Designing a Game to Promote Academic Integrity: BMP3003 Project

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Added on  2022/12/15

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AI Summary
This project details the design of a game aimed at educating students about plagiarism and academic misconduct. The game includes instructions, questions, and scoring systems to engage players in learning about academic integrity. The main body of the document defines plagiarism (direct, self, mosaic, and accidental) and academic misconduct (bribery, cheating, deception, fabrication, and impersonation), emphasizing the importance of ethical behavior in academia. The game requires teamwork, creativity, risk-taking, and critical thinking. The report also highlights the significance of academic integrity in university settings, referencing the work of Don McCabe and explaining how it fosters learning, provides quality education, and shapes student behavior. The document concludes by reiterating the harmful effects of academic misconduct and the value of the designed game as an educational tool. The project includes a comprehensive reference list with academic books and journals.
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