Game-Based Learning: Strategies for Avoiding Plagiarism

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Added on  2023/06/17

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This report outlines the design of a game, specifically a modified version of Jenga called the 'Jenga number game,' intended to educate students about academic integrity and strategies for avoiding plagiarism and academic misconduct. The game involves teams of students answering questions related to plagiarism based on numbered blocks they select, with points awarded for correct answers. The goal is to enhance students' understanding of academic ethics and promote honest practices in their academic work, ultimately contributing to their success and positive reputation. The report concludes that such game-based learning can effectively raise awareness and foster a culture of academic integrity among students.
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Game Design
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Table of Contents
Introduction......................................................................................................................................1
Task 1 .............................................................................................................................................1
Design a game for students for avoiding plagiarism and academic misconduct....................1
Task 2...............................................................................................................................................2
(Covered in poster).................................................................................................................2
Conclusion.......................................................................................................................................2
References ......................................................................................................................................3
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Introduction
Academic integrity is an fundamental of learning which allows the students and staff members to
build new and creative ideas, knowledge as well as acknowledging the work of others. It is also
the process of following utmost honesty and loyalty, avoiding any kind of plagiarism and
dishonesty in any kind of work done (Dalbyand Noyes, 2020). The academic integrity allows the
students to have positive image in their professional career and achieve desired career goals and
objectives. This report includes two task. The first task covers the designing of a game for the
students that leads to creating strategies for avoiding plagiarism and academic misconduct. The
second task of the report covers the instruction for game along with the why academic integrity
is important and skills used to produced the game is also highlighted.
Task 1
Design a game for students for avoiding plagiarism and academic misconduct
Academic misconduct is process or action which involves gaining or attempt to gain any
kind of unfair academic advantages to the students. Use of any kind of unfair and dishonest
practices can create negative image of the students. It is any kind of cheating done by the
students in context to a formal academic exercise (Wayment and Cavolo, 2019). Various
examples of plagiarism, collusion, cheating, falsification and so on. Use of any kind of academic
misconduct can lead to serious punishment for the students, so it becomes essentials to create
awareness regarding academic misconduct among students. In order to do so a game is designed
for the students that develop strategies for avoiding plagiarism and academic misconduct. The
game called Jenga number game is created for the students in order to provide them the
knowledge of plagiarism and academic misconduct. The Jenga game is a number block which
will help students to get faster knowledge of academic misconduct and plagiarism.
Name of the game: Jenga number game
Mode: Online
Jenga number game is developed in order to offer understanding of plagiarism and
academic misconduct to the students. This game will be played in a team by the students to make
it more fun and interesting. Jenga will include total 54 blocks (odd and even), numbered
systematically. Teacher will divide the whole class into equal number of teams. Each team will
get chance to come and remove one block. There will be two set of questions prepared that is
1
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even set and odd set. If the number on the block is of even then they have to take out one chit
from the even set and answer the question accordingly. Correct answer will get 10 points. The
maximum number will be 100. The team that gets 100 points will be declared as winner. This
game will help students in enhancing their knowledge regarding plagiarism and academic
misconduct (Dede Yildirimand Roopnarine, 2019).
Task 2
(Covered in poster)
Conclusion
From the above report, it has been concluded that following proper ethics and honesty
while doing any kind of academic work allows the students to be successful in their academic
career and leading them to achieve desired career goals and objectives. This report helps in
analysing that the designing a game will help students to get knowledge regarding academic
integrity and knowledge regarding academic integrity and plagiarism. This report also help in
analysing proper information regarding the academic integrity will help students to perform
better in their academic career and create positive image as well.
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References
Books and Journals
Dalby, D. and Noyes, A., 2020. The waxing and waning of functional skills mathematics.
Journal of Vocational Education & Training, pp.1-20.
Wayment, H.A. and Cavolo, K., 2019. Quiet ego, self-regulatory skills, and perceived stress in
college students. Journal of American College Health, 67(2), pp.92-96.
Dede Yildirim, E. and Roopnarine, J.L., 2019. Maternal and Paternal Cognitive Engagement and
Children’s Literacy Skills in 25 African Countries. Journal of Black Psychology, 45(8),
pp.603-638.
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