Analysis of Enterprise Video Game Project Presentation
VerifiedAdded on 2022/11/30
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Project
AI Summary
This project presentation analyzes the Enterprise video game, a significant entertainment enterprise based in the UK. The project explores various research questions, including awareness of video games, the impact of violent games on aggressive behavior, preferences for game content, and motivations for playing violent games. The research employs a positivism philosophy and a deductive approach, using both qualitative and quantitative research methods. Data collection involves primary methods like questionnaires and secondary methods such as internet sources. The evaluation highlights the successful use of quantitative data collection methods to generate reliable results and describes the planning and determination of the methods used. The results section presents an analysis of the responses, revealing insights into player perceptions of video games. The presentation concludes with a summary of the findings and implications for the gaming industry.

Project Presentation
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INTRODUCTION
The problem is based on all about the video game Enterprise which is a greatest entertainment enterprise based in UK. A computer game can be defined as the laptop controlled game
Where the Gamers involve themselves with the elements showcase on a screen in order to amuse them. An online game is referred as the equal form of leisure and therefore it is described
as the not handiest to video games which is played on the personal computer but more over the games which runs true console for Arcade machine. Laptop sport is a game which contains
the video games that depicts the most efficient text that uses different approaches which includes vibration and sound and number of comments for controller and the mixture of them. In
2011, companies have identified that game income which contains the virtual platform is in the stage of surpassed each and every video income and tune. Video games which are violent in
nature have been identified to be the most popular video games chosen by the customer's. Research is being made of the effectiveness of violent video games on faces of aggression that
has resulted in worries which has led to the public fitness threat. It is investigated that goes sectional research has examined the positivity in correlations among violent online gameplay
and actual existence at the ration. More over there is a research called the longitudinal research which has depicted that recurring nature of violent video game has the production of letter
aggression even after managing for the preliminary standards of aggressiveness. Ultimately, investigation has revealed that playing of a violent video game is a normal possibility problem
for increment of aggression. Therefore, there is other investigation which displays no prove which engages with violent video games and in will increment in aggression or reductions in
pro social behaviour and however warranting the requirement of additional investigation in this area. Therefore, the following presentation is based on the discussion of the different
research questions involved in the undertaking of this project, assorted research approaches which has helped in the achieving of this project and the successful investigation, evaluation of
the effectiveness of this project that what has led it to accomplish and what obstacles the investigator has faced while completing this project and results drawn from the questionnaire
along with the interpretation of the observations analysed with the entire project along with the proper Conclusion and findings.
The problem is based on all about the video game Enterprise which is a greatest entertainment enterprise based in UK. A computer game can be defined as the laptop controlled game
Where the Gamers involve themselves with the elements showcase on a screen in order to amuse them. An online game is referred as the equal form of leisure and therefore it is described
as the not handiest to video games which is played on the personal computer but more over the games which runs true console for Arcade machine. Laptop sport is a game which contains
the video games that depicts the most efficient text that uses different approaches which includes vibration and sound and number of comments for controller and the mixture of them. In
2011, companies have identified that game income which contains the virtual platform is in the stage of surpassed each and every video income and tune. Video games which are violent in
nature have been identified to be the most popular video games chosen by the customer's. Research is being made of the effectiveness of violent video games on faces of aggression that
has resulted in worries which has led to the public fitness threat. It is investigated that goes sectional research has examined the positivity in correlations among violent online gameplay
and actual existence at the ration. More over there is a research called the longitudinal research which has depicted that recurring nature of violent video game has the production of letter
aggression even after managing for the preliminary standards of aggressiveness. Ultimately, investigation has revealed that playing of a violent video game is a normal possibility problem
for increment of aggression. Therefore, there is other investigation which displays no prove which engages with violent video games and in will increment in aggression or reductions in
pro social behaviour and however warranting the requirement of additional investigation in this area. Therefore, the following presentation is based on the discussion of the different
research questions involved in the undertaking of this project, assorted research approaches which has helped in the achieving of this project and the successful investigation, evaluation of
the effectiveness of this project that what has led it to accomplish and what obstacles the investigator has faced while completing this project and results drawn from the questionnaire
along with the interpretation of the observations analysed with the entire project along with the proper Conclusion and findings.

