Game Design: Bomb Shell Card Game - Ethics and Plagiarism

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Added on  2022/12/27

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Practical Assignment
AI Summary
The assignment details the design and instructions for a card game called "Bomb Shell," created to educate students about plagiarism and academic misconduct. The game involves ethic cards with questions on one side and answers on the other, focusing on academic integrity and ethical behavior. Students, playing in groups, select cards representing their answers to questions, with points awarded for correct responses. The objective is to promote understanding of plagiarism, its consequences, and the importance of original work. The game includes rules, instructions for gameplay, and references supporting the game design. The aim is to enhance students' knowledge of academic integrity and responsible conduct.
Document Page
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Plagiarism is the representation of the data of a different
person, the data can be the ideas, expression of a person’s
first hand data. There are various places where the plague is
said to be a crime and in some places plague is just a normal
thing. The simple meaning of plague is that one person is
stealing or is passing on the idea of a different person by
saying that it’s his own.
About academic misconduct - In simpler terms the academic
misconduct can be said as the action that are taken for getting
unfair academic advantage. There are some of the basic rules
that were set by the university or the schools, but to have
some unfair academic advantage the individual tends to use
some unfair means that are not according to the rules given by
the university and the school.
In the stating of the game the professor or the person who is
having a great knowledge about the academic misconduct and
about the plagiarism will be having a set of 10 special ethic
card. In these ethic card there will be question about the
plagiarism and about the academic misconduct on one side of
the card and on the other side of the card will be the answer for
the respective question.
In this the role of the student will be that they will be having 3
cards with them and them them A,B,C is going to be inscribed.
The students will be selecting the cards on the basis of the
question that is being asked for, as these 3 cards will represent
the answer of the students for the question that is being asked.
This game must be played with two or more students in the
supervision of their professor or a person who is knowing
having a complete knowledge about the academic misconduct
or about plagiarism.
Bomb Shell is a game that is designed for all the students that
are having a keen interest on knowing more and more about the
plagiarism and academic misconduct. This is a type of a card
game and being a card game it attracts the interest of all the
viewers and all that of different age segment. This game is
mainly designed for the students so that they can improve their
understanding and their knowledge about the plagiarism.
Object
the main objective or the main theme for the game is
that the students or the players by answering the question that
are asked in the game, through this they will be knowing the
importance of the academic integrity and they will be
understanding the values of the same. By going through the
Bomb Shell they will be answering various questions which
will lead them in realising the importance of avoiding any form
of academic misconduct during exams, or during their
assigenment that are being given to them in School.
Game Design
Instructions of playing the game Instruction for the game Starting the game
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Document Page
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Q1 Is it ethical to use the work of a diifrent person and submit
it as your own?
a. yes
b. no
c. yes, but with the consent of that person
ans 1.b
Q2 are references important while submiting your
assignemnt?
a. yes
b. no
c. only from the journals
ans 2. A
Q3. what do you mean by bribing?
a. use of mobile phone during exams
b. giving money to someone inorder to pass
c. none of the above
There is also them that that comes in the academic integrity and
that is plagiarism and according to various scholars plagiarism is
just taking the ideas of different person and passing them as
their own. It damages the image of oneself and this type of
doing will ultimately affect the relation of one with the others.
The violation of both of these things is only going to harm the
future of oneself, it is never going to bring any positive result
for the student. This type of doing will only harm is ways of
thinking and when a student is copying someone else's idea then
it is automatically limiting the factor of ons thinking. When the
student is violating the academic discipline then the student is
only wasting their own time and their own money and they also
have not receive any knowledge of their own. The academic
integrity in a student should not only be limited to the studies
and to their life in their university but it should be their in their
day to day life.
The game will start the moment when the professor is going to
select one of the ethic card and after that the professor or the
person who is knowledgeable in the academic misconduct and
plagiarism will be reading out the question loudly to each of the
contestant.
After this step the next step will be the answering of the
question and in this step the student will be piking up a card
and he has to keep the same card hidden from the rest of the
contestant, the other two cards must be facing the table, it is
done so that the contestant may not change their answers after
knowing the answers of the other contestants.
After this the next step will be the revelation of the card that
they have selected and they have to reveal the card to the
professor.
In the next step the professor will read the correct answer that
is there in the back of the ethic card .
In the next step the student who do not their answer correct
will get 10 points for the same and if the answer that they gave
is wrong then they will be getting zero points.
For the next round everyone will be collecting their own card
back to them and after that the game will continue till all the
question that are there on the ethic card are answered and
clarified.
Game Design
Instructions of playing the game Instruction for the game Starting the game
References
Antonaci, A. and et.al., 2017, September. Identifying game elements
suitable for MOOCs. In European conference on technology enhanced
learning (pp. 355-360). Springer, Cham.
Iacovides, I. and et.al., 2019. Supporting engagement in research through
a game design competition. Research for All. 3(1). pp.25-41.
Wanick, V. and Bitelo, C., 2020. Exploring the use of participatory
design in game design: a Brazilian perspective. International Journal of
Serious Games. 7(3). pp.3-20
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