Developing Strategies: A Game Design for Avoiding Plagiarism
VerifiedAdded on  2023/06/17
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AI Summary
This report outlines the design of a game, specifically a Ludo adaptation, aimed at educating students about academic integrity, plagiarism, and academic misconduct. The game incorporates elements where students learn about these concepts based on the roll of a dice, with each number corresponding to information about academic integrity, misconduct, or plagiarism. The design process involves concept selection, resource gathering, game construction with specific rules and informative content, testing, and finally, implementation for student learning. The report concludes that such games can effectively enhance students' knowledge and skills related to avoiding academic dishonesty, while also developing skills such as communication, decision-making, and creativity. Task 2 is covered in the poster.
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