Academic Integrity: A Game-Based Approach to Avoid Plagiarism

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Added on  2023/06/18

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This report outlines the development of a game designed to educate students on strategies for avoiding plagiarism and academic misconduct. It details the game's objectives, which include promoting academic integrity and teaching effective research and citation practices. The report includes instructions for playing the game, emphasizing the importance of tracking sources, organizing ideas, and correctly citing information. It also reflects on the skills used in producing the game, such as communication, decision-making, and teamwork, while addressing challenges encountered during the development process. The report concludes that academic integrity is crucial for fostering new ideas and ensuring better outcomes for students and staff, highlighting the game's potential to enhance these principles.
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TABLE OF CONTENTS
INTRODUCTION...........................................................................................................................3
MAIN BODY..................................................................................................................................3
TASK 1............................................................................................................................................3
Game for students that develops strategies for avoiding plagiarism and academic misconduct.3
TASK 2............................................................................................................................................4
Instructions for playing the game................................................................................................4
Academic integrity at university is so important.........................................................................5
Reflection on the skills used to produce the game......................................................................6
CONCLUSION................................................................................................................................7
REFERENCES................................................................................................................................1
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INTRODUCTION
Academic skills are talented and benefits academic pursuits such as report writing,
presentation, communication, social planning, test-taking and various skills. While this report
have two task from which one task will explain about game for the students that develop
strategies for avoiding plagiarism and some academic misconduct. Along with instruction about
for play the game and academic integrity at university is why being so important. Furthermore,
about the reflection on the skills that have been produce the game.
MAIN BODY
TASK 1
Game for students that develops strategies for avoiding plagiarism and academic misconduct
This could be remove while by using some of the strategies and this must be using small
paragraphs and track more sources. This could done by having more research for given topic and
applying quotes, simply forgetting where an idea from the unintentionally presenting while by
taking their own. In this intelligent will take members through most common way of creating
these games (Khan and et.al., 2021). Studio members will accept the understudy/player and have
chance to play game, continuously, at different choice focuses that understudy or other hand
player should make, alongside related outcomes. Additionally, the consequences of client
practice testing, and related enhancement to the game will be shared. Members will acquire bits
of knowledge into way to deal with scholarly honesty teaching and have chance to give input on
the game-based learning modules.
The story approach that taken on ideally go past giving data understudies will influence
understudies practices and towards scholastic respectability. To survey how players collaborate
with game, address any issues convenience, game went through client experience difficult before
creation. the game progression group was tested to keep the story connecting with could
expected while keeping errands inside game zeroed figuring out how to guarantee the game's
learning adequacy (Reza Khan and et.al., 2021). In an informative setting, when an essayist
deliberately utilizes another person's language, thoughts, other unique fabric without recognizing
its source. Copyright characterized introducing another people work, including craft by different
understudies, as one's own. Any thoughts or materials taken from more hotspot for either
composed or oral should be completely recognized, except if data is normal information. In
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scholastic composition, viewed as literary draw any thought or any language from another person
without satisfactorily crediting that source in paper (Zhang and Tang Kie Yi, 2021). It doesn't
make any difference whether source is a distributed creator, another understudy, a Web webpage
that sells scholastic papers, individual: Taking credit for any other person's work taking, and
unsatisfactory in all scholarly circumstances, regardless of whether do it intentionally or
inadvertently.
TASK 2
Instructions for playing the game
As teacher have decided for playing the game about how to avoid plagiarism. In this the
four group that have been divided and each group have three members. As teacher have also
given some of the instruction for the game:
Keep the track of sources about your consult research.
Paragraphs with own ideas and you can add more text.
Before writing organize your sources
The writer should have their own contents.
Cite your sources correctly
Check your work
Submitted
While having such type of concepts this must be important for knowing about those
effective things and make sure for having their skills and knowledge to be high develop.
According to the game instruction, many of the students are facing issues and this must be not so
important in playing game for the avoiding plagiarism. This could also create more high
experience, intern for offering more practice working and make sure for writing about some
more quiz question, instruction and feedback (Curtis and Tremayne, 2021). A player can't get to
last screen without finishing the game. The current rendition of the game requires players to
enter their names on most important screen, and these names are remember for the endorsement
the end. It is along these lines hard for replacement to finish game and print off many duplicates
for companions.
The outcomes start to reveal some nearby on what understudies know and how they feel
towards counterfeit. In view experience, curator had expected understudies were ignorant in
regions where essentially all revise respondents addressed precisely (Seadle, 2021). No
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understudies are in effect totally badly equipped when it comes to counterfeit. In any case, they
getting more regular talks disciplines for copyright infringement than accommodating tips best
way to keep away from it. The main generally speaking result is that while understudies know
basics, there a huge minority of understudies who are befuddled on many issues. This must be
important while for knowing about, what types of skills and knowledge which are lack behind
and how usually this could be improve while for having more growth and developments.
