Freakomon Company: Case Study on Market Entry and Strategic Analysis
VerifiedAdded on 2019/09/20
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Case Study
AI Summary
This case study examines The Freakomon Company's (Freakomon) challenges in launching a new video game controller, codenamed 'Rashomon,' with the vision of expanding its customer base across different demographics. The analysis includes an overview of the competitive landscape in the early 2000s, the cyclical nature of the video game market, and the importance of leadership support. It identifies internal and external stakeholders and their interests in the product's success. Using Porter's Five Forces model, the study assesses Freakomon's competitive position, highlighting the company's advantages due to its innovative product and the relative bargaining power of suppliers and buyers. The study also provides recommendations for leveraging cloud-based information systems (IS) and information technology (IT) to improve customer relationship management, facilitate data accessibility, and address customer queries efficiently, supporting Freakomon's expansion goals.
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