Game Design Project: A Game to Combat Plagiarism in Academics

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Added on  2023/06/17

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AI Summary
This project outlines the design of a game called "Clipper and Gamer" intended to educate students about academic integrity and reduce plagiarism. The game, designed for online play with a maximum duration of 30 minutes, aims to address plagiarism as a fundamental issue in academic courses. The winning criteria involve participants earning coins while avoiding plagiarism. The report concludes that game design is an effective method for promoting academic integrity and minimizing plagiarism, emphasizing the importance of raising awareness among students about ethical practices. The provided references support the use of games in education and design.
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Game Design
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INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Game design to avoid plagiarism and academic misconduct......................................................3
TASK 2............................................................................................................................................4
Covered in poster.........................................................................................................................4
CONCLUSION................................................................................................................................4
REFERENCES................................................................................................................................5
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INTRODUCTION
Plagiarism termed as an act of utilising the words and work of other writer with no
approval and as well as agreement of that writer's language. In respect to this, it is termed as the
exercise of using someone else thought and activity and will present it by their own. It will come
in the category of academic misconduct that is not ethical. For ignoring such academic
misconduct and the plagiarism from working activities of student, a game is created that helps
them in neglecting and decreasing the plagiarism from their courses of activity of an individual
(Fava, and et.al., 2021). Hence, game is design in the current report for creating the global sense
of knowledge and regarding academic integrity and also decreasing plagiarism. On the other
hand, it will lead to the plan and the significance of academic integrity that is advantages to
create the game.
TASK 1
Game design to avoid plagiarism and academic misconduct
Name of the game: Clipper and gamer
Medium of playing this game: Online
Duration: 30 minutes max.
Plagiarism is relating as one of the basic fundamental issue in an academic courses and is
now becoming an obstacle in the learning and career life of individual as due to its direct impact
on the working activity is in the life of students. As it will also provide them dealing of sense of
knowledge and as well as learning life of student (Manzano-León, and et.al., 2021). As with it
has been identified that students learning outcomes are quick through games as it will help them
to hinder the academic integrity in the university by following design of game that involves a
suitable plan of action for ignoring misconduct and plagiarism.
Winning criteria: In the section one participant of game require two coins, in that
situation the participant have less chances to won the game the coin and with no plagiarism it
will help to win the game effectively.
Importance of game design: The game is significant for motivating and solving issues in
terms of academic misconduct and plagiarism by several techniques that are updated in the
game. It provides several abilities and skills that are essential to accomplishing aims.
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TASK 2
Covered in poster
CONCLUSION
From the above mentioned report it has been concluded that, game design is related with
avoidance and minimising of plagiarism and as well as increase academic integrity. In relation to
it the student is managing the several courses for getting the work completed with no sense of
knowledge and hard efforts. In the current time, it is now becoming important for the university
to spread the awareness and knowledge about the academic integrity so that the division of issues
or barriers will get low due to an ethical exercise. On the other hand, it has been analysed that the
game is one of the efficient manner to spread knowledge about academic integrity as it helps in
regulating and as well as minimising plagiarism from others work.
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REFERENCES
Books and Journals
Bradley, K., 2021. Purposes of a Game World. Game Design & Development 2021.
Fava, F., and et.al., 2021. Play to Design with Cards GO: A Card-Based Game for Game Design
and Creativity. In Perspectives on Design and Digital Communication (pp. 211-225).
Springer, Cham.
Gabai, J. and Berland, M., 2021. The Handwavey Game. International Journal of Designs for
Learning, 12(1), pp.34-41.
Kultima, A., 2021, August. Game Jam Natives? The Rise of the Game Jam Era in Game
Development Cultures. In Sixth Annual International Conference on Game Jams,
Hackathons, and Game Creation Events (pp. 22-28).
Manzano-León, A., and et.al., 2021. Between level up and game over: A systematic literature
review of gamification in education. Sustainability, 13(4), p.2247.
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