University Game Design: 'Fun and Skills' for Academic Integrity

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Added on  2023/06/09

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Creative Assignment
AI Summary
This assignment details the design of a game called 'Fun and Skills' aimed at teaching university students about academic integrity. The game is designed for online play with a duration of 1.5 hours, involving registration, answering questions related to academic integrity, and a gameplay mechanic centered around placing stones and minimizing plagiarism. The game emphasizes core values like honesty, trust, fairness, respect, and responsibility, aligning with the university's standards for learning, teaching, and research. References highlight the importance of academic integrity in promoting skill development, employability, and maintaining high standards within the academic community. Desklib provides past papers and solved assignments for students looking for study resources.
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Instructions for playing the game
Further Academic Skills
Academic integrity is defined as the core values such as
honesty, trust, fairness, respect and responsibility. These are
the values which need to be followed by each individual in
order to performs and conduct the different task and
activities within the University. This is defined as the
learning, teaching and research at the University which
provides freedom to the staff members and students in order
to acquire knowledge, new ideas and creative work. It is
very important for the University to maintain high standards
for evaluating the various aspect in order to create a
goodwill within the other University
An explanation of why academic
integrity at University is so
important
Game Design Skills used to produce the game
Writing skills:
Creativity Skills-
Research skills-
Name
Sotiriadou, P., Logan, D., Daly, A. and Guest,
R., 2020. The role of authentic assessment to
preserve academic integrity and promote skill
development and employability. Studies in
Higher Education, 45(11), pp.2132-2148.
Solmon, M.A., 2018. Promoting academic
integrity in the context of 21st century
technology. Kinesiology Review, 7(4), pp.314-
320.
Karanauskienė, D., Česnaitienė, V.J., Miežienė,
B. and Emeljanovas, A., 2020. Differences in
understanding academic integrity: A Lithuanian
case. In Corruption in Higher Education (pp.
25-29). Brill.
References
Add A Picture of the game here
Name of the game: Fun and skills
Mode of play this game: Online
Duration: 1.30 hours max.
In order to participate and start with the game the first step for the student
is to register themselves and there account will be created on the portal and
the website of the University. there are few questions which need to be
answered.
After answering all questions, as there five questions are provided to
students from them and four correct answers are necessary for clear the
round.
Seven people can play the game at a time.
After clearing the first round, students enter in game in which all layers
place their stones in corners.
All players recognise stones in the corner of board and there is require to
have two stones for winning the game.
After the process of placing stones, other players can not allow to continue
the game because one player won the game already so the game is being
completed at this stage.
As the respective game is related to plagiarism, so the players who have
less amount od plagiarism can win easily.
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