RESEARCH QUESTIONS
There are total four research questions have been analysed by the
researcher in order to complete the project with the reliability and relevant
nature of this project. Such as first question is that do you aware with the
concept of video and computer games. Options given by the researcher is
in the form of objective such as yes or no. Second question is that do you
think violent video games contribute to aggressive behaviour in children.
Answer is in 3 objective questions such as video games don't cause
aggressive behaviour, violent video games that simulate Real world fights
and destruction might confuse kids among fantasy and reality does leading
to aggressive behaviours and if kids already suffer from mental issues then
violent games could add to the behavioural problems. Third question is
that do you play games that consider strong language and blood and Gore
and violence or other inappropriate content. There are four objective
answers such as yes, I don't play violent video games, games I play have
mild language but they are not violent and a few games I play a violent but
they are not realistic. Fourth question is that why do you find violent video
games and intriguing. Answer is in 3 objectives such as it is fun to pretend
to do illegal without consequences, I like to rush of competing and I don't
play violent games because I am too busy. All such are the research
questions that a researcher has researched by collecting 30 responses of
people who play games and their preferences and ideas about the violent
video game.
There are total four research questions have been analysed by the
researcher in order to complete the project with the reliability and relevant
nature of this project. Such as first question is that do you aware with the
concept of video and computer games. Options given by the researcher is
in the form of objective such as yes or no. Second question is that do you
think violent video games contribute to aggressive behaviour in children.
Answer is in 3 objective questions such as video games don't cause
aggressive behaviour, violent video games that simulate Real world fights
and destruction might confuse kids among fantasy and reality does leading
to aggressive behaviours and if kids already suffer from mental issues then
violent games could add to the behavioural problems. Third question is
that do you play games that consider strong language and blood and Gore
and violence or other inappropriate content. There are four objective
answers such as yes, I don't play violent video games, games I play have
mild language but they are not violent and a few games I play a violent but
they are not realistic. Fourth question is that why do you find violent video
games and intriguing. Answer is in 3 objectives such as it is fun to pretend
to do illegal without consequences, I like to rush of competing and I don't
play violent games because I am too busy. All such are the research
questions that a researcher has researched by collecting 30 responses of
people who play games and their preferences and ideas about the violent
video game.

RESEARCH APPROACH
A discussion on the research approach along with the research methods are as follows
such as first is the research philosophy discuss which means that there are different
studies of philosophy like positivism and interpretivism. Positivism help the research in
acquiring the character of medical statistics and on the other hand interpretivism helps in
assembling subjective records. In the current research, positivism philosophy of research
is used in the entire project. Talking about research approaches then there are two
different studies of techniques such as Inductive and deductive. Deductive study is
associated with hypothesis and moreover it offers the different assumptions of data
series. On the other hand, inductive study contains the logics which provides the
development of Advanced conception which are dependent totally on the content
material used. Researcher has used the directive approach of study for the current
investigation of the project. Talking about research methods used by the researcher such
as qualitative research which studies the method of collecting data in a theoretical
manner which is responsible for the evolution of knowledge of in depth views of the
study. It is termed as the exploratory research because it helps the researcher in getting
quick and deep figures which are particular to the subject matter. Another is the
quantitative research which is also the systematic method of research technique which
accumulates the facts and figures in a statistical manner and is associated with the
numerical form of figures. Moreover, it takes into consideration of unique facts which
assembles like possibility Sampling and document examination about the
accomplishment of the research project. Data Collection tools used by the researcher are
primary method and secondary method. Primary method is the direct Collection of data
with the help of surveys and interviews along with observations and experiments and
many more methods. Secondary method is the indirect Collection of data with the help
of newspapers and internet along with the journals and magazine and many more. In the
current project both the methods are used such as research instrument used in the present
research is the questionnaire which is the primary method and collected number of
responses with the help of different research questions and some of the internet sources
for the detailed information are also used. All such are the research approaches which are
used in the current project.
