Enhancing Academic Integrity and Skills Through 'Ethigram' Game Design
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Practical Assignment
AI Summary
This assignment solution introduces 'Ethigram,' a game designed to enhance academic skills and understanding of plagiarism among students. The game aims to develop academic integrity by providing a practical and engaging learning experience. It outlines the game's objectives, rules, and format, emphasizing its role in improving students' research, writing, and presentation skills. The importance of academic integrity at the university level is discussed, highlighting its contribution to students' success and ethical conduct. The solution also details the various skills used in producing the game, such as technical, presentation, research, writing, and organizational skills. Furthermore, it includes a set of questions used within the game to assess students' knowledge of plagiarism and academic integrity, along with appropriate references to support the concepts discussed. Desklib provides access to this assignment and a wealth of other study resources to support students in their academic endeavors.

GAME DESIGN
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INTRODUCTION
Academic skills are those set of skills which are used in order to maintain academic
integrity within an individual. These skills help in developing plans and strategies which leads
upon developing framework which makes goals and objectives set by student achieved over
course completion. Further, these skills work upon both personal and professional development
within an individual. Academic skills are better understood through practical knowledge for
which a game has been developed. The name of the game is “Ethigram”. As per this game,
students are able to develop understanding about plagiarism in ethical sense. This is helpful in
making management work with all operations in more affective way. It can facilitate students in
managing quality of project required to be submitted by them. Through this academic integrity is
increased upon completing project.
TASK
Objective of playing the game
The game design of “Plagric” is mainly based over the concept of plagiarism. It is
helpful for students in managing work with efficiency within the work that requires to be
submitted. Further, game makes student enhance themselves by providing right information over
plagiarism. As per the game, academic skill is developed by making students enjoy their work
with more efficiency.
Rules for playing the game
There are various strategies that can be used upon developing design of game. This
makes game more effective by enhancing the purpose of game. Also certain instructions are
required to be followed that has been given as follows:
Students requires to face different levels during the game. In this interest of player
maintained over game and themes changes according to requirement of level. Students
can change colour of game as per there convenience.
There are different and packages within the game which makes it interesting. Design of
game provides students more opportunities to improvise with their academic skills.
Five players can play game at a time and two chances is given to each player. Format of
game is in the question and answer form. In this, questions are presented and students
requires to answer them.
Academic skills are those set of skills which are used in order to maintain academic
integrity within an individual. These skills help in developing plans and strategies which leads
upon developing framework which makes goals and objectives set by student achieved over
course completion. Further, these skills work upon both personal and professional development
within an individual. Academic skills are better understood through practical knowledge for
which a game has been developed. The name of the game is “Ethigram”. As per this game,
students are able to develop understanding about plagiarism in ethical sense. This is helpful in
making management work with all operations in more affective way. It can facilitate students in
managing quality of project required to be submitted by them. Through this academic integrity is
increased upon completing project.
TASK
Objective of playing the game
The game design of “Plagric” is mainly based over the concept of plagiarism. It is
helpful for students in managing work with efficiency within the work that requires to be
submitted. Further, game makes student enhance themselves by providing right information over
plagiarism. As per the game, academic skill is developed by making students enjoy their work
with more efficiency.
Rules for playing the game
There are various strategies that can be used upon developing design of game. This
makes game more effective by enhancing the purpose of game. Also certain instructions are
required to be followed that has been given as follows:
Students requires to face different levels during the game. In this interest of player
maintained over game and themes changes according to requirement of level. Students
can change colour of game as per there convenience.
There are different and packages within the game which makes it interesting. Design of
game provides students more opportunities to improvise with their academic skills.
Five players can play game at a time and two chances is given to each player. Format of
game is in the question and answer form. In this, questions are presented and students
requires to answer them.

Students have access to the game and they can generate their login ID’s by using personal
emails. This can be used by all students above 13 years of age.
Students is required to listen to questioner presented by professor and has to answer it.
Students giving correct answer gets two points for each answer. In order to provide more
accuracy within the game artificial intelligence is used to mark out final results.
In this game there are different levels within which different questions asked based upon
plagiarism. These levels are based upon questions and answers.
These pins will be converted into new words which helps in understanding about root
cause of plagiarism. In this game, questions having one-word answer which makes game
more attractive.