Academic integrity at university is so important
This is important because this led the students for knowing about some new ideas and
thoughts. It also provide the best chance for the assessment tasks an honest concepts. Along with
this must be important for knowing about how usually avoid some bad consequences like failing
for the assessment and make sure about the better results (Guerrero-Dib, Portales and Heredia-
Escorza, 2020). This also keep the students for knowing about how the investing more time and
efforts for in studying about various concepts. Apart from this, must be essential for knowing
those goals and objective for which the people and students come to know about how effective
concepts that could be clear.
It is also important in university for learning those way to the staff and students for which
the work that could be complete over an time. Moreover, keep their working activities more high
through which they can earn many more things and try to ensure about their capabilities for
which the students and staff that can make themselves more better with effective outcomes
(Forsha, 2021). So that, this could led with community for creating confidence and make sure for
having their high goals and objective for which university that could take issues and make their
completion in learning new. While this could be also important for knowing about how the high
standards play their role for knowing about foundation truth and respect with having some better
outcomes.
Moving forwards, having some better ideas for the staff and students for which other
people thoughts and research into working their own and acknowledge with some properly. It
might be also shows about how effective results that could come to know about their goals and
objective with having some tasks, quizzes, and presenting self (Bylieva and et.al., 2020). This
might be having more importance about those academic integrity about staff and students for
which the university that play the role and make sure for showing their analysis about how path
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for new knowledge that could be built. While for developing more new things which might be
significant and keep their objective to be clear.
Reflection on the skills used to produce the game
While producing the game I was facing much issues through it was enable for me in
playing the game. I was also happy that I will take some of the experience and many other skills
and knowledge that will help me for keeping the better future option. While I was facing
communication, decision making and team working skills. I will also make sure for having
various terms and condition about how the game that could play and make the students for
knowing about various instruction through which this must be more easier for play (Meriläinen
and et.al., 2020). I have also come to know about how the integrity university that could play the
important role for me in knowing about various ideas and thoughts. While having such things
this must be also essential for me in knowing those effective things and make sure for taking
some risk.
I was facing issues related to communication as verbal through which the action and
many more things which seems to be important are lack behind. As well as about team working
that needed to be developed and keep me for knowing about environment for research related to
given topic. Along with how to play any game and make sure for following those given
instruction through which this could build up many things and keep those effective things (Taub
and et.al., 2020). I was also thinking about that decision making skills must be developed
through which those term and condition which must be important and try to ensure about those
goals and objective. While decision making skills must be important for any work or play those
game in which some of the experience can taken for better future outcome.
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CONCLUSION
From the above report it had been concluded that, plagiarism that can bring out the
academic loss and also led with effected towards the skills and knowledge. Academic integrity
university which must be essential for new ideas and thoughts. That could also help the staff and
students for knowing about their better outcomes. While various skills and knowledge which are
being important for playing the games about avoiding plagiarism and must be significant for the
students or staff.
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REFERENCES
Books and journals
Bylieva, D. and et.al., 2020, April. Academic dishonesty prevention in e-learning university
system. In World Conference on Information Systems and Technologies (pp. 225-234).
Springer, Cham.
Curtis, G.J. and Tremayne, K., 2021. Is plagiarism really on the rise? Results from four 5-yearly
surveys. Studies in Higher Education. 46(9). pp.1816-1826.
Forsha, S., 2021. Psychological Coping Strategies: Influences on Academic
Integrity. Education. 142(1). pp.53-64.
Guerrero-Dib, J.G., Portales, L. and Heredia-Escorza, Y., 2020. Impact of academic integrity on
workplace ethical behaviour. International Journal for Educational Integrity. 16(1). pp.1-
18.
Khan, Z.R. and et.al., 2021. Initiating count down-gamification of academic
integrity. International Journal for Educational Integrity. 17(1). pp.1-15.
Meriläinen, M. and et.al., 2020. Game jams for learning and teaching: A review. International
Journal of Game-Based Learning (IJGBL). 10(2). pp.54-71.
Reza Khan, Z. and et.al., 2021. Initiating count down-gamification of academic integrity.
Seadle, M., 2021. The Measurement of Information Integrity: An Information Science
Perspective.
Taub, M. and et.al., 2020. Self-regulation and reflection during game-based learning. Handbook
of Game-Based Learning. pp.239-262.
Zhang, N. and Tang Kie Yi, A., 2021, April. The Reasons and Countermeasures of Chinese
College Students' unintentional Plagiarism. In 2021 7th International Conference on
Education and Training Technologies (pp. 153-157).
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