BMP3003 Further Academic Skills: Game Design Project - Cut the Plag

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Added on  2022/12/23

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This document details the design of an educational game called "Cut the Plag," created as a project for the BMP3003 Further Academic Skills module. The game aims to educate players about plagiarism and academic misconduct through an interactive wheel-spinning mechanism that presents questions related to academic integrity. The game incorporates a points system to track player progress and offers a mobile application for easy access. The project emphasizes the importance of academic integrity within a university setting, highlighting its role in fostering honesty, creativity, and fair assessment. The skills used to produce the game included team management, presentation skills, and organizational changes, which are all beneficial for the students. The document also references several academic sources to support the project's concepts and design choices.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
An explanation of why academic
integrity at University is so important
Academic integrity is an important for the
university work culture, as it help their
teachers to work and manage students
integrity at university. Academic integrity can
help the teachers and students to develop a
new pool which are created many new ideas.
This concept is although very important as
this will maintain the academic integrity. This
strategy are very helpful and maintain the
concept of honesty which are needed to be
developed within an university and their
students. When students are working on their
assignment then they are able to manage
their pressure and conduct some misconduct
activities. Academic integrity are helpful and
manageable for the students and teacher to
understand the attitude of personal and
professional (Hughes, 2020). This will allow
the students to use and make some new ideas
and try to motivate them for not copying
anything without any permission. Academic
integrity will make the deep knowledge,
creativity, and further acknowledge the
academic misconduct of the basis of fair,
consistent, transparent and timely manner.
Game Design Skills used to produce the game
In order to complete this poster there are various
information and skills are provided which are
helpful for me to understand the concept of
academic misconduct behaviour. Most of the
information like making work in team
management, present that information at power
point slides, different organisational changes and
implementing the skills (van Rozen, 2020). All of
these are very helpful and kind in the
management
Choi, H. and et.al., 2020. Examining the
characteristics of game-based learning: A content
analysis and design framework. Computers &
Education, 156, p.103936.
Fennimore, J.J.J., 2020. Are They Really Just
Cosmetic? The Impact of Cosmetic Items on
Fortnite's Gameplay and Game Design (Doctoral
dissertation, The University of Wisconsin-
Milwaukee).
Hughes, L., 2020. Gender-Considerate Digital
Game Design. Women and Video Game Modding:
Essays on Gender and the Digital Community.
Tsai, Y.L. and Tsai, C.C., 2020. A meta‐analysis of
research on digital game‐based science
learning. Journal of Computer Assisted
Learning, 36(3), pp.280-294.
Urbanek, M., 2020. Understanding Audio Game
Experiences: Perspectives and Guides for
Design (Doctoral dissertation, Wien).
van Rozen, R.A., 2020. Languages of games and
play: Automating game design & enabling live
programming.
References
The name of the game is Cut the plag, which clarify that it
will be run and represent the topic plagiarism and
academic misconduct. Which means by playing this game
the player must be able to understand the concept of
plagiarism.
The game show different stages which make more
interesting game structure for the players. This will appear
a wheel which have many numbers.
Player spin the wheel and a number will appear as per the
numbers some of selective questions are appear. Which
have considered as the concept of plagiarism and
academic misconduct. As it will further help the player to
get concept of plagiarism and if they are using that
strategies then the negative impact which they can suffer
(Fennimore, 202). Players can easily download
that game and use its major fun activities,
which are helpful and measurable for clients
as well.
They can easily login from the mobile
application of this game, through their mobile
number, university detail and mail id. All the
information which are provided by the players
are keep safe and secure.
Every question consist major points like 15,
20, 25 and so on maximum of 50. All the
points are stored and use as in to make a
comparison with others.
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