Game Design for Academic Integrity: Preventing Plagiarism & Misconduct

Verified

Added on  2023/06/18

|8
|1141
|197
Report
AI Summary
This report discusses the design of a game aimed at preventing plagiarism and academic misconduct among students. It highlights the importance of academic integrity and how games can be used to promote ethical behavior. The game, titled 'Swiping Plagiarism,' is structured around cards with questions related to plagiarism, academic misconduct, and academic integrity, with points awarded for correct answers. The design and model of the game are detailed, emphasizing its potential to raise awareness and improve students' understanding of academic ethics. The report concludes that such games can effectively reduce plagiarism and encourage responsible academic conduct, benefiting students' careers and overall development. Desklib offers a range of resources, including past papers and solved assignments, to support students in their academic endeavors.
Document Page
Game Design
tabler-icon-diamond-filled.svg

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
Table of Contents
INTRODUCTION ..........................................................................................................................3
TASK 1............................................................................................................................................3
Game design to avoid plagiarism and academic misconduct......................................................3
TASK 2............................................................................................................................................4
Why academic integrity is important at university.....................................................................5
CONCLUSION ...............................................................................................................................6
REFERENCES................................................................................................................................8
Document Page
INTRODUCTION
Plagiarism is termed as an action of utilising the values and thoughts of other writer without
taking permission and cooperation of that writer's work. In context to this, it will termed as a
suitable exercise of using somebody's thought of perspective and passing them to another. It
involves in the section of academic misconduct that will have a wrong impact on students. For
ignoring such sort of plagiarism and academic misconduct from practical section of individuals,
a game is created that will helps in ignoring and decreasing the plagiarism from the
categorization of students (Klein, and et.al., 2021). As on the other side, academic misconduct is
an activity that will supports in creating partial academic advantages for themselves and
academic disadvantage for somebody's else. In relation to this, individuals will need to increase
their set of skills and knowledge about immoral exercises as with its have negative impact on
their learning sections of their career. As a game is design in the following report for creating the
global section of skills in terms of academic integrity and will also decrease the plagiarism.
Hence, it will lead to the major term of outlines and the significance of academic integrity that
will be advantageous to create the game.
TASK 1
Game design to avoid plagiarism and academic misconduct
Plagiarism is consider as one of the basic sort of problem in academics and is presently
termed as the barrier in considering or learning new things. As rather learning new things
students are directly choosing to use shortcut in their life. It will directly lead to modification in
integrity in working pattern in individuals that will prevent the skills and learning section of
individuals (Chan, and et.al., 2021). As with it, it has been identified that individuals are
learning by the games as it will tends to prevent their academic integrity in Universities by the
suitable design of games that include a suitable plan of actions for ignoring plagiarism and
misconduct.
Swiping plagiarism -
It is a sort of online games that are might designed for individuals by which they will
gain insight in terms of academic integrity and will also help them to ignore plagiarism and will
also maintain their dealing of academic misconduct. As with it, decreasing plagiarism is
Document Page
advantageous as it will lead to demonstrate the manner that to acknowledged values and loyalty
of individuals towards their work. Hence, it is also supports individuals in avoiding immoral
exercises in result it will help in increasing academic benefits to individuals as effectively.
Model and structure of decreasing plagiarism
Working and structure -
The suitable structure is widely based on the cards and it is classified into three sections
in which individuals need to swipe up the cards in respect to see questions that will require to
answer (Pill, 2021). Each and every answer will include sort of points such as 10, 50, 100 and
etc.,. The answer will respond by individuals to give them sort of the points for winning game.
The structure of game is created with a mission to learn and consider something creative by
giving suitable feedback to enhance the global manner of presentation. All cards is related with
few sort of points that is classified in a section such as -
Avoid plagiarism
Neglecting academic misconduct
Significance of academic integrity
Design and Model of game -
The name of the game is swiping plagiarism as it will cut out the matter and words that are
simulated by individuals and it will also help them in terms to ignore plagiarism (Martins, and
Notargiacomo, 2021). All cards will offers few sort of points on the basis of suitable corrections
that are created by individuals in their answer. In relation to this, adequate image of swiping
plagiarism game that are as follows -
TASK 2
(Covered in ppt)
CONCLUSION
From the above mentioned report it has been concluded that, game design is related with
ignoring and decreasing of plagiarism and also to decrease the academic integrity. In context to
this, individuals are ranging the several set of manner for getting the work completed with no
tabler-icon-diamond-filled.svg

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
skills and efforts. As in the current set of period, it is now maintaining quite source of
importance for the universities to spread awareness and suitable set of knowledge in terms of
academic integrity by which their sections of risk will increase to immoral exercises that are
decreasing. Hence, it is evaluated that the swiping plagiarism game is termed as one of an
efficient manner by which awareness and skills of academic integrity will spread. It will help in
ignoring and also decreasing plagiarism from one to other section. Hence, it is essential for
individuals to concentrates on presenting actions and tasks in an immoral way in respect to
ignore any academic misconduct and presenting immoral exercises as it will get affected further
directly on the career and as well as advancement and betterment as effectively and efficiently.
Document Page
REFERENCES
Books and Journals
Klein, P., and et.al., 2021. Coordinating vector field equations and diagrams with a serious game
in introductory physics. European Journal of Physics, 42(4), p.045801.
Chan, T., and et.al., 2021. Merlynne: Motivating Peer-to-Peer Cognitive Behavioral Therapy
with a Serious Game.
Pill, S., 2021. RECONCILING APPROACHES. Game Sense for Teaching and Coaching:
International Perspectives.
Martins, R. and Notargiacomo, P., 2021. Evaluation of leap motion controller effectiveness on
2D game environments using usability heuristics. Multimedia Tools and
Applications, 80(4), pp.5539-5557.
Cantini, A., Carlo, F.D. and Tucci, M., 2021. Serious game for lean layout planning: a proposal
for involving company staff within the design process. International Journal of Product
Development. 25(1). pp.62-84.
Brusi, P., 2021. Making a game character move: Animation and motion capture for video games.
Harviainen, J.T. and Stenros, J., 2021. An Outline of Game Definitions and Play
Theories. Organizational Gamification: Theories and Practices of Ludified Work in Late
Modernity.
Document Page
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
chevron_up_icon
1 out of 8
circle_padding
hide_on_mobile
zoom_out_icon
logo.png

Your All-in-One AI-Powered Toolkit for Academic Success.

Available 24*7 on WhatsApp / Email

[object Object]