Game Design Project: Designing 'Plummeting Piracy' to Avoid Plagiarism

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Added on  2023/06/18

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This project outlines the design of a game called 'Plummeting Piracy and Moot Reliability,' aimed at educating students about plagiarism and academic misconduct. The game is designed as a platform where students write sentences on a given topic, and the player with the lowest similarity percentage compared to others wins points, fostering the skill of expressing information in their own words. The project highlights the significance of using game design to address the serious issues of plagiarism and academic integrity in university assignments. By playing the game, students learn tactics to avoid plagiarism, such as paraphrasing, using their own ideas, and combining information from various sources. The game aims to improve students' ability to manage their work effectively, reduce plagiarism, and achieve better grades, ultimately equipping them with the skills to succeed academically. Desklib provides access to this project and many other solved assignments.
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Game Design
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Contents
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
Designing a game for academic learns which develops strategies in order to avoid plagiarism
addition to academic misconduct.................................................................................................1
TASK 2............................................................................................................................................2
Covered in Poster.........................................................................................................................2
CONCLUSION................................................................................................................................2
REFERENCES................................................................................................................................3
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INTRODUCTION
Game design is a term which refers to an art to execute design together with aesthetics
with the hope of creating a game for the purpose of education, experiment or entertainment. It is
a vast field that draws aspects from computer programming, graphic designing addition to
creative writing. Designing a game is dream job of multiple games and it is an effective way for
career which thrives imagination as well as creativity (Hodent, 2017). ‘Plummeting Piracy and
Moot Reliability” is the game designed for the assessment which is a platform game with
objective of helping students to earn greatest amount of grades or level possible.
The assessment includes designing a game which develops strategies among students to
avoid plagiarism together with academic integrity.
TASK 1
Designing a game for academic learns which develops strategies in order to avoid plagiarism
addition to academic misconduct
Name of game: Plummeting Piracy and Moot Reliability
Mode to play: Online
Number of players: 10 to 15 players
Time duration: 1.5 Hours
Winning Criteria: All players require to write some sentences on a topic. Players or
students who has lowest similarity percentage in comparison to other players will get points and
students having maximum points will win the game. This will be achieved by collecting
information and writing it in own words (Rodrigues, Costa and Oliveira, 2017). The information
will be about main subject and is randomly presented in the game. Thus, each time a student
plays the game, different topic appears with different contexts that makes the game more
challenging.
Significance of Game Design: Plagiarism and academic integrity are serious issues which
are detected huge timed in university assignments. There are some universities that have own
regulations and rules to help students to deal with level of plagiarism and provides information
related to specific subject to students so to prevent plagiarism. However, there are some students
who are not able to avail the opportunity of information from university side. For this,
Plummeting Piracy and Moot Reliability is a game that develops capability of students to learn
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about tactics to avoid plagiarism and academic integrity. By playing the game, students are able
to learn for changing some words of text by maintaining meaning of the sentence, use others
ideas and converting it in own’s text and combining words from different sources. Using Game
Design assist students to learn ample number of ways for managing overall efficiency together
with effectiveness in order to score good grades in university assignments by reducing
plagiarism level and academic integrity (Short and Adams, 2017). Plummeting Piracy and Moot
Reliability comprises of tasks that students have to complete in form of writing sentences about
some topic that fosters their vocabulary and enhance knowledge to use different words resulting
to avoiding any type of plagiarism or integrity in academic assignments.
TASK 2
Covered in Poster
CONCLUSION
Game designing is seen as a sub set of video game development field in which designers
take creative leads in imagining along with bringing to life a video game characters, dialogue,
stories, rules, environments and gameplay. It equips people to design and create video game
universe for helping students in avoid level of plagiarism and academic integrity. Playing a game
helps student to learn about ample number of tactics and applying them in real scenarios to gain
success in avoiding plagiarism as well as academic integrity.
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REFERENCES
Books and Journals:
Hodent, C., 2017. The gamer's brain: How neuroscience and UX can impact video game design.
Crc Press.
Rodrigues, L. F., Costa, C. J. and Oliveira, A., 2017. How does the web game design influence
the behavior of e-banking users?. Computers in Human Behavior. 74. pp.163-174.
Short, T. and Adams, T. eds., 2017. Procedural generation in game design. CRC Press.
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