Game Design: A Game to Develop Strategies for Avoiding Plagiarism

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Added on  2023/06/18

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AI Summary
This project outlines the design of a game, "Plag Play," aimed at helping students develop strategies for avoiding plagiarism and academic misconduct. The game, designed for online play with levels lasting one hour each, focuses on teaching students how to identify and eliminate plagiarism from their work, develop original ideas, and properly cite sources. The importance of the game lies in its ability to enhance students' knowledge, skills, and innovation while promoting academic integrity. By progressing through different levels, players earn points and learn to manage their work effectively, fostering a culture of honesty and ethical behavior in academic pursuits. The project emphasizes the role of academic skills in fostering effective leadership and professional growth, ultimately contributing to a more reliable and credible educational experience. Desklib offers a wealth of similar resources and solved assignments to aid students in their academic journeys.
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Game Design
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Table of Contents
INTRODUCTION ..........................................................................................................................3
TASK 1 ...........................................................................................................................................3
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct..................................................................................................................................3
Game design importance ............................................................................................................4
Task 2 ..............................................................................................................................................4
Covered in ppt poster .................................................................................................................4
CONCLUSION ...............................................................................................................................4
REFERENCES................................................................................................................................6
Books and journals......................................................................................................................6
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INTRODUCTION
Academic skills are used to maintain the work effectively and to become a effective
leader or a learner for managing the task occurred at the working environment. These methods or
pprochse helps an individual in developing their confidence and gaining motivation. Also, this
helps in professional career growth opportunities while being in a graduation degree. As using
academic misconduct will results in demotivation of the students in their work (Cho, Odo, and
Nakano, 2021). As fraudulent activities should be eliminated from students views so that they
could develop their knowledgable about a particular field. As plagiarism is the another should
also be avoided by students. For that an instructor should mange some activities to reduce
plagiarism from students work. This report consist of designing of a game to reduce plagiarism
and any of the academic misconduct. There is a second task includes instruction and explanation
and reflection of skills used in the game is discussed.
TASK 1
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct
Name of a game: Plag play
Mode : online
Duration: 1 hour for each level
Plag play is the game which is helping the students in avoiding their plagiarism and any
of the fraudulent activity done by them. This helps them in removing plagiarism from their
assessment and identifying how much plag they have been used in the assessment. This game
helps in effective growth and for removing plagiarism from the students assignment and any
other activities they do (Mazilescu, Viscu, and Gangloff, 2021). This game is related to make the
strategies and making changes on a given time and making pressured of work at every level on a
time and completing this game effectively. While avoiding plagiarism, students will be able to
generate new ideas and innovation in order to complete the assignment and topic. In order to
identify the proper phrase, student should have to develop their ideas and innovation in effective
manner and write on that. For effective report, students should have to use proper online sources
and academic journals in order to complete their report. With the help of this game students will
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be able to complete their task and report effectively without any misconduct and get good marks
in return as well.
In order to complete this game, students should have to complete first level then second
and further (Ullah, Shirowzhan, and Davis, 2021). This helps the students in reducing any
misconducts and avoid plagiarism. further at each level, user get points and when there points get
increased they become winner.
Game design importance
This game will helps the students in accomplishing their task and managing their work
according to they need by avoiding plagiarism. This will help students in developing their
knowledge and skills and innovating something new in their process and in their ideas. This will
helps in gaining new opportunities and accomplishing their goals and objectives in most
effective way. In this game, students will be able to make use of updated technologies and get to
know about the process used in avoiding plagiarism. All this will helps students in feeling more
enjoyable because this involves gaining stars at the time of passing any of the stages (Yu, Zhao,
and Fu, 2021). So that is why academic integrity will helps the students an a teachers and
universities in building their image in front of others and further they could be able to enhance
their knowledge an skills at a same time.
Task 2
Covered in ppt poster
CONCLUSION
From the above can be conclude that by designing a game related to the plagiarism helps
in reducing and eliminating the plagiarism and any of the academic misconducts. This helps the
students in developing more and gaining more knowledge and skills to complete their
assignment on time. Academic skills helps the students in making significant changes in their life
and develops more such as by this communication skills get enhanced and they could learn more
concepts about a particular topic. This also develops more creativity in the students and they get
more knowledge of higher educational skills. Further this game avoid any of the cheating and
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misconducts among students and they provide their assignment in effective manner. All this is
helpful for the student in managing all the activities and making relationship wit other students
effectively. This will also helps in getting more reliable degree without any misconduct.
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REFERENCES
Books and journals
Cho, K., Odo, H., Okamoto, K., Yasuda, H.Y., Nakashima, H., Takeyama, M. and Nakano, T.,
2021. Improving the Tensile Properties of Additively Manufactured β-Containing TiAl
Alloys via Microstructure Control Focusing on Cellular Precipitation Reaction.
Crystals, 11(7), p.809.
Liu, Z., Wang, H., Yu, T., Jiao, Y., Zhang, Y., Liu, D., Xu, Y., Guan, Q. and Lu, M., 2021. A
Review on the Mechanism of Tuina Promoting the Recovery of Peripheral Nerve Injury.
Evidence-Based Complementary and Alternative Medicine, 2021.
Mazilescu, C.A., Auzoult-Chagnault, L., Viscu, L.I. and Gangloff, B., 2021. Student Perception
of the Social Value of Responsible Management. Societies, 11(1), p.16.
Thakur, R.K. and Tiwari, R.K., SECURITY ON IOT: A REVIEW.
Ullah, F., Sepasgozar, S.M., Shirowzhan, S. and Davis, S., 2021. Modelling users’ perception of
the online real estate platforms in a digitally disruptive environment: An integrated
KANO-SISQual approach. Telematics and Informatics, 63, p.101660.
Yu, H., Zhao, Y., Pan, X., Liu, C. and Fu, R., 2021. Upregulated Expression of Profilin1 on
Dendritic Cells in Patients With Severe Aplastic Anemia. Frontiers in Immunology, 12,
p.2112.
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