Game Design for Promoting Academic Integrity & Preventing Misconduct
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Practical Assignment
AI Summary
This assignment details the design and development of a game aimed at promoting academic integrity and preventing academic misconduct among students in higher education. The game involves teams competing in rounds, answering questions related to academic integrity and misconduct based on the color of balls they select. The importance of academic integrity is highlighted, focusing on fostering a fundamental approach to learning, preventing misconduct, and clarifying ethical academic practices. The assignment also reflects on the research, creativity, and determination skills used in developing the game. The ultimate goal is to create a productive learning environment by minimizing plagiarism and unethical practices. Desklib offers a variety of resources for students, including similar solved assignments and past papers to aid in their studies.

Game Design
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Table of Contents
Table of Contents
INTRODUCTION 3
TASK 1 3
Plagiarism and academic misconduct 3
Game design 3
TASK 2 4
Instructions for playing the game 4
Importance of academic integrity 5
Skills used in development of game 5
CONCLUSION 6
REFERENCES 8
Table of Contents
INTRODUCTION 3
TASK 1 3
Plagiarism and academic misconduct 3
Game design 3
TASK 2 4
Instructions for playing the game 4
Importance of academic integrity 5
Skills used in development of game 5
CONCLUSION 6
REFERENCES 8

INTRODUCTION
Academic skills are meant by abilities and skills of individual students that facilitates in
succeeding in academic learning phase.
For instance, these skills promotes efficient learning procedure of student in order to ensure
personal growth and development by acquiring knowledge and information.
Presence of these skills and abilities facilitates learning process in an efficient manner.
Academic skills are meant by abilities and skills of individual students that facilitates in
succeeding in academic learning phase.
For instance, these skills promotes efficient learning procedure of student in order to ensure
personal growth and development by acquiring knowledge and information.
Presence of these skills and abilities facilitates learning process in an efficient manner.
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Plagiarism and academic misconduct
Plagiarism is meant by unethical practice of copying someone else's work or creative idea as one's
own work or creative idea.
Academic misconduct is meant by any unfair or unethical practice initiated or attempted by
students in order to gain unfair academic advantage.
Plagiarism is meant by unethical practice of copying someone else's work or creative idea as one's
own work or creative idea.
Academic misconduct is meant by any unfair or unethical practice initiated or attempted by
students in order to gain unfair academic advantage.
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Game design
The designing and development of game is taken into consideration in order to
minimise false practice of plagiarism being attempted by students in the learning
environment.
For instance, the major aim behind design and development of this game is promoting
academic integrity in the students present in the particular institution.
This game will include segmentation of individuals in teams comprised of particular
number of students in each team.
these teams will be provided with 12 balls consist of 4 colours as Red, Blue, Green, and
Yellow.
The designing and development of game is taken into consideration in order to
minimise false practice of plagiarism being attempted by students in the learning
environment.
For instance, the major aim behind design and development of this game is promoting
academic integrity in the students present in the particular institution.
This game will include segmentation of individuals in teams comprised of particular
number of students in each team.
these teams will be provided with 12 balls consist of 4 colours as Red, Blue, Green, and
Yellow.

Instructions for playing the game
These activities will include one individual from each team competing together at once in order to
carry out these activities in various rounds.
Furthermore, every individual from each team will be asked to pick up a ball of any colour which
will be associated with questions related to academic misconduct as well as academic integrity.
Every right answer contributed by these participants will be provided with 10 points to the team
which will sum up in the end of all the rounds towards determination of winning and losing team.
These activities will include one individual from each team competing together at once in order to
carry out these activities in various rounds.
Furthermore, every individual from each team will be asked to pick up a ball of any colour which
will be associated with questions related to academic misconduct as well as academic integrity.
Every right answer contributed by these participants will be provided with 10 points to the team
which will sum up in the end of all the rounds towards determination of winning and losing team.
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Example of questions
(1) Which of the following practice of student will be considered as academic misconduct?
Students using information and knowledge from original source with appropriate recognition
Using information and knowledge from a primary source without allowing recognition and
reference to original source of information.
(1) Which of the following practice of student will be considered as academic misconduct?
Students using information and knowledge from original source with appropriate recognition
Using information and knowledge from a primary source without allowing recognition and
reference to original source of information.
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Importance of academic integrity
Importance of academic integrity lies in various factors and aspects which are as follows:
Facilitating a fundamental approach to learning process
Prevention of academic misconduct
Clarity in ethical and unethical academic practices
Importance of academic integrity lies in various factors and aspects which are as follows:
Facilitating a fundamental approach to learning process
Prevention of academic misconduct
Clarity in ethical and unethical academic practices