Player has to choose the words which are floating on screen, after that as per the
selection of word, questions will come on screen and player has to answer that question.
All the points scored at all level is calculated and then only rewards is provided to the
winner. This makes game to be more competitive in nature which makes best working
capability inherit within students.
The game can be played online also by using an app that has been introduced by college.
Further it can be played offline within the class this provides the game uniqueness which
makes it more effective in nature from student's perspective.
An explanation why academic integrity at university is so important
The concept of academic integrity is one of the most important part of student's academic
year. Academic integrity helps in developing academic skills by covering perspectives impacting
students performance. It helps in making best chances of success to be developed in relation to
academic year, after analysing assessment with honest attitude. Further, academic integrity
makes foundation of academic scholarship by guiding students in right directions. It is an
emerging initiative that has been used within colleges and schools in order to enhance their
academic quality. Also, through such integrity students are able to present their project in more
effective way. This provides solutions to solve academic misconduct like breach of taking place
in relation to plagiarism. Academic integrity helps in making fairness developed in students
which makes quality of work improved presented by them. This helps in developing techniques
in order to deal with the problem of fraud triangle. As per the issue intervention upon minimizing
emails. This can be used by all students above 13 years of age.
Students is required to listen to questioner presented by professor and has to answer it.
Students giving correct answer gets two points for each answer. In order to provide more
accuracy within the game artificial intelligence is used to mark out final results.
In this game there are different levels within which different questions asked based upon
plagiarism. These levels are based upon questions and answers.
These pins will be converted into new words which helps in understanding about root
cause of plagiarism. In this game, questions having one-word answer which makes game
more attractive.
Player has to choose the words which are floating on screen, after that as per the
selection of word, questions will come on screen and player has to answer that question.
All the points scored at all level is calculated and then only rewards is provided to the
winner. This makes game to be more competitive in nature which makes best working
capability inherit within students.
The game can be played online also by using an app that has been introduced by college.
Further it can be played offline within the class this provides the game uniqueness which
makes it more effective in nature from student's perspective.
An explanation why academic integrity at university is so important
The concept of academic integrity is one of the most important part of student's academic
year. Academic integrity helps in developing academic skills by covering perspectives impacting
students performance. It helps in making best chances of success to be developed in relation to
academic year, after analysing assessment with honest attitude. Further, academic integrity
makes foundation of academic scholarship by guiding students in right directions. It is an
emerging initiative that has been used within colleges and schools in order to enhance their
academic quality. Also, through such integrity students are able to present their project in more
effective way. This provides solutions to solve academic misconduct like breach of taking place
in relation to plagiarism. Academic integrity helps in making fairness developed in students
which makes quality of work improved presented by them. This helps in developing techniques
in order to deal with the problem of fraud triangle. As per the issue intervention upon minimizing

all kinds of academic disability that can have adverse effect upon student's education. Further
academic integrity helps in making various kinds of stress removed from student's academic life.
It also helps students to remove plagiarism and work with more efficiency in order to stop
plagiarism existence within the work of students. Academic integrity is one of the most
important concept which helps in completing graduation with right path. The game “Plagric”
has been design for helping students work over more efficiency which makes smoothness
developed within academic conducts.
Skills used for producing the game
There are different set of skills which has been developed while forming the game.
While developing the game, technical skills is enhanced as in this game AI has been used in
order to make it more interesting in nature. Further game makes development possible in relation
to presentation skills which helps in making work look more presentable in nature. Research
skills has been improved as innovative ideas that made it interesting in nature. Writing skills is
improved as formation of questionnaire was to be done. Organizing skills is improved as the
game is formed in discipline and organized manner. Further, the game has taught about
innovative skills that is developed by showing creativity within the game. This is done by
introducing new interphase which makes students develop better understanding about the
concept of plagiarism.
QUSETION TO BE USED WITHIN THE GAME
Q1 Is plagiarism against the ethics or not?
YES
NO
Answer: Yes, plagiarism is an illegal and unethical conduct that makes academic integrity within
an university destroyed.
Q2 Does plagiarism is against academic integrity and impact smoothness of work?
