Educational Video Games in Open and Distributed Learning Report
VerifiedAdded on 2022/07/27
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Report
AI Summary
This report examines the potential of educational video games to support open and distributed learning systems. It begins with an introduction to educational video games and their role in enhancing the educational experience, particularly for primary school children. The report then provides a literature review, discussing the benefits such as improved memory, cognitive skills, and problem-solving abilities, as well as the potential drawbacks like excessive use and its impact on health. The paper highlights reasons for integrating educational video games, including the development of critical thinking, technical skills, real-world engagement, and accessibility. The conclusion emphasizes the importance of integrating educational video games to enhance student engagement and learning outcomes within distributed and open learning environments, making it an effective educational tool. The report also includes several references.

Running head: OPEN AND DISTRIBUTED LEARNING
OPEN AND DISTRIBUTED LEARNING- Educational Games
Name of the Student
Name of the University
Author Note
OPEN AND DISTRIBUTED LEARNING- Educational Games
Name of the Student
Name of the University
Author Note
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OPEN AND DISTRIBUTED LEARNING
Table of Contents
Introduction......................................................................................................................................3
About educational video games.......................................................................................................3
Literature review..............................................................................................................................4
Reason behind integrating Educational video games......................................................................6
Conclusion.......................................................................................................................................7
References........................................................................................................................................9
OPEN AND DISTRIBUTED LEARNING
Table of Contents
Introduction......................................................................................................................................3
About educational video games.......................................................................................................3
Literature review..............................................................................................................................4
Reason behind integrating Educational video games......................................................................6
Conclusion.......................................................................................................................................7
References........................................................................................................................................9

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OPEN AND DISTRIBUTED LEARNING
Introduction
The aim of the paper is to focus on reviewing an emerging technology that has the
potential to support the distributed and open learning educational system. With the use of proper
technologies and distributed courses it will become easy to enhance the educational system.
Distributed learning is referred to the multi-media method that helps in proper delivery of
knowledge. The technology needs to be managed properly so that it can offer proper support
towards the students. The educational video games are used within the educational field for the
purpose of providing proper support towards the students.
About educational video games
Distributed learning is referred to the multimedia method that is used for the purpose of
gaining knowledge. This includes a web based instruction, streaming video conferencing,
distance learning and face-to-face classroom time learning. This is a combination of electronic
and traditional educational system. On the other hand open learning helps in getting proper
control over the learning media. The educational video game technology is one of the emerging
technologies that are integrated within the educational sector for providing better services.
Educational video games are used for the purpose of providing proper educational facility
towards the children. Educational video games are used for providing training towards the
primary school children (Wang et al., 2017). There is a huge need to have proper implementation
of educational video games within the organization so that it becomes easy to provide knowledge
towards the students. It can be stated that with the help of educational video games it becomes
easy to provide information for proper learning. There are several reasons behind integrating
educational video games within a school. This includes enhancing the problem solving
OPEN AND DISTRIBUTED LEARNING
Introduction
The aim of the paper is to focus on reviewing an emerging technology that has the
potential to support the distributed and open learning educational system. With the use of proper
technologies and distributed courses it will become easy to enhance the educational system.
Distributed learning is referred to the multi-media method that helps in proper delivery of
knowledge. The technology needs to be managed properly so that it can offer proper support
towards the students. The educational video games are used within the educational field for the
purpose of providing proper support towards the students.
About educational video games
Distributed learning is referred to the multimedia method that is used for the purpose of
gaining knowledge. This includes a web based instruction, streaming video conferencing,
distance learning and face-to-face classroom time learning. This is a combination of electronic
and traditional educational system. On the other hand open learning helps in getting proper
control over the learning media. The educational video game technology is one of the emerging
technologies that are integrated within the educational sector for providing better services.
Educational video games are used for the purpose of providing proper educational facility
towards the children. Educational video games are used for providing training towards the
primary school children (Wang et al., 2017). There is a huge need to have proper implementation
of educational video games within the organization so that it becomes easy to provide knowledge
towards the students. It can be stated that with the help of educational video games it becomes
easy to provide information for proper learning. There are several reasons behind integrating
educational video games within a school. This includes enhancing the problem solving

3
OPEN AND DISTRIBUTED LEARNING
capabilities among the students. Educational video game sales in creating self-confidence
among the children as this helps in creating proper cognitive skills within the students.
