I-Plag Game: Developing Strategies for Academic Integrity & Misconduct

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Added on  2023/06/17

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AI Summary
This project outlines the development of I-Plag, a game designed to educate students about academic integrity and the avoidance of plagiarism and misconduct. The game involves two players, a student and a professor, with ethic cards presenting questions about academic misconduct. The student player answers using lettered cards, earning points for correct answers. The project emphasizes the importance of academic integrity in universities, discussing the negative impacts of misconduct on learning, skill development, and the university's reputation. It also reflects on the skills developed during the game's creation, including creativity, PowerPoint skills, research, writing, and time management. The project concludes with a list of references used in its development. Desklib provides access to this project along with a wide range of past papers and solved assignments for students.
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Table of Contents
INTRODUCTION...........................................................................................................................1
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Instructions for playing the game
The game for student that develops strategies for avoiding plagiarism and academic misconduct
is I-Plag. This game is developed for two or more players in which one person is student and one
is professor. The professor player of this game have proper knowledge regarding academic
misconduct. This game will have one especial element which is consider as the integrity. This is
the power card that is designed for the student for increasing their knowledge and information
about the different aspects.
The main motive of this game is to assist student for gaining information as well as
understanding about the significant of academic integrity so that they do not consider any
practice of academic misconduct during the examination or assignments in the school and
university.
Game rules
The individual that is playing for the Professor will have 5 ethic cards that will includes
questions regarding the academic misconduct on the one side of the cards and other side will
include answer of the question. Other player who is student will have 3 cards of letter A, B and
C. student player will be select the cards for answering the question of the professor player.
Professor could randomly pick one ethic cards and read to questions loudly so that student
players could answer accordingly. Player who will give right answer will get 10 points on each
correct answer. At the end of the game individual player who have maximum cards will be the
winner of the game.
An explanation of why academic integrity at University is so important
Academic integrity at University is very important as this is effective for correct and appropriate
flow of education process and procedure in the University. There are various negative impact of
academic integrity on students as well as University. It has been analysed that issue of agreement
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cheating in higher education. Lately, international work in the field of academic integrity has
gone to inspecting this issue, including taking a gander at the idea of agreement cheating,
estimating the predominance of the issue, uncovering contributory factors or reasons as to why a
student might outsource their assignment to an outsider, and investigating how higher education
institutions can adequately respond by upgrading both academic integrity strategy and
educational approaches. It has been identified that if as a student individual is conducting
academic miscount or cheating during the course of academic exercise than it will affect their
learning opportunities. All through higher education, it is critical that academic integrity is
advanced and yet again asserted through international and public initiatives, and institutional
arrangement and practice. By drawing on ongoing work that has upgraded our understanding of
the issue of agreement cheating, higher education institutions can focus on proceeding to foster
institutional strategy for academic integrity. Because of academic misconduct individual will not
be able to improve required skill skills as well as obtain education degree which will reflect their
own academic achievements.
Students with integrity will strive to acquire their degrees in a reasonable and honest
manner by placing in the hours to study and finish assignments. At the point when a student
deliberately cheats through university, this integrity is compromised and the worth of the degree
and the morals of the individual are diminished. This absence of validity then, at that point,
follows you into the labor force and can affect your professional goals. No one wants a doctor
who cheated to get his medical degree to do a critical surgery on them or a terrible engineer to
fabricate bridges. Cheating and academic misconduct practices will lead to have major impact
over learning and knowledge capabilities of a person. Due to these practices individual career
and goals will be negatively affected. If the university graduates students who have not really
procured their degrees, and it gains a terrible standing for its graduates, all graduates and their
instructors will have diminished validity. Graduating students searching for jobs or passageway
into graduate school or graduate school might be kept from accomplishing their goals;
employees applying for research grants or submitting research for distribution may not be
successful. The adverse consequence of cheating text comment marker in any structure has
gradually expanding influences past the quick consequences. Academic miscount and violation
of education policies will lead to affect values of university community.
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Skills used to produce the game
I have determined that there are different skills and capabilities has been developed by producing
the game. It is essential for a person to have right and accurate skills set which is necessary for
successfully and effectively developing a game. Through this my creativity skills has been
enhanced as I was able to develop very creative game that is helpful for providing information
about academic miscount. I have determined that my power point skills has been increased and
now I am able to use power point in very creative and innovative manner. By producing this
game my research, writing and academic knowledge or skills has been significantly enhanced.
Through this I am able to organise different type of task and activities in correct and accurate
manner. My time management skills has been developed by producing the game. I have
identified that during the process of producing game I have to plan and manage different task in
correct and appropriate manner. I have determined that this assist me in improving time
management skills as I was able to complete all set of task in right time as well as accomplish
desired goals.
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REFERENCES
Books and Journals
Ali, I., Sultan, P. and Aboelmaged, M., 2021. A bibliometric analysis of academic misconduct
research in higher education: Current status and future research opportunities. Accountability in
research, pp.1-22.
Luck, J.A. and et.al., 2021. Glitches and hitches: sessional academic staff viewpoints on
academic integrity and academic misconduct. Higher Education Research & Development, pp.1-
16.
Jerke, J., and et.al., 2021. Handle with Care: Implementation of the List Experiment and
Crosswise Model in a Large-scale Survey on Academic Misconduct. Field Methods,
p.1525822X20985629.
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