A discussion on the research approach along with the research methods are as follows
such as first is the research philosophy discuss which means that there are different
studies of philosophy like positivism and interpretivism. Positivism help the research in
acquiring the character of medical statistics and on the other hand interpretivism helps in
assembling subjective records. In the current research, positivism philosophy of research
is used in the entire project. Talking about research approaches then there are two
different studies of techniques such as Inductive and deductive. Deductive study is
associated with hypothesis and moreover it offers the different assumptions of data
series. On the other hand, inductive study contains the logics which provides the
development of Advanced conception which are dependent totally on the content
material used. Researcher has used the directive approach of study for the current
investigation of the project. Talking about research methods used by the researcher such
as qualitative research which studies the method of collecting data in a theoretical
manner which is responsible for the evolution of knowledge of in depth views of the
study. It is termed as the exploratory research because it helps the researcher in getting
quick and deep figures which are particular to the subject matter. Another is the
quantitative research which is also the systematic method of research technique which
accumulates the facts and figures in a statistical manner and is associated with the
numerical form of figures. Moreover, it takes into consideration of unique facts which
assembles like possibility Sampling and document examination about the
accomplishment of the research project. Data Collection tools used by the researcher are
primary method and secondary method. Primary method is the direct Collection of data
with the help of surveys and interviews along with observations and experiments and
many more methods. Secondary method is the indirect Collection of data with the help
of newspapers and internet along with the journals and magazine and many more. In the
current project both the methods are used such as research instrument used in the present
research is the questionnaire which is the primary method and collected number of
responses with the help of different research questions and some of the internet sources
for the detailed information are also used. All such are the research approaches which are
used in the current project.
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EVALUATION
It is analysed and evaluated that, in order to achieve this current research, primary method of
data collection and quantitative method of Data Collection is highly utilised together and
assemble the data and information associated with the current with search topic. Quantitative
research is defined as the tool which is used in creating accurate and reliable results data with
the help of measuring and reading them along with examination of such data and figures. This
study gives the description about the reason behind facts and figures which is accrued and
moreover approximately the treatment of its statistical data used in the research. It also
provides the results in context of family members which are involved in the studies and
reviews of the occasions which are anticipated at some point of time in the collection of such
data and information of facts and figures in a statistical manner. This research majorly
describes the reason behind about the planning and real determination of different methods
used and how they are successful in the current research project. It renders the concept of
truth about handling the data which is lacking and the reason behind not undermining the
validity of the evaluation of the research. Primary method targets majorly on the problem
which is in hand. It explains the whole attention which is directed to find out the probable
solution into a pinpointed problem number of counts. It helps the researchers to look out into
this issue or matter and help in in taking out the solutions for alternative for such challenges.
Data and information which was accrued can be controlled with the help of primary method
because it helps in the menu pollution of how the data and information is accrued and utilised
by the researcher in an effective and efficient manner so that it can perform the same in a
potential way. It is similar to the discretion of organisations and companies who are collecting
the facts and figures in the statistical manner and the wave to make use of such data and
information in order to receive the significant and essential studies in a deep manner.
Therefore, it is evaluated that all the approaches which are used in the current project has
proved successful in collecting the data and information and utilising it for analysis and
interpretation of it is primary or secondary and qualitative or quantitative research.
It is analysed and evaluated that, in order to achieve this current research, primary method of
data collection and quantitative method of Data Collection is highly utilised together and
assemble the data and information associated with the current with search topic. Quantitative
research is defined as the tool which is used in creating accurate and reliable results data with
the help of measuring and reading them along with examination of such data and figures. This
study gives the description about the reason behind facts and figures which is accrued and
moreover approximately the treatment of its statistical data used in the research. It also
provides the results in context of family members which are involved in the studies and
reviews of the occasions which are anticipated at some point of time in the collection of such
data and information of facts and figures in a statistical manner. This research majorly
describes the reason behind about the planning and real determination of different methods
used and how they are successful in the current research project. It renders the concept of
truth about handling the data which is lacking and the reason behind not undermining the
validity of the evaluation of the research. Primary method targets majorly on the problem
which is in hand. It explains the whole attention which is directed to find out the probable
solution into a pinpointed problem number of counts. It helps the researchers to look out into
this issue or matter and help in in taking out the solutions for alternative for such challenges.
