Game Design Concept: Goals, Types, and Examples in Video Games

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Homework Assignment
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This assignment delves into the fundamental concept of goals in game design, emphasizing their critical role in player engagement and game structure. It explores various types of goals, including point competition, races, elimination, real goals, and sub-goals, providing examples from popular video games like FIFA. The paper examines how these different goal types contribute to the overall player experience and drive gameplay. The analysis traces the evolution of game goals from early video games to modern titles, highlighting the increasing complexity and sophistication of objectives. The conclusion reinforces the idea that well-defined goals are essential for any game's success and player enjoyment. References to sources like Easports.com and academic papers support the analysis of game design principles and the importance of goals in game development.
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Running head: GAME DESIGN CONCEPT
Game Design Concept
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Game Design Concept
Table of Contents
Introduction..........................................................................................................................2
Goal of game........................................................................................................................2
Conclusion...........................................................................................................................4
References............................................................................................................................5
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Game Design Concept
Introduction
Games can be said the best example of time passing for any human being, be it video
game or game that are played in the field or any other type of game. In this paper the concept of
goals in a game will be discussed.
Goal of game
Every game must have a purpose r goal to be solved, if there is no motive then the player
will not have any interest in the game after a certain time. Games has already explored a huge
concept possible ranges and are to be explore more. Goals can be defined as the aim of doing or
completing a certain task (Hibi et al., 2015). In video games the basic aim is to complete the real
goal that is completing of the goal that the game is designed for. There are few types of goals
that are implement in any game,
Point competition: The point completion is to collect the maximum point by the end of
the game. Scoring points opens up new goals of a game or opens up new possibilities.
Races: Here the goal is to get to the best position available or scoring the best point. An
example of this is the NFS racing game where the aim is to achieve the first position in any race.
Elimination: Here the concept is to achieve the best position or else to get eliminated
from the race (Putri, Suyanto and Al Fatta,, 2017). A good example of this is the chess game,
where if the movement of the operation of is better the users’ avatar gets eliminated.
Real goals: The Real goal can be explained as the one task which is needed to finish at
the end of the game. An example of this is the FIFA football game, where the main aim of a
plyer is to represent as a dream foot ball player one wishes to become in real life.
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Game Design Concept
Sub goals: Sub goals can be defined as the goals which needs to be completed aside from
the main goal. One of the best expel of this is the FIFA games, manager mode or the player
mode.
In the beginning of the video games, the first ever video game developed, the aim was to
play tennis like game between two plyers, subsequently the games developed, and the aims and
the objectives became more advanced with the graphics of the games (Mun, 2015). As the games
developed further, the concepts and types of the challenges and the goals increased.
In the FIFA 2018 editions which is virtual foot game, the primary goal is to complete the
journey of a player from being selected in a specific club and to become one of the best player
subsequently. The there are also sub goals where the user needs to complete other thigs like the
manager part, scoring goals, completing drills and earning points.
(Fig:1 Source: Easports.com, 2018)
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Game Design Concept
(Fig:2 Source: Easports.com, 2018)
Conclusion
Thus, concluding the topic it can be said that the goal is one of the major aspect for any
developer who is designing a game. A game without a goal is a game without any reason to play,
and hence is a must need.
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Game Design Concept
References
Easports.com. (2018). FIFA 18 - Soccer Video Game - EA SPORTS Official Site. [online]
Available at: https://www.easports.com/fifa [Accessed 25 Mar. 2018].
Hibi, H., Kameoka, Y., Uchiyama, S. and Yamamoto, Y., 2015, November. Visualization of
attack and analysis of play affect goal in soccer game. In ICT and Knowledge Engineering (ICT
& Knowledge Engineering 2015), 2015 13th International Conference on (pp. 15-18). IEEE.
Mun, J., 2015. The effect of game playing, goal orientation, and game difficulty level on
subsequent creative new product development outcomes: A multi-process account.
Putri, P.H., Suyanto, M. and Al Fatta, H., 2017, November. Perancangan Game Design
Document Serious Game Permainan Tradisional Angklek Sleman Yogyakarta. In Seminar
Nasional Informatika (SNIf) (Vol. 1, No. 1, pp. 1-7).
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