BMP3003 Game Design: Academic Integrity, Skills, and Knowledge

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Added on  2023/06/14

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Creative Assignment
AI Summary
This document outlines a game design project centered on promoting academic integrity and enhancing student skills. The game, designed for multiple players in teams, uses multiple-choice and rapid-fire questions related to academic conduct across various subjects. It aims to increase student knowledge and self-confidence through a digital platform, allowing remote participation. The game incorporates different levels and rounds, requiring teams to use their ideas effectively. Skills used in the game's production include IT skills, communication skills, and effective writing skills. The document references works on game-based learning and market design to support the project's educational and interactive aspects. Desklib provides access to similar solved assignments and study resources for students.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Use of IT skills
Communication skills
Effective writing skills
The game is prepared on the basis of multiple players with
different teams. In single group more than three and six
participants are required
Different levels are prepared in this game and in each level
three rounds are made by the organizer (Andini and
Yunianta, 2018). Due to this it is mandatory for all teams to
give best performance and use their own ideas effectively
for qualifying each round.
In each round multiple choice and rapid fire questions and
answers are designed by management. All these questions
are related with various subjects due to issue of academic
misconduct.
The game is played through the use of digital platforms
which helped the participants to play the game from their
own locations with having strong internet connectivity. But
the main objective of this game is to increasing the
knowledge of the student for their career growth.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
Use of skilled student and teacher
Enhancing self-confidence
Keeping fairness educational institutes
Name:
Roth, A. E. and Wilson, R. B., 2019. How market
design emerged from game theory: A mutual
interview. Journal of Economic
Perspectives, 33(3) pp.118-43.
Schrier, K., 2018. Guiding questions for game-
based learning. Second Handbook of Information
Technology in Primary and Secondary Education
pp.1-20.
References
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