Data and information which was accrued can be controlled with the help of primary method
because it helps in the menu pollution of how the data and information is accrued and utilised
by the researcher in an effective and efficient manner so that it can perform the same in a
potential way. It is similar to the discretion of organisations and companies who are collecting
the facts and figures in the statistical manner and the wave to make use of such data and
information in order to receive the significant and essential studies in a deep manner.
Therefore, it is evaluated that all the approaches which are used in the current project has
proved successful in collecting the data and information and utilising it for analysis and
interpretation of it is primary or secondary and qualitative or quantitative research.

RESULTS
Analysis and interpretation of the results and outcomes gathered after the collection of data with the
help of research questions and surveys using questionnaire method. Analysis of the first question
that do you aware with the concept of video and computer games, there are 16 people who
recommended yes and there are 14 people out of 30 who recommended no which means that among
the selected population there are 16 responders who have responded that they are aware with the
concept of video and computer games and 14 represent a terms have responded that they are not
familiar with the concept of video and computer games. Analysis of second question that do you
think violent video games contribute to aggressive behaviour in children and there are 12 people
who recommended that video games don't cause aggressive behaviour, 8 people recommended that
violent video games that stimulate Real world fights and destruction might confuse kids among
fantasy and reality and thus leading to aggressive behaviours and 10 people recommended that if
kids already suffer from mental issues then violent games food at to their behavioural problems
which means that among the 30 people there are 12 responses who agreed with video games don't
cause aggressive behaviour, eighth respondents important that video games simulates Real world
fight and destruction can confuse kids and lead to aggressive behaviours and the remaining 10
respondents that if kid already suffer from mental issues then it can be more dangerous for them.
Analysis for the 3rd question do you play games that considers from language and blood and go
along with the violence and other appropriate content and there are 9 people who said yes, 8 people
said I don't play violent video games, 7 people said that games I play have my language but they
are not boiling and 6 people said that a few games I play a violent but they are not be elastic which
means that among 30 respondents there are 9 respondents who agreed with the question, 8
respondent do not play the video games, 7 responding do not play violent video games and six
respondents has given the justification that the video games are not realistic. Analysis of 4th
question what do you find violent video games in intriguing there are 10 people who said that it is
fun to pretend to do illegal without any consequences, there are 12 people who said I like the rush
of competing and there are 8 people who said I don't play violent games because I am too busy
which means that among the 30 people there are 10 respondents who replied that it is fun to play
such Video games without any illegal consequences in their life, there are 12 respondent who are
liking the Rush of competing and there are 8 respondent who do not play any of the video games
because of their busy schedule. All such are the research questions and their analysis and
interpretation so that result can be taken out in an accurate manner.
Analysis and interpretation of the results and outcomes gathered after the collection of data with the
help of research questions and surveys using questionnaire method. Analysis of the first question
that do you aware with the concept of video and computer games, there are 16 people who
recommended yes and there are 14 people out of 30 who recommended no which means that among
the selected population there are 16 responders who have responded that they are aware with the
concept of video and computer games and 14 represent a terms have responded that they are not
familiar with the concept of video and computer games. Analysis of second question that do you
think violent video games contribute to aggressive behaviour in children and there are 12 people
who recommended that video games don't cause aggressive behaviour, 8 people recommended that
violent video games that stimulate Real world fights and destruction might confuse kids among
fantasy and reality and thus leading to aggressive behaviours and 10 people recommended that if
kids already suffer from mental issues then violent games food at to their behavioural problems
which means that among the 30 people there are 12 responses who agreed with video games don't
cause aggressive behaviour, eighth respondents important that video games simulates Real world
fight and destruction can confuse kids and lead to aggressive behaviours and the remaining 10
respondents that if kid already suffer from mental issues then it can be more dangerous for them.
