Creating a Game to Enhance Strategies Against Plagiarism & Misconduct

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Added on  2023/06/18

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This report details the design of a game, named 'All Fours,' aimed at improving strategies to avoid plagiarism and academic misconduct. The report covers the game's mode of play, duration, and its mechanics for detecting and removing plagiarism, emphasizing the importance of original thought and proper citation. It also discusses the significance of academic integrity in a university setting and reflects on the skills required to create such a game, including communication, planning, and technical abilities. The game design encourages problem-solving, creativity, and the application of technology to address academic integrity issues, highlighting the importance of balancing entertainment with educational objectives. The conclusion emphasizes that game design is an art form applicable to various purposes, including education, and reinforces the role of academic skills in fostering effective learning and time management.
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Game Design
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Table of Contents
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Design a game that improves strategies to avoid plagiarism and academic misconduct.............3
TASK 2............................................................................................................................................4
Instructions for playing a game ...................................................................................................4
Why academic integrity is signifiant for university.....................................................................5
Reflection on such skills which is used to create a game ...........................................................5
CONCLUSION................................................................................................................................6
REFERENCES................................................................................................................................8
INTRODUCTION...........................................................................................................................1
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INTRODUCTION
The term academic skills describe that talent and academic pursuits their learning part,
presentations and writing which include many skills such as communication, planning and some
technical skills which are required to design a game and it is very significant for those students
who work well and become to encourage most effective learners in this fields. They should
provide a participate in fluently English communication (Ahdhianto, 2020). To understand this
project, design a game is All Fours and must create or produce this game which provide all rules
and regulation and create for environment. This report covers design a game to avoid plagiarism
and theoretical wrongful conduct, instructions for play this game, why integrity of academic is
significant and consideration using skills to create a game.
TASK 1
Design a game that improves strategies to avoid plagiarism and academic misconduct
Name of the game: All Fours
Mode of play this game: Online
Duration: 1 hours max.
All fours is game which helps to avoid plagiarism and academic misconduct and this
game which helps to detect and remove plagiarism. Various strategies have to be adopted to
remove plagiarisms in this game such as don't procrastinate with this game means it takes time to
accomplished but they will run out their time and pressured to finish this game completely. To
avoid this plagiarism it should learn about various principles and necessary skills and knowledge
to express their own ideas and thoughts made for this game. Learn how to control plagiarisms
and remove or detect plagiarism in this game and do not assume whether it is students can pay
this game or not but there is no academic misconduct are arises (Ferreira and de Albuquerque,
2021). To identify some phrases or some setting in this game to be changes so that there is no
plagiarism are arises during play this game. When students using this game there is a permission
for using large portions of texting and make use of available in university, online resources
within gaming sentences.
Winning criteria: It should be play for any student to play in interactive method and
there are various ways to winning this game like if one person win this game they should provide
some points it will be helpful for next game. They have to earn some points which will be
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helpful for next time and also provide some voucher related to this game. But the main winning
criteria one player has need 2 stones if player has less chances to win this stones without any
plagiarism then thus player win this game easily.
Importance of game design: It should be encourage and solve all these problems which
is related to this game through various technology which have to be installed in this game. It is
also helpful to understand and manipulate to analyse system. To accomplish this goal, an
individual should be creative and good organizational skills should be provided. Game design is
significant because they can help to generate new ideas and slowly learn new things how to play
this game to involves designing content, market research, gameplay and environment and
interaction of playing this game. Some various game are hard to play but it should be clearly
shows how to play this game it takes to complete 1 hour game and make sure suitable resources
are directed (Pratama, 2018). In terms to make a effective game design, there are various
disciplines which are not concerned about entertainment but also recognize some extremely
difficult to play. Game design is hard to identify because it is accepted to lack of common
knowledge about understanding their game and worth of game design, it is very essential or
crucial also because it is not just paying for this game also as well as require many resources are
required to play this game. It is also ensure that game design is liable for make sure enjoyment
on production procedures and it is easy to lose track and facilitate some pressures of production
procedure.
TASK 2
(covered in ppt poster)
CONCLUSION
As per above mentioned report, it has been concluded that game designing is applying an
art for producing a game for entertainment, experimental, educational exercise and so on.
Academic skills is a collection of all skills are made up of a communication or core skills which
are named as academic writing, creativity, innovation and technical thinking skills. It is helpful
to maintain their habits, learning strategies that will be helpful to learn and time management and
absorb such types of skills. This report covers various topics such as design a game is All Fours
to avoid plagiarism and academic misconduct, instruction how to play this game and academic
integrity is important.
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REFERENCES
Books and Journals
Ahdhianto, E., 2020. The Effect of Metacognitive-Based Contextual Learning Model on Fifth-
Grade Students' Problem-Solving and Mathematical Communication Skills. European
Journal of Educational Research. 9(2). pp.753-764.
Ferreira, A. B. and de Albuquerque, R. M., 2021. Good Practices for Indie and Solo Game
Developers: A Survey Based on Online Videos. Acta Ludologica. 4(1). pp.52-71.
Pratama, A. T., 2018. Improving metacognitive skills using problem based learning (pbl) at
natural science of primary school in deli serdang, indonesia. Biosfer: Jurnal Pendidikan
Biologi, 11(2), pp.101-107.Udjaja, Y., Tanuwijaya, K. and Wairooy, I.K., 2019. The
use of role playing game for Japanese language learning. Procedia Computer
Science. 157. pp.298-305.
Silveira-Zaldivar, T., Özerk, G. and Özerk, K., 2021. Developing Social Skills and Social
Competence in Children with Autism. International Electronic Journal of Elementary
Education. 13(3). pp.341-363.
Suwannathen, S. and Thienmongkol, R., 2020. Applying Human-Centered Design for Game
Development to Promote the Local Wisdom of Indigo-Dyed Fabrics. Humanities, Arts
and Social Sciences Studies (FORMER NAME SILPAKORN UNIVERSITY JOURNAL
OF SOCIAL SCIENCES, HUMANITIES, AND ARTS), pp.798-815.
Sweeting, A., 2021. Using an Independent Learning Cycle (ILC) for language skills development
of reading and listening. English Australia Journal. 37(1). pp.59-66.
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