Using Game Design to Promote Academic Integrity & Honesty

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Added on  2023/06/18

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This report discusses the use of game design as a strategy to promote academic integrity and prevent plagiarism among university students. It highlights the increasing prevalence of academic dishonesty and the importance of fostering honesty in academic work. The core of the report focuses on a board game designed to educate students about academic misconduct and encourage collaboration with integrity. The game, structured in a snake and ladder style, challenges students to answer questions related to academic integrity, with correct answers leading to advancement and incorrect answers resulting in setbacks. The teacher acts as a facilitator, guiding students through the game and reinforcing the importance of critical thinking, teamwork, and ethical conduct. The ultimate goal is to instill a sense of integrity in students' academic practices, reducing plagiarism and promoting original thought. The report concludes by emphasizing the necessity of academic integrity for students' success and the role of universities in establishing clear guidelines and consequences for academic misconduct.
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Game Design
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Table of Contents
INTRODUCTION...........................................................................................................................3
MAIN BODY ..................................................................................................................................3
(TASK 1).........................................................................................................................................3
Several strategies which are developed with the help of a game to avoid plagiarism and
academic dishonesty....................................................................................................................3
Task 2 Covered in PPT Poster.........................................................................................................4
CONCLUSION................................................................................................................................4
REFERENCES................................................................................................................................5
Books and Journal........................................................................................................................5
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INTRODUCTION
Academic integrity refers to take into consideration those values of being honest in the academic
work an individual is liable to do at their University and take the responsibility to learn
something from the course of University (Alqahtani, and Kavakli-Thorne, 2020). In the recent
times it has been observed that there are many students who are involved in cheating which
increases the cases of plagiarism in the academic writing. The process of presenting work or
ideas of someone else original work without their consent. It is a great offence for which
university have a power to suspend or expel any student for the misconduct of academic
integrity. This presentation is going to contain a game which has been designed for students in
order to develop several strategies so that the resume and academic misconduct can be avoided.
Further, this report contains instructions for the game and importance of academic integrity as
well as several skills which are required to produce this kind of game.
MAIN BODY
(TASK 1)
Several strategies which are developed with the help of a game to avoid plagiarism and academic
dishonesty.
A game has been designed in a form of board game in in a business game style where each
student is required to answer and question contain in the box they reach after roll of dice
(Canady, and Nagelhout, 2020). In this game students are working in a team with the challenge
to reach at the end of the board after answering several questions and complete the task provided
in the game. The game is prepared with the concept of a snake and letter style where one wrong
question when make the student go below the numbers of board whereas right question will
provide them a letter to go upward towards the end of the board. The game is design with an
intention to make the students understand the concept of integrity and help them to understand
the meaning of academic integrity organism and academic misconduct. The questions provided
in the game related to the academic misconduct and collaboration so that the knowledge of
students related to academic integrity can be judged with the help of those questions (Tahir, and
Wang, 2020). The teacher's plays a role of facilitator in this game where as students are the
players of the game. The main strategy and motive of creating this game is to improve the
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knowledge of students to act with integrity and make it a habit to use integrity in their practices.
And other motive of this game is to help the students in becoming a person who is able to think
critically to answer those questions provided in the board game. Apart from this this game also
helps the students to learn how to work in a team and respond to the provided task with integrity
(DeMattia, 2020). Concept of a game is a strategy used by teachers to make students aware about
the misconduct in academic writing and make them honest towards their academic works
(Talonpoika, 2020).
Task 2 Covered in PPT Poster
CONCLUSION
The above discussion helps to conclude that academic integrity is very important for any
University student to create new ideas and achieve success in their career goals. It is essential for
university to adopt academic integrity and decide at of punishment for the plagiarism and
academic misconduct so that students cannot be involved in such kind of cheating in during their
academic courses. It has been said that a game helps to attract students towards several topics
and that is the reason a game is developed to create strategies regarding the reduction of
academic misconduct and plagiarism in the university.
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REFERENCES
Books and Journal
Alqahtani, H. and Kavakli-Thorne, M., 2020. Design and evaluation of an augmented reality
game for cybersecurity awareness (CybAR). Information, 11(2), p.121.
Canady, F. and Nagelhout, E., 2020. Game Design as Literacy-First Activity: Digital Tools
With/In Literacy Instruction. In Handbook of Research on Integrating Digital
Technology With Literacy Pedagogies (pp. 371-393). IGI Global.
DeMattia, G., 2020. More Than Just Video Games: Analyzing Japanese Game Design 1985-
1995.
Tahir, R. and Wang, A.I., 2020. Codifying game-based learning: Development and application of
leaguÊ framework for learning games. Academic Conferences and Publishing
International.
Talonpoika, V., 2020. Effects of Locomotion Methods on Game Design in Virtual Reality.
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