CMPM 176: Advanced Game Design: Parts, Attributes, and Scope
VerifiedAdded on 2023/05/30
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Homework Assignment
AI Summary
This assignment provides a detailed exploration of advanced game design concepts based on Seller's "Advanced Game Design". It addresses how game parts inform the scope, defines name-value pairs and their importance in representing data, and explains how to determine which attributes should be included in a game, including exceptions for one-use attributes. The discussion covers attribute ranges, their requirements, and provides an example from the game "Angry Birds". Finally, it summarizes the process of defining parts, attributes, and subsystems as described by Seller's. This student-contributed assignment is available on Desklib, offering valuable insights for students studying game design.
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