Designing a Game to Prevent Plagiarism and Academic Misconduct
VerifiedAdded on 2022/12/16
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Project
AI Summary
This project details the design of a card game, "Stop Plagiarism," aimed at educating students on plagiarism and academic misconduct. The game is designed for two or more players, along with a professor or teacher, and utilizes ethical cards with questions about plagiarism and academic integrity. The objective is to enhance students' understanding of these concepts and develop effective strategies for avoiding plagiarism. The game involves players selecting answers from multiple-choice options and earning points for correct responses. The project explains the importance of academic integrity, defines plagiarism, and outlines the skills used in creating the game, including design, technical, creativity, and research skills. References to relevant literature are also provided.

Designing a game for avoiding plagiarism
and academic misconduct
The current game is design is to avoid the plagiarism in order to mitigate the risk of academic misconduct for students.
The current game is design for two or more students who can play it at one time along with a teacher or professor who
is having information about the plagiarism and academic misconduct. Stop plagiarism is basically a card form of game
which is design for students who wants to have improvement in their knowledge about the concepts of plagiarism and
academic misconduct to ensure more effective development of strategies for avoiding plagiarism and academic
misconduct.
Object of the game
The main purpose and objective of designing current game for students is to ensure better understanding in
students about the concept of plagiarism and academic misconduct so that effective strategies could be develop by
them during their education for avoiding plagiarism and academic misconduct.
and academic misconduct
The current game is design is to avoid the plagiarism in order to mitigate the risk of academic misconduct for students.
The current game is design for two or more students who can play it at one time along with a teacher or professor who
is having information about the plagiarism and academic misconduct. Stop plagiarism is basically a card form of game
which is design for students who wants to have improvement in their knowledge about the concepts of plagiarism and
academic misconduct to ensure more effective development of strategies for avoiding plagiarism and academic
misconduct.
Object of the game
The main purpose and objective of designing current game for students is to ensure better understanding in
students about the concept of plagiarism and academic misconduct so that effective strategies could be develop by
them during their education for avoiding plagiarism and academic misconduct.
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Instructions for playing the game
BMP3003 Further Academic Skills
The academic integrity mainly comprises of the moral code and ethical policy associated
with a university including putting theses values into practises by being honest in
submitting and doing academic work. Thus, academic integrity comprises of being fair and
honest along with taking reliable and efficient practises for learning and following
education. Academic integrity is important and vital at all university as it allows students
and other individuals to have freedom of building new ideas and better knowledge along
with ensuring creative work and respecting policy and norms of university. Thus, an
analysis can be made out that academic integrity is important at university as it leads to
generation and creation of new ideas along with maintaining honesty, trust, respect,
fairness and values in academic work and education which would be otherwise challenged
by the students on a daily basis. Further, academic integrity at university is important to
ensure higher level of discipline and ethical practises in students as if any students does
not comply with the set academic integrity that strict action in form of penalties and
termination would be taken against that student which would hampers the reputation of
both student and university.
Further, as per the view point of Savignac, E., 2021, it has been analysed that the concept
of plagiarism is associated with presenting someone else's work or ideas as your own
work, with or without having their consent, by incorporating it into your work without full
acknowledgement. Thus, Plagiarism is comprises of presenting someone else work as your
own or copying some lese view point and ideas thus, it forms out and taken as an academic
misconduct which calls for strict penalty. Therefore, an analysis can be made out that
plagiarism is form of cheating that involves using someone else work without due
acknowledgement and consent which is taken as academic misconduct at universities.
Thus, doing plagiarism cause major deprivation on the knowledge and understanding level
of a student along with damage their relationship with teachers and professors and
considered as an academic misconduct and violation of academic integrity at university.
Starting of the game- In starting the professor or teacher with specialised
knowledge about plagiarism have 5 special ethical cards which are having
questions related with the academic misconduct. The questions are put on
one side and their answers are provided on the other side of card. Each
student is required to keep these cards in their hand and requires to
represent their answer on each questions while playing the game. These
cards comprises of three options, A, B and C out of which one is correct
answer.