YES
NO
Answer: Yes, plagiarism creates difficulty in reading an answer which makes similarity
increase within the work presented by students.
academic integrity helps in making various kinds of stress removed from student's academic life.
It also helps students to remove plagiarism and work with more efficiency in order to stop
plagiarism existence within the work of students. Academic integrity is one of the most
important concept which helps in completing graduation with right path. The game “Plagric”
has been design for helping students work over more efficiency which makes smoothness
developed within academic conducts.
Skills used for producing the game
There are different set of skills which has been developed while forming the game.
While developing the game, technical skills is enhanced as in this game AI has been used in
order to make it more interesting in nature. Further game makes development possible in relation
to presentation skills which helps in making work look more presentable in nature. Research
skills has been improved as innovative ideas that made it interesting in nature. Writing skills is
improved as formation of questionnaire was to be done. Organizing skills is improved as the
game is formed in discipline and organized manner. Further, the game has taught about
innovative skills that is developed by showing creativity within the game. This is done by
introducing new interphase which makes students develop better understanding about the
concept of plagiarism.
QUSETION TO BE USED WITHIN THE GAME
Q1 Is plagiarism against the ethics or not?
YES
NO
Answer: Yes, plagiarism is an illegal and unethical conduct that makes academic integrity within
an university destroyed.
Q2 Does plagiarism is against academic integrity and impact smoothness of work?
YES
NO
Answer: Yes, plagiarism creates difficulty in reading an answer which makes similarity
increase within the work presented by students.
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Q3 Does writing skills get effected through Plagiarism ?
YES
NO
Answer: Yes, plagiarism effect writing skill by making it worst in nature which cannot be
understood by the reader.
Q4 It plagiarism responsibility for decreasing quality of work?
YES
NO
Answer: Yes, plagiarism impacts working quality as similar writing leads over lack of innovation
which makes ethics of writing violated.
Q5 Thus plagiarism can be improved with games?
YES
NO
Answer: Yes, this can be improved through game by allowing students develop knowledge about
plagiarism in relation to academic integrity. Further makes students improve work in effective
way.
Q5 Thus plagiarism can be improved with games through efficiency?
YES
NO
Answer: Yes, the concept of grammar can be understood through game since skills is improved
with this. Also students is able make there analysis possible over there improvement.
Q5 Does this game makes students more accurate and increase there works productivity?
YES
NO
YES
NO
Answer: Yes, plagiarism effect writing skill by making it worst in nature which cannot be
understood by the reader.
Q4 It plagiarism responsibility for decreasing quality of work?
YES
NO
Answer: Yes, plagiarism impacts working quality as similar writing leads over lack of innovation
which makes ethics of writing violated.
Q5 Thus plagiarism can be improved with games?
YES
NO
Answer: Yes, this can be improved through game by allowing students develop knowledge about
plagiarism in relation to academic integrity. Further makes students improve work in effective
way.
Q5 Thus plagiarism can be improved with games through efficiency?
YES
NO
Answer: Yes, the concept of grammar can be understood through game since skills is improved
with this. Also students is able make there analysis possible over there improvement.
Q5 Does this game makes students more accurate and increase there works productivity?
YES
NO

Answer: Yes, the game is able to improve students productivity through its working which
makes project to be completed within the time in clean manner. Also this makes internal skills of
grammar enhanced.
makes project to be completed within the time in clean manner. Also this makes internal skills of
grammar enhanced.

REFERENCES
Books and Journals
Anderson, A. and Valero, L., 2020. Supporting Academic Vocabulary and Social-Emotional
Skills of Students With Learning Disabilities Through an Arts-Integrated Social Studies
Approach. TEACHING Exceptional Children, 53(2), pp.150-162.
Bailey, J. and Bulotsky-Shearer, R.J., 2021. Learning Behaviors Mediate Associations between
Parent-reported Peer Play Skills and Literacy and Mathematics Skills for Low-income
Preschool Children. Early Education and Development, pp.1-18.
Cotronei-Baird, V.S., 2020. Academic hindrances in the integration of employability skills
development in teaching and assessment practice. Higher Education, 79(2), pp.203-223.
Dreisbach, E., 2020. Apps show teaching potential for math, early academic skills. Infectious
Diseases in Children, 33(1), pp.20-20.
