BMP3003 Project: Academic Skills Game Design & Plagiarism Guide

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Added on  2023/06/14

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Project
AI Summary
This project focuses on utilizing game design as a tool to explain academic skills and the concept of plagiarism. The project details the skills used in producing the game, including writing, creativity, and research skills, and provides instructions for playing the game. Plagiarism is defined as using someone else's work without permission, emphasizing the importance of academic integrity. The game aims to educate students about academic misconduct and its consequences, offering an interactive approach to understanding ethical academic practices. References to relevant literature on game-based learning and moral engagement in game design are also included. Desklib provides this student contributed project along with other resources.
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Document Page
Instructions for playing the
game
BMP3003 Further Academic Skills
It is the termed as the course of action which
is needed for the management to being biased
related to the students. Whereas, academic
misconduct in the task that is available in the
various outcomes in maintaining and
unethical academic advantages in context to
academic limitations of
Plagiarism termed as the act of utilising the words
and the writer work with no approval and as well as
the agreement of that writer's language. In context to
this, they are worked as the agreement of the writer's
language. In context to this, this is termed as the
exercise of using someone else thought various tasks
and also will able to present it by their own way.
Instructions for playing the game:
First sign in accounts on their portal then there will
be various questions that must be answered by the
candidate in an appropriate manner.
There are six participants can play the game at the
An explanation of why academic
integrity at University is so
important
Game Design
Skills used to produce the
game
While designing the game, I have learned
some skills that are given below
Writing skills:
Creativity skills
Research Skills
Name
Literat, I., and et.al., 2021.
LAMBOOZLED!: The design and
development of a game-based approach to
news literacy education. Journal of Media
Literacy Education, 13(1), pp.56-66.
Milne, O. and Ivankovic, V., 2021.
Computer game design and moral
engagement: How mechanics take over.
In Play, Philosophy and Performance (pp.
156-169). Routledge.
Manzano-León, A., and et.al., 2021.
Between level up and game over:
Asystematic literature review of
gamification in
References
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