During Gameplay- While playing the Stop plagiarism game the professor will randomly pic
up one card from the five ethical cards and needs to read the question loudly so that every
player comprises of two or more students would hear it out. After that the, students require
to select one option from the provided three which they consider and seemed to be correct
option for asked questions. The other two options are become invalid and unavailable once
the choice is made by the student so that they can no change thee chosen option after
hearing out the answers from the other correspond player.
Once all the player had made their choices, they need to revel out their selection of correct
option with the teacher or specialised person. After hearing out the choses of every student
the teacher would reveal and reads out the correct answer that is written on the other side of
the chosen ethical card. The students who had selected the correct option will get 15 points
as rewards and the students who had selected wrong option would receive no point.
For the next round of the game all the playing students’ needs to collect cards and keep on
answering the questions and the game remains continues till the professor keeps on asking
the questions from the ethical card about plagiarism and academic misconduct and students
need to continuously choose the correct answer.
Finishing of the game- The game will come to an end when the all the questions have been
and asked and their answers are clarified to develop better understanding and knowledge in
the students about the concept of plagiarism and academic misconduct. At last, winner is the
student who would have the highest score based on the number of correct answers chosen by
them.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
• The skills which are applied by me to create current game comprises of
designing skills which are vital and needed to create and design an
effective and properly working game. My effective designing skill are
vital and required to create an interesting looking lay out and eye-
catching visuals that makes my games more attractive.
• Beside this, effective technical skills and good knowledge of computer
and IT is also used by me to produce and create a game which is suitable
for students to make effective strategies to avoid plagiarism in order to
mitigate the risk of academic misconduct.
• Apart from this, my creativity and presentation skills are also used to
create current game which ensures a more innovative and useful game for
developing strategies to avoid plagiarism and risk of academic
misconduct.
• Presentation skills are used to deliver and come up with effective
structure and deign of slides in order to engage audience and covey vital
and all required information about current game design.
• Creativity skills is also used by me to think about in a different and new
manner in order to effectively create and design current game. Apart from
this, use of my researcher skills and academic knowledge has been also
made to effectively develop and create current game
Name
• Pollio, A., Magee, L. and Salazar, J.F., 2021. The making of Antarctic futures:
Participatory game design at the interface between science and
policy. Futures, 125, p.102662.
• McDaniel, R. and Telep, P., 2021. Game Design Tactics for Teaching Technical
Communication in Online Courses. Journal of Technical Writing and
Communication, 51(1), pp.70-92.
• Muñoz Cardona, J.E. and Dautenhahn, K., 2021, March. Robo Ludens: Game
Design Techniques Applied in HRI Experiments. In Companion of the 2021
ACM/IEEE International Conference on Human-Robot Interaction (pp. 691-693).
• Savignac, E., 2021. Gamification and its Discontents: The Mechanics of the
Game and the Question of the Game's Operationality in Game Design Texts. The
Gamification of Society, 2, pp.19-45.
• Marchiano, M., 2021. Game Design as A Character Education Media For
Children. Journal of Business and Technology, 1(1), pp.5-9.
• Faber, T.J., Dankbaar, M.E. and van Merriënboer, J.J., 2021. Four-Component
Instructional Design applied to a game for emergency medicine. Recent Advances
in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and
Simulation, pp.65-82.
• Wang, Y.H., 2021. Exploring the effects of using various designs of game-based
materials on music learning. Interactive Learning Environments, pp.1-15.
• Dodds, R., 2021. An Exploration of Ludonarrative Consistent Game Systems.
References
Add A Picture of the game here
BMP3003 Further Academic Skills
The academic integrity mainly comprises of the moral code and ethical policy associated
with a university including putting theses values into practises by being honest in
submitting and doing academic work. Thus, academic integrity comprises of being fair and
honest along with taking reliable and efficient practises for learning and following
education. Academic integrity is important and vital at all university as it allows students
and other individuals to have freedom of building new ideas and better knowledge along
with ensuring creative work and respecting policy and norms of university. Thus, an
analysis can be made out that academic integrity is important at university as it leads to
generation and creation of new ideas along with maintaining honesty, trust, respect,
fairness and values in academic work and education which would be otherwise challenged
by the students on a daily basis. Further, academic integrity at university is important to
ensure higher level of discipline and ethical practises in students as if any students does
not comply with the set academic integrity that strict action in form of penalties and
termination would be taken against that student which would hampers the reputation of
both student and university.
