BMP3003 - Game Design Practical Task: Fostering Academic Skills

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Added on  2023/06/15

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Practical Assignment
AI Summary
This practical assignment details a game designed to enhance academic skills and promote academic integrity among university students. The game involves teams competing in two stages: answering course-related questions and writing articles on assigned topics. The game is played on a university portal to easily detect plagiarism and academic misconduct. Success in the game is determined by the accuracy of answers, time taken, and the originality of the submitted articles. The goals of the game are to develop confidence, leadership qualities, and ethical behavior among students, fostering a positive and trustworthy academic environment. The winners are rewarded with vouchers and gifts for their productivity and adherence to academic integrity principles. This assignment also references various studies on scholarly misconduct, paraphrasing, and academic integrity education.
Document Page
Instructions for playing the game
BMP3003 Further Academic Skills
Develop confident:- if an individual perform the given task with utmost honesty
and fairness then this not only boost up the confidence of a person but also make
him a positive person. They always remain motivated and do do the mistakes.
They completed the assigned task with full productivity(Orr, 2018).
Develop leadership quality:- With the development of academic skill in an
individual this not only make him a successful person in his life but also make
him more responsible. Student with academic integrity is more trusted by the
teacher and get the chance to become the leader of the class as well as the
students.
Good person:-if the given task is completed by an individual full honesty and
values then this make him a good person. The main of the schools and the
universities is not only to make an individual a good person but also make them
calm and trustworthy person so that they cannot be easily influence by
others(Shang, 2019).
In this game 5 groups has been made in which 3 students maximum in each group. This is
done so that each student in the class can get a chance to participate in this game.
The game has been played in two different stages and stage by stage level of game is being
increased.
A specific name has been allotted to each team and with the help of this name they have to
create their account and sign up into the university portal. All these things is being done
before starting the game.
The game is going to play at the university portal so that plagiarism and academic
misconduct has been easily detected.
In the 1 st stage, three questions has been ask to every team which is related to their courses
that they are perusing in the universities. They have to write the answer in the given box
below to the question. Time limit of this game is 30 minutes.
After giving all the three answer they have to click on submit button. Winner of this game is
being selected on the basis of correct answer and less time take by team.
This is the last stage of the game, in this stage different topics has been given to each team
and they have to write an article on the given topic with a word limit of 500 words and they
don't be penalised if they excessed the word limit.
The winner of this stage is being considered on the basis of group of individual who got the
least plag.
The whole game is designed to remove the academic misconduct and detect plagiarism.
Different voucher and gifts has been given to the winner of this game.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
Research skill
Critical thinking skill
Time management skill
Name
Hopp, C. and Hoover, G.A., 2019. What Crisis?
Management Researchers’ Experiences with and
Views of Scholarly Misconduct. Science and
engineering ethics. 25(5). pp.1549-1588.
Pinjaroenpan, B. and Danvivath, U., 2017.
Paraphrasing in English academic writing by Thai
graduate students.Global J. Bus. Soc. Sci.
Review. 5(4). pp.47-53.
Orr, J., 2018. Developing a campus academic
integrity education seminar. Journal of Academic
Ethics. 16(3). pp.195-209.
Shang, H.F., 2019. An investigation of plagiarism
software use and awareness training on English as a
foreign language (EFL) students. Journal of
Computing in Higher Education. 31(1). pp.105-120.
References
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