Game Design Report: Strategies for Avoiding Plagiarism and Misconduct

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Added on  2023/06/16

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Game Design
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Table of Contents
Introduction......................................................................................................................................1
Task 1...............................................................................................................................................1
Task 2...............................................................................................................................................2
Covered in poster....................................................................................................................2
Conclusion.......................................................................................................................................2
References........................................................................................................................................3
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Introduction
Academic integrity is defined as the process of considering values in practices through
being honest in their academic work, it will enable them being fair and honest and create strong
and positive image in their academic profession effectively. It is also defined as the fundamental
to learning, teaching and research in a fair and honest way (Yap and Peñaflor, 2020). Academic
integrity allows the individual or students the freedom to develop new ideas, knowledge and
creative task along with respecting work or task of other effectively. Academic integrity offers
significant growth and success in the personal and professional enhancement. Any kind of
cheating, plagiarism, falsification can lead to creating serious issues for the students, can also
create their negative image. This report covers the detailed description of brief designing of the
game for the purpose of avoiding plagiarism and academic misconduct effectively.
Task 1
Academic misconduct is any form of cheating or unfair practices done by the students in
order to be successful in their academic profession. It is considered to be an act of dishonesty and
unfair practices used by the students in order to be successful in their academic career. It is
mainly use of unfair and dishonest practices used by the students in context to a formal academic
exercise (Viinikka and Ubani, 2019). Plagiarism, collusion, cheating, falsification and so on are
part of academic misconduct. Use of any kind of academic misconduct can lead to serious
punishment for the students. It is the responsibility of professor to create positive and honest
environment promoting students to be honest and fair in their academic work or task. It allows
students to be creative and innovative in their academic work. In order to avoid any kind of
plagiarism of academic misconduct, it is essentials to offer right guidance to the students
regarding the academic misconduct. In order to do so a game is designed to develop strategies for
avoiding plagiarism and academic misconduct. Dice game will help in developing information
regarding the plagiarism and academic misconduct among students.
Name of the game: Dice number game
Mode: Offline
Dice number game is kind of game designed for the students in order to create awareness
regarding the academic misconduct and plagiarism among the students (Penman, Hill Hewat and
Scarinci, 2021). This game will be played in a team by the students in order to make the game
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more interesting and fun. The whole class will be divided into 4 team of equal students. There
will be two dice of different colours. The number will be divided into odd and even set. One
student from each team will come and roll both the dice. The number appears of the both the dice
needed to be summed up. And sum is even then he has to pick one card from the even set of
question and answer it (Chirico, da Silva and Magnavita, 2020). Each correct answer will get 10
point and zero points for wrong answer, there will be two round for each team. The team who
scores highest marks will win the game. Playing this game will help students to get knowledge
regarding plagiarism and academic misconduct. It will enable them to avoid any of unfair
practices in the academic work leading to use of fair and honest practices to carry out their work
effectively. This will help students to create positive image in their academic career. Following
honesty and integrity allows the students to fairly carry out their task and achieve desired career
goals and objectives. Any kind of academic misconduct and dishonesty will lead to creating
negative image of the students in their academic career. It becomes essential for the students to
be aware of academic misconduct and plagiarism and respect the work of others (Petillion and
McNeil, 2020).
Task 2
Covered in poster
Conclusion
From the above report it has been conclude that following academic integrity and
avoiding any kind of plagiarism and academic misconduct helps the students to create positive
image in their academic career as well as professional life. It is analysed that it is essentials for
the students to be fair and honest in their academic work leading to achieve desired goals and
objectives effectively in their personal and professional career. It is also analysed that the use of
academic integrity will help students to grow and become successful in their academic career as
well as in their future professional career. Use of any kind of academic misconduct and
plagiarism can directly impact the image of students in their academic career. This report helps
in analysing the game that can be designed in order to make students aware of plagiarism and
academic misconduct as well as motivate them to avoid any kind plagiarism and academic
misconduct.
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References
Books and Journals
Chirico, F., da Silva, J. A. T. and Magnavita, N., 2020. “Questionable” peer review in the
publishing pandemic during the time of Covid-19: implications for policy makers and
stakeholders. Croatian medical journal, 61(3). p.300.
Petillion, R. J. and McNeil, W. S., 2020. Student experiences of emergency remote teaching:
Impacts of instructor practice on student learning, engagement, and well-being. Journal of
Chemical Education, 97(9). pp.2486-2493.
Yap, J. and Peñaflor, J., 2020. The amazing library race: Developing students' media and
information literacy skills through games. Journal of Information Literacy, 14(1).
Penman, A., Hill, A.E., Hewat, S. and Scarinci, N., 2021. Does a simulation‐based learning
programme assist with the development of speech–language pathology students’ clinical
skills in stuttering management?. International Journal of Language & Communication
Disorders.
Viinikka, K. and Ubani, M., 2019. The expectations of Finnish RE student teachers of their
professional development in their academic studies in the light of twenty-first-century
skills. Journal of Beliefs & Values, 40(4), pp.447-463.
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