For the purpose of excelling in educational fields, it is very much essential to love the
method of learning. It has been observed that, student tends to gain more scores when they love
the way teaching is provided towards the students. Thus with proper implementation of
educational video games it will become easy to learn things. This will provide proper support
towards the distributed and open learning education. With the use of this technology it is
expected that the overall performance of the students can be enhanced.
Literature review
Educational video games are introduced within the education system for the purpose of
providing better interactive and cognitive way of learning towards the students. After evaluating
the educational factors it can be stated that the impact of educational video game where is widely
from children to children. Thus it is important for every parent and associate of the student to
focus on how the technology is impacting the growth of the student. The educational video
games are integrated with in distributed and open learning for the purpose of building a better
future for the students. The major benefits that are offered with the use of educational video
games are that it helps in increasing the child’s memory capacity and ensures that proper
technology related knowledge has been obtained. In addition to these due to the interactive
interface it becomes easy to gain better knowledge. The educational video games are designed in
such a way that it can help in increasing the calculative mind of the students (Manero et al.,
2015). This ensures that with proper knowledge and cognitive skills the students enhances their
OPEN AND DISTRIBUTED LEARNING
capabilities among the students. Educational video game sales in creating self-confidence
among the children as this helps in creating proper cognitive skills within the students.
For the purpose of excelling in educational fields, it is very much essential to love the
method of learning. It has been observed that, student tends to gain more scores when they love
the way teaching is provided towards the students. Thus with proper implementation of
educational video games it will become easy to learn things. This will provide proper support
towards the distributed and open learning education. With the use of this technology it is
expected that the overall performance of the students can be enhanced.
Literature review
Educational video games are introduced within the education system for the purpose of
providing better interactive and cognitive way of learning towards the students. After evaluating
the educational factors it can be stated that the impact of educational video game where is widely
from children to children. Thus it is important for every parent and associate of the student to
focus on how the technology is impacting the growth of the student. The educational video
games are integrated with in distributed and open learning for the purpose of building a better
future for the students. The major benefits that are offered with the use of educational video
games are that it helps in increasing the child’s memory capacity and ensures that proper
technology related knowledge has been obtained. In addition to these due to the interactive
interface it becomes easy to gain better knowledge. The educational video games are designed in
such a way that it can help in increasing the calculative mind of the students (Manero et al.,
2015). This ensures that with proper knowledge and cognitive skills the students enhances their
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4
OPEN AND DISTRIBUTED LEARNING
performance in the real life as well as in their studies. Besides this it has been observed that with
the use of educational video games student tends to gain better simulation fluency among them.
It can be stated that with the efficient implementation of educational video games in
school syllabus it becomes easy to reduce the overall burden on the teachers. Children have the
habit of learning new things with the help of proper learning medium (García-Redondo et al.,
2017). There is several way of using distributed learning process as this offers huge features for
providing educations. Educational game helps in enhancing the knowledge of the students. With
the introduction of this technology it becomes easy to improve the problem-solving and strategic
thinking among the students. It has been observed that maximum games required players or the
user to utilize their strategic thinking for making a logical decision (Dedeaux & Hartsell, 2018).
In certain games it also becomes very essential to have proper problem-solving capability so that
they can make proper decision that will help in winning the game. Games are used for the
purpose of attracting the students. Thus with the help of proper implementation of educational
video games it will become easy to enhance the performance of the students. Hence it can be
stated that with the use of effective technology, the learning process can be enhanced. The
educational games are designed for the purpose of attracting the students. With proper evaluation
it will become easy to have better knowledge.
Apart from this there are several situations where the children tend to get distracted from
little things at the time of learning. This hampers the knowledge and learning method. Thus it is
important for the teachers as well as for the parents to enhance their learning capabilities with the
help of proper attention management (Chang et al., 2016). With the use of educational video
games it can be stated that the attention of the students can be increased. While playing a game
children tends to stay more focused and concentrated as compared to other way of learning. Thus
OPEN AND DISTRIBUTED LEARNING
performance in the real life as well as in their studies. Besides this it has been observed that with
the use of educational video games student tends to gain better simulation fluency among them.
It can be stated that with the efficient implementation of educational video games in
school syllabus it becomes easy to reduce the overall burden on the teachers. Children have the
habit of learning new things with the help of proper learning medium (García-Redondo et al.,
2017). There is several way of using distributed learning process as this offers huge features for
providing educations. Educational game helps in enhancing the knowledge of the students. With
the introduction of this technology it becomes easy to improve the problem-solving and strategic
thinking among the students. It has been observed that maximum games required players or the
user to utilize their strategic thinking for making a logical decision (Dedeaux & Hartsell, 2018).
