Academic Integrity Game Design: Addressing Plagiarism in Education

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Added on  2023/06/17

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This report details the design of a game called "Dicey Dice" aimed at educating students about plagiarism and academic misconduct in higher education. The game is designed for three players and a director, using dice and question cards related to academic integrity, reflection, and plagiarism. The objective is to deepen understanding of integrity values and avoid misconduct. Players earn points by correctly answering questions, with the highest scorer winning. The report concludes that game design is an effective way to promote academic integrity and reduce misconduct, highlighting the importance of such strategies in universities. Desklib is a platform where students can find more solved assignments and study resources.
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Game design
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Table of Contents
Introduction.....................................................................................................................................3
Task 1..............................................................................................................................................3
Design a game for avoiding plagiarism and academic misconduct.......................................3
Task 2..............................................................................................................................................4
Covered in Poster...................................................................................................................4
Conclusion.......................................................................................................................................4
References.......................................................................................................................................5
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Introduction
Academic misconduct is defined as the any action which may comes as the result in
creating an academic advantage for oneself or having unfair advantage. This include any type of
cheating that mainly occur in the relation to make formal academic exercise in different manner.
The major consequences for cheating, plagiarism and other forms can be related to very serious
issue within the life of a student (Di Giulio, 2021). It may comes in the result of suspension or
expulsion form the institute. In order to solve this challenge a game is designed which provide
more information to the students about plagiarism and academic misconduct. This reports cover
the brief designing of a game, its instruction, importance of academic integrity. In last the
summary on reflection on the skills gained to produce the game.
Task 1
Design a game for avoiding plagiarism and academic misconduct
Academic misconduct is the issue which is gain to provide systematic development for
making a fair practices in academic platform. It is defined as the issue which is prevailed within
the academic level of students and needed to be change through the sources. With the help of
game design process, students are able to understand the process and gain more effective
knowledge. The new game is a offline game which can be played within the universities or any
other place to spread some knowledge and decline the use of misconduct practices (Milkau,
2021).
“Dicey Dice” is the game, which is designed for the students who wants to improve their
knowledge in terms of plagiarism and academic misconduct. The main objective of this game is
to gain deep understanding of the values that would be beneficial for integrity and try to avoid
form of misconduct in schools or exams. This game can be started into three players and a leader
or director. The person who direct the game has two dice of different colour. And 12 cards on
that some questions are written which are related to academic misconduct, reflection integrity
and plagiarism. Each student comes in front and play both dices at same time. The number
appear on the dice are needed to be sum-up and choose the card. Each player give four chances
to play and provide answer of each questions. Each correct answer include 10 points and each
wrong answer have no points. Each wrong answer, help the other players to make a chance to
collect points by giving right answer. At the end of the game, winner is the one who score
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highest number of points. This game is helpful for managing and addressing some other aspects
which help the students to clarify their aspects related to academic integrity (TATE, 2021).
Task 2
Covered in Poster
Conclusion
From the above report, it has been concluded that designing a game is one of the
effective and appropriate way to analyse systematic growth in avoiding misconduct. This is very
important for the students to gain more knowledge and provide significant growth in their higher
education. It is determined that the use of academic misconduct should be decline in the
universities by adopting different strategies. The new game is helpful for the participants to gain
more information of the academic integrity and decline the negative impact of these
inappropriate actions.
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References
Books & Journals
Di Giulio, M., 2021. Preventing children’s death by heatstroke: How alternative accident
theories affect policy design and evaluation. Evaluation, 27(4), pp.417-435.
Milkau, U., 2021. Operational resilience as a new concept and extension of operational risk
management. Journal of Risk Management in Financial Institutions, 14(4), pp.408-425.
Paeßens, J. and Winther, E., 2021. Game Design in Financial Literacy: Exploring Design
Patterns for a Collaborative and Inclusive Serious Game from Different Perspectives. In
Game-based Learning Across the Disciplines (pp. 43-59). Springer, Cham.
Pasquale, F.A., 2021. Battle of the Experts: The Strange Career of Meta-Expertise.
Svirina, A. and Anand, A., 2021. Dubious or decisive? Digging deeper into the unchartered path
of academic ghostwriting. Journal of Organizational Change Management.
TATE, J., 2021. Creating a coherent score: the music of single-player fantasy Computer Role-
Playing Games (Doctoral dissertation, Durham University).
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