BMP3003 - Game Design: Understanding Academic Integrity Through Games

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Added on  2023/06/09

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Creative Assignment
AI Summary
This assignment focuses on game design, specifically the 'Cribbing Solidarity' game, and emphasizes the importance of academic integrity at the university level. It includes instructions for playing the game, highlighting skills such as programming, critical thinking, storytelling, and creativity used in its production. The game aims to provide a competitive environment while discouraging plagiarism. Academic integrity is crucial for students to foster creativity, respect, responsibility, and fairness. The game's design incorporates varying difficulty levels and a 30-minute timescale. Desklib offers a platform for students to access similar solved assignments and resources.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
At University, academic integrity is considered as
important for students as it allows them to develop new
ideas and perform their tasks in a creative manner. This
help in enhancing varied aspects which are considered as
important for improvising the community such as truth,
respect, responsibility as well as fairness in regards with
people.
Instructions for playing the game
Cribbing Atheneum provides a competitive environment to
the students as well as stop them in bringing similarity in their
work. These instructions are as follows:
Sign up for the game- At first, players are asked to submit
their personal information for entering into the game.
Determination of time-scale- A specified timescale is
determined while designing this game that is 30 minutes.
Harmonising the formats- In this game, formats are designed
in regards with difficulty levels and bifurcated in easy,
moderate and high aspects.
An explanation of why academic
integrity at University is so
important
Game Design
Skills used to produce the
game
For producing the game that is Cribbing Solidarity,
skills used by me are underneath:
Programming skills
Critical thinking skills-
Story-telling ability
Creativity skills
Name
Kalmpourtzis, G., 2019. Connecting game design with
problem posing skills in early childhood. British
journal of educational technology. 50(2). pp.846-860.
Ruggiero, D. and Green, L., 2017. Problem solving
through digital game design: A quantitative content
analysis. Computers in Human Behavior. 73. pp.28-37.
References
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