In certain games it also becomes very essential to have proper problem-solving capability so that
they can make proper decision that will help in winning the game. Games are used for the
purpose of attracting the students. Thus with the help of proper implementation of educational
video games it will become easy to enhance the performance of the students. Hence it can be
stated that with the use of effective technology, the learning process can be enhanced. The
educational games are designed for the purpose of attracting the students. With proper evaluation
it will become easy to have better knowledge.
Apart from this there are several situations where the children tend to get distracted from
little things at the time of learning. This hampers the knowledge and learning method. Thus it is
important for the teachers as well as for the parents to enhance their learning capabilities with the
help of proper attention management (Chang et al., 2016). With the use of educational video
games it can be stated that the attention of the students can be increased. While playing a game
children tends to stay more focused and concentrated as compared to other way of learning. Thus

5
OPEN AND DISTRIBUTED LEARNING
it is stated that the use of efficient technology it becomes easy to provide proper support towards
the distributed and open learning medium.
However there are certain drawbacks that can hamper education of the children. Thus it is
important for parents and for the teachers to focus on the way video games are integrated within
the education system. The limitation that arises with the use of educational video games includes
the impact on student’s performance. There is a need to have proper control over the children
activities. Beside this there is also a chance of increase in aggression and depression among the
students due to less interaction in real life. The excessive use of technology can hamper the
performance. Thus there is a need to have proper control over the activities. Apart from this, the
health condition is one of the most important factors (Sánchez-Mena & Martí-Parreño, 2017). It
has been observed that excessive use of technology can impact the mental and physical health of
the students. Hence it can be stated that before implementing a technology it becomes essential
to measure all the factors efficiently so that it can offer effective benefit towards the students.
Reason behind integrating Educational video games
Educational video games as integrated within the education system for the purpose of
improving the way knowledge is shared with the primary school children. It can be stated that
educational video games can provide users benefit towards the students. This offers better
support towards the distributed and open learning. The main reasons behind integrating the
educational video game technology are discussed below:
Critical thinking: it has been observed that there is a need to have creative problem
solving capabilities for succeeding in the educational sector.
OPEN AND DISTRIBUTED LEARNING
it is stated that the use of efficient technology it becomes easy to provide proper support towards
the distributed and open learning medium.
However there are certain drawbacks that can hamper education of the children. Thus it is
important for parents and for the teachers to focus on the way video games are integrated within
the education system. The limitation that arises with the use of educational video games includes
the impact on student’s performance. There is a need to have proper control over the children
activities. Beside this there is also a chance of increase in aggression and depression among the
students due to less interaction in real life. The excessive use of technology can hamper the
performance. Thus there is a need to have proper control over the activities. Apart from this, the
health condition is one of the most important factors (Sánchez-Mena & Martí-Parreño, 2017). It
has been observed that excessive use of technology can impact the mental and physical health of
the students. Hence it can be stated that before implementing a technology it becomes essential
to measure all the factors efficiently so that it can offer effective benefit towards the students.
Reason behind integrating Educational video games
Educational video games as integrated within the education system for the purpose of
improving the way knowledge is shared with the primary school children. It can be stated that
educational video games can provide users benefit towards the students. This offers better
support towards the distributed and open learning. The main reasons behind integrating the
educational video game technology are discussed below:
Critical thinking: it has been observed that there is a need to have creative problem
solving capabilities for succeeding in the educational sector.

6
OPEN AND DISTRIBUTED LEARNING
Technical skills: The student technical skill gets in hands with the use of gaming
technology. This helps in exploring different learning parts efficiently.
Real-world engagement: the real world engagement becomes a more efficient. The
student gets more knowledge about the way problem needs to be resolved.
Accessibility: Offers huge accessibility and ensures that proper cognitive method is
selected for gaining knowledge.
Knowledge: With the use interactive learning and efficient video learning it becomes easy
to gain knowledge by the students.
Apart from this, it is important for every learning medium to restrict the use of
educational games. It should be accessed with permission and under senior supervision so
that it can be used in order to gain proper advantage.
Conclusion
The paper has focused on evaluating the importance of emerging technologies in the field
of distributed and open learning. Distributed and open learning or various initial part of
education. This helps in providing proper knowledge through interactive mediums. The paper
has focused on evaluating the benefits that are offered with the use of educational video games.
Educational video games are the food to the interactive medium and to the efficient video games
that are designed for attracting children. There are several ways through which educational video
games support the learning process. The distributed and open learning can be benefitted with the
use of proper video games. It is important for every learning medium to integrate proper
educational video games platform so that it can offer and engage the students more efficiently.
