Game Design & Academic Integrity: A Report on Plagiarism Prevention

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Added on  2023/06/17

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This report explores the use of game design as a tool to combat plagiarism and academic misconduct among students. It introduces a game called 'Flipper and creator,' designed to enhance knowledge and academic integrity, thereby minimizing plagiarism. The game aims to provide students with strategies to avoid misconduct and understand the importance of ethical academic practices. The report emphasizes the positive impact of game-based learning on students' ability to grasp concepts related to academic integrity and ethical conduct, offering them a fun and engaging way to develop essential skills and knowledge. It concludes that game design is an effective method for raising awareness and promoting academic integrity, ultimately reducing instances of plagiarism and misconduct in academic settings. Desklib offers a wealth of resources for students, including past papers and solved assignments.
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Game Design
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INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Game design to avoid plagiarism and academic misconduct......................................................3
TASK 2............................................................................................................................................4
Covered in Poster.........................................................................................................................4
CONCLUSION................................................................................................................................4
REFERENCES................................................................................................................................5
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INTRODUCTION
Plagiarism will referred to the manner of applying or using the language or the course of
activities of another author without their legal approval statement of that writers work. In context
to this, it is defined as the action of utilising somebody's views and standpoint it and will
demonstrate it by their own. It will come in the group of academic misconduct that is not right.
For neglecting such academic misconduct and the plagiarism is more from operational action of
student. A game is developed that will supports them in ignoring and minimising the risk of
plagiarism from their work (Literat, and et.al., 2021). The following report covers the game is
design for developing the overall sense of knowledge and academic integrity that will help them
to minimise the plagiarism on the other hand it will lead to the plan of action and the importance
of academic integrity and the benefits to design the game.
TASK 1
Game design to avoid plagiarism and academic misconduct
Name of the game: Flipper and creator
Medium of playing this game: Online
Duration: 25 minutes max.
Plagiarism is referred as one of the important issue or problem in the academic practices
and is now becoming a barrier in the learning and future life of the person because it effects are
negative on the individual in relation to their performance action. As it will also offers them
gaining a sense of knowledge and the courses of abilities (Milne, and Ivankovic, 2021). It has
been determined that the students learning rapidly by the game and it will have a positive results
from it. It will support them to attain the academic integrity in the university by following design
of game that covers and appropriate strategies for neglecting misconduct and plagiarism in their
work.
Winning criteria: In the division in which contestant of game needs three box, in that
condition the contestants have low opportunities to win the game with plagiarism so it will aid
them to win the game as efficiently.
Importance of game design: The game is effective for encouraging and resolving the
problems in terms of academic misconduct and plagiarism through varied techniques that are
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upgraded in the game. It offers various capabilities and knowledge that are important to attain
their targets.
TASK 2
Covered in Poster
CONCLUSION
From the above mentioned report it has been concluded that game design is important for
ignoring and minimising of the risk of academic misconduct. In addition to, it the students are
handling several sections for getting the work executed and implemented with no knowledge or
hard work. In the current era, it is now becoming an essential term for the goal is to spread the
awareness and proper knowledge about the academic integrity so that the terms of problems and
obstacles will get minimised by their ethical courses of practices.
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REFERENCES
Books and Journals
Literat, I., and et.al., 2021. LAMBOOZLED!: The design and development of a game-based
approach to news literacy education. Journal of Media Literacy Education, 13(1), pp.56-
66.
Milne, O. and Ivankovic, V., 2021. Computer game design and moral engagement: How
mechanics take over. In Play, Philosophy and Performance (pp. 156-169). Routledge.
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