Digital Games in Healthcare Education: Enhancing Student Learning

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Added on  2021/04/24

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This report examines the integration of digital games into healthcare education to enhance student learning. It explores how digital games, including serious games, can improve analytical skills, encourage divergent thinking, and provide effective assessment tools. The report highlights the benefits of these games in healthcare learning, focusing on their ability to improve focus, develop critical thinking, and offer self-assessment mechanisms. It also reviews relevant literature and provides recommendations for incorporating digital games into healthcare curricula to improve student outcomes and provide a more engaging learning experience. The report concludes that digital games are a valuable tool for healthcare education, and that educational institutions should consider using these games to enhance learning and improve the analytical skills of their students. The report also discusses the importance of establishing proper gaming zones for students.
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Digital games to enhance the learning of the
healthcare
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Table of Content
1.Introduction
2.Use of digital games in health care learning program
3. Support the ideas of using digital games
4. Assessment to evaluate how much digital games
enhance the health care teaching
5. Rational to support whether digital games
enhances the health care learning.
6.Conclusion
7.Use of ratio analysis for management
accounting information
8.Recommendation
9.Conclusion
10.References
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Introduction
Digital games in the healthcare
industry has been gaining
momentum.
There are several digital games
which could be used by health care
learners to learn advanced skills.
It increases divergent thinking and
analytical skills to make effective
decisions.
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Use of digital games in health care learning program
Name of digital games Learning
Story based digital games It gives solutions to the puzzled problems
and normative learning to learn the analytical
skills to pass the tests. It also boost the adult
learning program.
Memories Games It boosts the memory of the users and assist
him to learn the advance skills in his health
care program. it helps in learning health care
key terms.
Crossword games It assists in improving the divergent thinking
and analytical skills. It enhance the
simulation learning.
Role played games It helps in team building and development of
the leadership skills.
Attention games It increases the focus skills and improve the
attention power of the health are learners.
(Robert, et al. 2014).
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Five digital games in health care learning program
Name of digital games Learning
(Akili) It gives solutions to the puzzled problems
and normative learning to learn the analytical
skills to pass the tests. It also boost the adult
learning program.
(Name Art Game) It boosts the memory of the users and assist
him to learn the advance skills in his health
care program. it helps in learning health care
key terms.
(AR Games) It assists in improving the divergent thinking
and analytical skills. It enhance the
simulation learning.
(Cigna Games It helps in team building and development of
the leadership skills.
Sanofi Digital games It increases the focus skills and improve the
attention power of the health are learners.
(Robert, et al. 2014).
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Support the ideas of using
digital games
Learning of advanced and critical skills.
Increase the focus level of health care students.
Development of the divergent thinking (Cordie,
Lin and Whitton, 2017).
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Assessment to evaluate how much digital
games enhance the health care teaching
It provides self- assessment tool such
as mechanism score, different learning
technique and social dimensions to
users.
It increases the communication, social
skills, personal development, active
learning, scaffolding and other learning
aspects (Castro-Sánchez, et al. 2016).
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Rational to support whether digital games
enhances the health care learning.
Increase the focus level of health care
students
Development of divergent thinking.
Arrangement of the quality test and
sophisticated learning program for
students.
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Analysis of the collected
data
The digital games provides the formative
assessment.
Digital games could allow the players to use their
divergent thinking and key skills to solve the
particular issues.
These digital games open up wider aspects of
players mind.
Personal development, active learning, scaffolding
and other learning aspect.
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Conclusion
Each and every health care institutions
should use these digital games learning
program to enhance learning of the health
care program.
It focuses on advanced learning.
It improves the analytical skills of the
students.
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Recommendation
It improves the analytical skills of the students.
Digital gaming will provide key learning
platform to students in healthcare course.
It will give key understanding on the technical
and complex terms.
Proper gaming zones should be established for
the students.
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References
Castro-Sánchez, E., Kyratsis, Y., Iwami, M., Rawson, T. M., & Holmes, A.
H. (2016). Serious electronic games as behavioural change
interventions in healthcare-associated infections and infection
prevention and control: a scoping review of the literature and future
directions. Antimicrobial Resistance & Infection Control, 5(1), 34.
Cordie, L., Lin, X. and Whitton, N., 2017. Utilizing Digital Educational
Games to Enhance Adult Learning. Handbook of Research on Program
Development and Assessment Methodologies in K-20 Education, p.171.
Robert, P., König, A., Amieva, H., Andrieu, S., Bremond, F., Bullock,
R., ... & Nave, S. (2014). Recommendations for the use of Serious
Games in people with Alzheimer's Disease, related disorders and
frailty. Frontiers in aging neuroscience, 6, 54
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