The paper has evaluated the entire details so that it becomes easy to understand the key support
OPEN AND DISTRIBUTED LEARNING
Technical skills: The student technical skill gets in hands with the use of gaming
technology. This helps in exploring different learning parts efficiently.
Real-world engagement: the real world engagement becomes a more efficient. The
student gets more knowledge about the way problem needs to be resolved.
Accessibility: Offers huge accessibility and ensures that proper cognitive method is
selected for gaining knowledge.
Knowledge: With the use interactive learning and efficient video learning it becomes easy
to gain knowledge by the students.
Apart from this, it is important for every learning medium to restrict the use of
educational games. It should be accessed with permission and under senior supervision so
that it can be used in order to gain proper advantage.
Conclusion
The paper has focused on evaluating the importance of emerging technologies in the field
of distributed and open learning. Distributed and open learning or various initial part of
education. This helps in providing proper knowledge through interactive mediums. The paper
has focused on evaluating the benefits that are offered with the use of educational video games.
Educational video games are the food to the interactive medium and to the efficient video games
that are designed for attracting children. There are several ways through which educational video
games support the learning process. The distributed and open learning can be benefitted with the
use of proper video games. It is important for every learning medium to integrate proper
educational video games platform so that it can offer and engage the students more efficiently.
The paper has evaluated the entire details so that it becomes easy to understand the key support
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OPEN AND DISTRIBUTED LEARNING
that is provided with the educational video games. . Hence it can be stated that with the use of
efficient educational video games it becomes easy to provide education towards the children.
OPEN AND DISTRIBUTED LEARNING
that is provided with the educational video games. . Hence it can be stated that with the use of
efficient educational video games it becomes easy to provide education towards the children.

8
OPEN AND DISTRIBUTED LEARNING
References
Chang, M., Evans, M. A., Kim, S., Norton, A., Deater-Deckard, K., & Samur, Y. (2016). The
effects of an educational video game on mathematical engagement. Education and
Information Technologies, 21(5), 1283-1297.
Dedeaux, T., & Hartsell, T. (2018). Comparison between two types of educational computer
games. Simulation & Gaming, 49(6), 661-674.
García-Redondo, P., García, T., Areces, D., Garmen, P., & Rodríguez, C. (2017). Multiple
intelligences and videogames: Intervention proposal for learning disabilities. IntechOpen:
London, UK, 83-97.
Manero, B., Torrente, J., Serrano, Á., Martínez-Ortiz, I., & Fernández-Manjón, B. (2015). Can
educational video games increase high school students' interest in theatre?. Computers &
education, 87, 182-191.
Sánchez-Mena, A., & Martí-Parreño, J. (2017). Teachers acceptance of educational video games:
A comprehensive literature review. Journal of e-Learning and Knowledge Society, 13(2).
Wang, Y., Chen, A., Schweighardt, R., Zhang, T., Wells, S., Ennis, D. C., ... & Wells, S. (2017).
The nature of learning tasks and knowledge achievement: The role of cognitive
engagement in physical education. European Physical Education Review, 25, 293-310.
OPEN AND DISTRIBUTED LEARNING
References
Chang, M., Evans, M. A., Kim, S., Norton, A., Deater-Deckard, K., & Samur, Y. (2016). The
effects of an educational video game on mathematical engagement. Education and
Information Technologies, 21(5), 1283-1297.
Dedeaux, T., & Hartsell, T. (2018). Comparison between two types of educational computer
games. Simulation & Gaming, 49(6), 661-674.
García-Redondo, P., García, T., Areces, D., Garmen, P., & Rodríguez, C. (2017). Multiple
intelligences and videogames: Intervention proposal for learning disabilities. IntechOpen:
London, UK, 83-97.
Manero, B., Torrente, J., Serrano, Á., Martínez-Ortiz, I., & Fernández-Manjón, B. (2015). Can
educational video games increase high school students' interest in theatre?. Computers &
education, 87, 182-191.
Sánchez-Mena, A., & Martí-Parreño, J. (2017). Teachers acceptance of educational video games:
A comprehensive literature review. Journal of e-Learning and Knowledge Society, 13(2).
Wang, Y., Chen, A., Schweighardt, R., Zhang, T., Wells, S., Ennis, D. C., ... & Wells, S. (2017).
The nature of learning tasks and knowledge achievement: The role of cognitive
engagement in physical education. European Physical Education Review, 25, 293-310.
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