Analysis for the 3rd question do you play games that considers from language and blood and go
along with the violence and other appropriate content and there are 9 people who said yes, 8 people
said I don't play violent video games, 7 people said that games I play have my language but they
are not boiling and 6 people said that a few games I play a violent but they are not be elastic which
means that among 30 respondents there are 9 respondents who agreed with the question, 8
respondent do not play the video games, 7 responding do not play violent video games and six
respondents has given the justification that the video games are not realistic. Analysis of 4th
question what do you find violent video games in intriguing there are 10 people who said that it is
fun to pretend to do illegal without any consequences, there are 12 people who said I like the rush
of competing and there are 8 people who said I don't play violent games because I am too busy
which means that among the 30 people there are 10 respondents who replied that it is fun to play
such Video games without any illegal consequences in their life, there are 12 respondent who are
liking the Rush of competing and there are 8 respondent who do not play any of the video games
because of their busy schedule. All such are the research questions and their analysis and
interpretation so that result can be taken out in an accurate manner.

CONCLUSION
It is concluded that understanding the concept of mentality of society in context of video
games is important for the organisation so that it can refer the methods as per their needs and
requirements. Video games are accompanying online subject matter which provides the large
amount of entertainment and pleasure for the children in a potential manner and moreover it
also gets the better reviews from playing the games by the children and adults as well and
earning profits through them. Parents must be aware from the risk associated by playing the
violent video games and must display their young people game playing in a consequent
manner so that they can teach their children about the reality of such games and their effect
in the real life. By using the research methods, the information is collected in a proper
manner and supported the entire Research report with relevant data and figures with better
reliability. Therefore it is important to introduce the aims and objectives of the research topic
so that it can be clear that what is to be addressed in the Research report, it is essential to
formulate the Research question so that it can be answered by many people and can get the
relevant data from the direct sources and could analyse the information for better results and
outcomes, it is necessary to find out the research approach that is used to accomplish the
entire research project because there are different methods available to conduct the research
on any topic and it is important to choose the oven for the appropriate results as per the topic
requirement in the Research report because the method chosen supports the researcher to
maintain the reliability of the report and presents the accuracy in the report, it is significant
to analyse and evaluate the entire research with the help of questionnaire and survey using
the observations and responses collected and what can be e examine from those responses
must be figured out with the help of charts, it is crucial to game the knowledge about the
interpretation and results after collecting of the data and evaluating it then finding out the
final results of the whole report and analysing the outcome for the same and then finally
concluding the whole project with proper recommendations in the presentation of the report.
Hence this report covers all such areas in order to better understand the concept realisation of
the given scenario.
It is concluded that understanding the concept of mentality of society in context of video
games is important for the organisation so that it can refer the methods as per their needs and
requirements. Video games are accompanying online subject matter which provides the large
amount of entertainment and pleasure for the children in a potential manner and moreover it
also gets the better reviews from playing the games by the children and adults as well and
earning profits through them. Parents must be aware from the risk associated by playing the
violent video games and must display their young people game playing in a consequent
manner so that they can teach their children about the reality of such games and their effect
in the real life. By using the research methods, the information is collected in a proper
manner and supported the entire Research report with relevant data and figures with better
reliability. Therefore it is important to introduce the aims and objectives of the research topic
so that it can be clear that what is to be addressed in the Research report, it is essential to
formulate the Research question so that it can be answered by many people and can get the
relevant data from the direct sources and could analyse the information for better results and
outcomes, it is necessary to find out the research approach that is used to accomplish the
entire research project because there are different methods available to conduct the research
on any topic and it is important to choose the oven for the appropriate results as per the topic
requirement in the Research report because the method chosen supports the researcher to
maintain the reliability of the report and presents the accuracy in the report, it is significant
to analyse and evaluate the entire research with the help of questionnaire and survey using
the observations and responses collected and what can be e examine from those responses
must be figured out with the help of charts, it is crucial to game the knowledge about the
interpretation and results after collecting of the data and evaluating it then finding out the
final results of the whole report and analysing the outcome for the same and then finally
concluding the whole project with proper recommendations in the presentation of the report.
Hence this report covers all such areas in order to better understand the concept realisation of
the given scenario.
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