Game Design Project: Strategies for Avoiding Plagiarism in Academics

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Added on  2023/06/18

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This report presents a game design concept, "Check Mate," aimed at educating students about plagiarism and academic misconduct through interactive gameplay. The game employs various levels and challenges that require players to identify and rectify instances of potential plagiarism, promoting the understanding and application of proper citation and academic integrity practices. Success in the game involves earning points by correctly identifying and avoiding plagiarism, encouraging players to develop strategies for original thought and proper source attribution. The report concludes that such game-based learning can effectively enhance students' awareness of academic integrity and equip them with the skills to avoid plagiarism in their academic work. Desklib provides a platform to access this and many other solved assignments for students.
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Game Design
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Table of Contents
Introduction......................................................................................................................................3
Task 1...............................................................................................................................................3
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct..............................................................................................................................3
Task 2...............................................................................................................................................4
Conclusion.......................................................................................................................................4
References........................................................................................................................................6
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Introduction
Academic skills are helpful for managing and working effectively to become more
efficient learner and make sure for managing techniques. These techniques provide a level of
motivation and make confidence for the major changes and work to make graduation degree and
related to effective skills and ability for highly transferable success in the professional career
opportunities. The use of academic misconduct and fraudulent activities can be work as major
demotivated activities in the major role of the company (Çelik and Lancaster, 2021). The use of
academic misconduct can be related to failure activities in life and student's growth to analyse
major changes. All of these are related to work and make significant changes in order to create
demand. It can be related to work and make suitable changes for addressing plagiarism. In first
task, Different strategies for avoiding plagiarism and academic misconduct. In second task,
instruction, explanation and reflection on the skills are used to produce game effectively.
Task 1
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct
Name of the game: Check Mate
Mode: Online
Duration: 1 hour for one level max.
Check mate is the game, which help the individual to avoid plagiarism by using effective
techniques and make changes to detect and remove plagiarism. This game involves various
stages which are related to effective growth and adopted right strategies to remove plagiarism
and make different learning levels. This game is related to effective strategies and make changes
on time and pressured to work each level on time and complete game effectively. In order to
avoid, plagiarism students should be able to learn different stages and make suitable changes and
make necessary level to express their own ideas and thoughts for ensuring the game structure. In
order to identifying the phrase, there are different changes to analyse effective growth and make
permission for using portion and make available text in the universities, different online sources
and major gaming areas (Chavan and Prabhu, 2021). With the help of this game, the students are
able to work and make stations to work and manage activities and analyse the sources in an
effective manner.
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In order to winning the game, it is important for the students, to play game effectively
and make suitable changes and make growth to work and win the game in order to complete the
level first and goes on second level. Every winning stage provide some earning points and that
will be helpful in working next stage of the game. As more as a gamer, collect stars, the
probabilities to win the game.
Importance for game design: This should be helpful for the students to manage the
game and work to accomplish the changes and manage the relevant changes in a game file. All
could be helpful for addressing effective growth and overcome the challenges related to
plagiarism. In order to accomplish the game, one of the major individual should work as in more
creative way and organize with good deal and generate new ideas for the slow growth and learn
new things in an effective way. This is very important for the students to learn and make
effective importance to manage suitable growth and accomplish the new concern for the growth
of entertainment but at the same time, there are some major changes and growth to complete
need and accomplish the task and major activities to enhance the growth and complete their basic
adoptive need in the major task. With the help of game design there are some major changes and
adoptive technologies worth of the gaming values are increased and at the same time the
knowledge of students is enhance (Curtis and et.al., 2021). All is related to work and make
enjoyment for the process in lose track and facilitate the pressure and make effective growth in
an adoptive nature of the student. The use of game makes more effective changes in student’s
life and learn different concepts about student integrity and academic misconduct.
Task 2
Covered under PPT Poster.
Conclusion
As per the report, it is concluded that game design and make helpful strategies and work
to analyse effective growth for producing changes and make effective growth. All of these are
related to work and make significant changes to work and collect the time and skills to made up
the communication channel and work as per the core skills. All can be helpful for heading
academic skills and make creativity to managing concept and learn effective concept to analyse
different concepts. This report help the gamer to learn different higher educational skills and
knowledge and enhance the growth to overcome the period to less use of plagiarism and manage
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the sources to play the game and work on the academic misconduct and integrity which is
important for the future life of student. All of these are helpful for make sure to manage activities
and work to analyse the growth in an appropriate manner.
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References
Books and Journals
Çelik, Ö. and Lancaster, T., 2021. Violations of and threats to academic integrity in online
English language teaching. The Literacy Trek, 7(1), pp.34-54.
Chavan, A.L. and Prabhu, G., 2021. A User Experience Design Toolkit for Citizen Designers.
In Digital Literacy and Socio-Cultural Acceptance of ICT in Developing Countries (pp.
11-29). Springer, Cham.
Curtis, G.J., Slade, C., Bretag, T. and McNeill, M., 2021. Developing and evaluating nationwide
expert-delivered academic integrity workshops for the higher education sector in
Australia. Higher Education Research & Development, pp.1-16.
Davis, M.J., Raines, J.A., Benson, C.L., McDonald, C.H. and Altizer, R.A., 2021. Toward a
framework for developing virtual reality skills training in human services. Journal of
Technology in Human Services, pp.1-19.
Eaton, S.E., Figueroa, B.M., Butterworth, C., Feledichuk, D., Leslie, K., Lothian, J., Murray, J.,
Soodeen, C. and Wheatley, B., 2021. Reflections on the first year of integrity hour: An
online community of practice for academic integrity. Canadian Perspectives on
Academic Integrity, 4(1), pp.4-13.
Psaltoglou, A. and Vakali, A., 2021. An exploratory approach for urban data visualization and
spatial analysis with a game engine. Multimedia Tools and Applications, 80(10),
pp.15849-15873.
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