Skills used in development of game
Research skills: These skills facilitated me in acquiring knowledge and information of defined
concepts and elements associated with these concepts.
Creativity: Creativity has played the most crucial role in design and development of this particular
game.
Determined approach: This skill is meant by being determined at achievement of some desired
goals or objectives.
Research skills: These skills facilitated me in acquiring knowledge and information of defined
concepts and elements associated with these concepts.
Creativity: Creativity has played the most crucial role in design and development of this particular
game.
Determined approach: This skill is meant by being determined at achievement of some desired
goals or objectives.
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CONCLUSION
From the above assessment report it could be concluded that academic integrity plays a
crucial role in learning process of a student. In addition to that, it also creates a necessity of
preventing academic misconduct in order to promote productive learning environment.
Furthermore, it involves a game that will contribute in eliminating false and unethical
practices attempted by students in learning environment. It also includes a reflection over
skills that were required in order to design and develop this game.
From the above assessment report it could be concluded that academic integrity plays a
crucial role in learning process of a student. In addition to that, it also creates a necessity of
preventing academic misconduct in order to promote productive learning environment.
Furthermore, it involves a game that will contribute in eliminating false and unethical
practices attempted by students in learning environment. It also includes a reflection over
skills that were required in order to design and develop this game.
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REFERENCES
Books and Journals
Bretag, T., 2018. Academic integrity. In Oxford Research Encyclopedia of Business and Management.
Brown, V., 2018. Evaluating technology to prevent academic integrity violations in online
environments. Online Journal of Distance Learning Administration, 21(1).
Burgason, K.A., Sefiha, O. and Briggs, L., 2019. Cheating is in the eye of the beholder: An evolving
understanding of academic misconduct. Innovative Higher Education, 44(3), pp.203-218.
Manoharan, S. and Ye, X., 2020, November. On Upholding Academic Integrity in Online Examinations.
In 2020 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) (pp. 33-37). IEEE.
Montoneri, B., 2019. Plagiarism and Ethical Issues: A Literature Review on Academic
Misconduct. Handbook of Research on Ethics, Entrepreneurship, and Governance in Higher Education,
pp.1-25.
Parnther, C., 2020. Academic misconduct in higher education: A comprehensive review. Journal of Higher
Education Policy And Leadership Studies, 1(1), pp.25-45.
White, A., 2020. Interactive approaches to learning about academic integrity: the role of fun and games. In A
Research Agenda for Academic Integrity. Edward Elgar Publishing.
Books and Journals
Bretag, T., 2018. Academic integrity. In Oxford Research Encyclopedia of Business and Management.
Brown, V., 2018. Evaluating technology to prevent academic integrity violations in online
environments. Online Journal of Distance Learning Administration, 21(1).
Burgason, K.A., Sefiha, O. and Briggs, L., 2019. Cheating is in the eye of the beholder: An evolving
understanding of academic misconduct. Innovative Higher Education, 44(3), pp.203-218.
Manoharan, S. and Ye, X., 2020, November. On Upholding Academic Integrity in Online Examinations.
In 2020 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) (pp. 33-37). IEEE.
Montoneri, B., 2019. Plagiarism and Ethical Issues: A Literature Review on Academic
Misconduct. Handbook of Research on Ethics, Entrepreneurship, and Governance in Higher Education,
pp.1-25.
Parnther, C., 2020. Academic misconduct in higher education: A comprehensive review. Journal of Higher
Education Policy And Leadership Studies, 1(1), pp.25-45.
White, A., 2020. Interactive approaches to learning about academic integrity: the role of fun and games. In A
Research Agenda for Academic Integrity. Edward Elgar Publishing.
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