managing success and failures – The E-sports industry has seen a significant growth in
the past years. The main factor which drives the candidates towards their goals is passion
in different things (Phalen, 2019). The success and failure is very dynamic in the E-sports
industry. The individual has to prepare themselves in terms any difficult situations. The
main focus is to make use the thoughts and the vision must be clear in order to have an
effective growth in the future. These degrees do not guarantee success in the filed but
makes the path easier towards the inherent goal.
Pro social values – In the E-sports industry the individual has to follow various values
and ethics to gain success in the future. In these degrees’ various values are taught by the
professionals. It helps them to gain respect towards different individuals in the society.
There are different things on which the person can focus to make their future brighter
towards different things (Parry, 2021). The community is growing better and various
rules and regulations are abiding. The individual has to follow all these rules to make the
future better. There are different factors which play a major role and it depends upon the
situations which are present in this industry.
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CONCLUSION
The report has concluded that, E-sports is become a most vital courses provided by the
universities. This shows that, the students will be able to grow the industry in long run and give
preference to the sport in both offline and digital worlds. These course indulges several key
aspects and it is beneficial for the individual to gain knowledge of all the crucial skills like time
management, communication and planning for community engagement.
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REFERENCES:
Books and Journals
Dou, X., Lei, K. and Wang, X., 2019. A Review of the Research on College Students’ Online
Game Behavior. In 9th International Conference on Education and Social Science
(ICESS 2019), Icess (pp. 912-914).
Fraser-Murison, J., 2021. Esports and Education: The Perfect Mix. In Esports Research and Its
Integration in Education (pp. 244-260). IGI Global.
Gledhill, M., Smith, P. and Medway, D., 2020. I like you, but don’t remember you-Mere
exposure effects in videogames and e-Sports. In Proceedings of the European
Marketing Academy (Vol. 49, pp. 1-11).
Hamilton, J., 2019. The Rise of Esports. ITNOW, 61(3), pp.28-29.
Jenny, S., Gawrysiak, J. and Besombes, N., 2021. Esports. edu: An Inventory and Analysis of
Global Higher Education Esports Academic Programming and
Curricula. International Journal of Esports, 2(2).
Jia, M., 2019. Mapping the contemporary esports ecosystem.
Kim, H.M. and Kim, S., 2022. The show must go on: Why Korea lost its first-mover advantage
in Esports and how it can become a major player again. Technological Forecasting
and Social Change, 179, p.121649.
Kim, S.J., Kim, S.Y. and Lee, G., 2021. Learning from eSports: A review, comparison, and
research agenda. Pan-Pacific Journal of Business Research, 12(1), pp.61-80.
Law, Y.Y. and Jarrett, J., 2019, August. More Than a Tournament: Grassroots Play and
Participation at Esports Events. In Proceedings of the UCI Esports Conference (pp. 1-
6).
Parry, J., 2021. Esports Will Not Be at the Olympics. Journal of Olympic Studies, 2(2), pp.1-13.
Phalen, Q.P., 2019. Are Esports a Sport?.
Tang, T., 2021. Understanding Esports: An Introduction to the Global Phenomenon: edited by
Ryan Rogers, Lanham, MD, Lexington Books, 2019, 100(hardcover), 39.99
(paperback, pre-order), ISBN: 978-1-4985-8980-2.
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