MAKE-BELIEVE, P.V., 2020. CHAPTER ELEVEN MAKE-BELIEVE PLAY VS.
ACADEMIC SKILLS: A VYGOTSKIAN APPROACH TO TODAY’S DILEMMA
OF EARLY CHILDHOOD EDUCATION ELENA BODROVA. Early Childhood
Programs as the Doorway to Social Cohesion: Application of Vygotsky’s Ideas from an
East-West Perspective, p.161.
McManus, L. and Rook, L., 2021. Mixed views in the academy: academic and student
perspectives about the utility of developing work-ready skills through WIL. Studies in
Higher Education, 46(2), pp.270-284.
Sundstøl, S.A. and Nordsteien, A., 2020, March. Library-faculty collaboration in the
development of an accredited phd course in transferable academic skills. In Septentrio
Conference Series (No. 3).
Wang, S., Hu, B.Y. and Zhang, X., 2021. Kindergarteners’ spatial skills and their reading and
math achievement in second grade. Early Childhood Research Quarterly, 57, pp.156-
166.
Anderson, A. and Valero, L., 2020Bailey, J. and Bulotsky-Shearer, R.J., 2021Cotronei-Baird,
V.S., 2020Dreisbach, E., 2020MAKE-BELIEVE, P.V., 2020McManus, L. and Rook,
L., 2021Sundstøl, S.A. and Nordsteien, A., 2020Wang, S., Hu, B.Y. and Zhang, X.,
2021Weideman, A., 2021.Weideman, A., 2021. 2 A Skills-Neutral Approach to
Academic Literacy Assessment. In Assessing Academic Literacy in a Multilingual
Society (pp. 22-51). Multilingual Matters.
Books and Journals
Anderson, A. and Valero, L., 2020. Supporting Academic Vocabulary and Social-Emotional
Skills of Students With Learning Disabilities Through an Arts-Integrated Social Studies
Approach. TEACHING Exceptional Children, 53(2), pp.150-162.
Bailey, J. and Bulotsky-Shearer, R.J., 2021. Learning Behaviors Mediate Associations between
Parent-reported Peer Play Skills and Literacy and Mathematics Skills for Low-income
Preschool Children. Early Education and Development, pp.1-18.
Cotronei-Baird, V.S., 2020. Academic hindrances in the integration of employability skills
development in teaching and assessment practice. Higher Education, 79(2), pp.203-223.
Dreisbach, E., 2020. Apps show teaching potential for math, early academic skills. Infectious
Diseases in Children, 33(1), pp.20-20.
MAKE-BELIEVE, P.V., 2020. CHAPTER ELEVEN MAKE-BELIEVE PLAY VS.
ACADEMIC SKILLS: A VYGOTSKIAN APPROACH TO TODAY’S DILEMMA
OF EARLY CHILDHOOD EDUCATION ELENA BODROVA. Early Childhood
Programs as the Doorway to Social Cohesion: Application of Vygotsky’s Ideas from an
East-West Perspective, p.161.
McManus, L. and Rook, L., 2021. Mixed views in the academy: academic and student
perspectives about the utility of developing work-ready skills through WIL. Studies in
Higher Education, 46(2), pp.270-284.
Sundstøl, S.A. and Nordsteien, A., 2020, March. Library-faculty collaboration in the
development of an accredited phd course in transferable academic skills. In Septentrio
Conference Series (No. 3).
Wang, S., Hu, B.Y. and Zhang, X., 2021. Kindergarteners’ spatial skills and their reading and
math achievement in second grade. Early Childhood Research Quarterly, 57, pp.156-
166.
Anderson, A. and Valero, L., 2020Bailey, J. and Bulotsky-Shearer, R.J., 2021Cotronei-Baird,
V.S., 2020Dreisbach, E., 2020MAKE-BELIEVE, P.V., 2020McManus, L. and Rook,
L., 2021Sundstøl, S.A. and Nordsteien, A., 2020Wang, S., Hu, B.Y. and Zhang, X.,
2021Weideman, A., 2021.Weideman, A., 2021. 2 A Skills-Neutral Approach to
Academic Literacy Assessment. In Assessing Academic Literacy in a Multilingual
Society (pp. 22-51). Multilingual Matters.
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