Further, as per the view point of Savignac, E., 2021, it has been analysed that the concept
of plagiarism is associated with presenting someone else's work or ideas as your own
work, with or without having their consent, by incorporating it into your work without full
acknowledgement. Thus, Plagiarism is comprises of presenting someone else work as your
own or copying some lese view point and ideas thus, it forms out and taken as an academic
misconduct which calls for strict penalty. Therefore, an analysis can be made out that
plagiarism is form of cheating that involves using someone else work without due
acknowledgement and consent which is taken as academic misconduct at universities.
Thus, doing plagiarism cause major deprivation on the knowledge and understanding level
of a student along with damage their relationship with teachers and professors and
considered as an academic misconduct and violation of academic integrity at university.
Starting of the game- In starting the professor or teacher with specialised
knowledge about plagiarism have 5 special ethical cards which are having
questions related with the academic misconduct. The questions are put on
one side and their answers are provided on the other side of card. Each
student is required to keep these cards in their hand and requires to
represent their answer on each questions while playing the game. These
cards comprises of three options, A, B and C out of which one is correct
answer.
During Gameplay- While playing the Stop plagiarism game the professor will randomly pic
up one card from the five ethical cards and needs to read the question loudly so that every
player comprises of two or more students would hear it out. After that the, students require
to select one option from the provided three which they consider and seemed to be correct
option for asked questions. The other two options are become invalid and unavailable once
the choice is made by the student so that they can no change thee chosen option after
hearing out the answers from the other correspond player.
Once all the player had made their choices, they need to revel out their selection of correct
option with the teacher or specialised person. After hearing out the choses of every student
the teacher would reveal and reads out the correct answer that is written on the other side of
the chosen ethical card. The students who had selected the correct option will get 15 points
as rewards and the students who had selected wrong option would receive no point.
For the next round of the game all the playing students’ needs to collect cards and keep on
answering the questions and the game remains continues till the professor keeps on asking
the questions from the ethical card about plagiarism and academic misconduct and students
need to continuously choose the correct answer.
Finishing of the game- The game will come to an end when the all the questions have been
and asked and their answers are clarified to develop better understanding and knowledge in
the students about the concept of plagiarism and academic misconduct. At last, winner is the
student who would have the highest score based on the number of correct answers chosen by
them.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
• The skills which are applied by me to create current game comprises of
designing skills which are vital and needed to create and design an
effective and properly working game. My effective designing skill are
vital and required to create an interesting looking lay out and eye-
catching visuals that makes my games more attractive.
• Beside this, effective technical skills and good knowledge of computer
and IT is also used by me to produce and create a game which is suitable
for students to make effective strategies to avoid plagiarism in order to
mitigate the risk of academic misconduct.
• Apart from this, my creativity and presentation skills are also used to
create current game which ensures a more innovative and useful game for
developing strategies to avoid plagiarism and risk of academic
misconduct.
• Presentation skills are used to deliver and come up with effective
structure and deign of slides in order to engage audience and covey vital
and all required information about current game design.
• Creativity skills is also used by me to think about in a different and new
manner in order to effectively create and design current game. Apart from
this, use of my researcher skills and academic knowledge has been also
made to effectively develop and create current game
Name
• Pollio, A., Magee, L. and Salazar, J.F., 2021. The making of Antarctic futures:
Participatory game design at the interface between science and
policy. Futures, 125, p.102662.
• McDaniel, R. and Telep, P., 2021. Game Design Tactics for Teaching Technical
Communication in Online Courses. Journal of Technical Writing and
Communication, 51(1), pp.70-92.
• Muñoz Cardona, J.E. and Dautenhahn, K., 2021, March. Robo Ludens: Game
Design Techniques Applied in HRI Experiments. In Companion of the 2021
ACM/IEEE International Conference on Human-Robot Interaction (pp. 691-693).
• Savignac, E., 2021. Gamification and its Discontents: The Mechanics of the
Game and the Question of the Game's Operationality in Game Design Texts. The
Gamification of Society, 2, pp.19-45.
• Marchiano, M., 2021. Game Design as A Character Education Media For
Children. Journal of Business and Technology, 1(1), pp.5-9.
• Faber, T.J., Dankbaar, M.E. and van Merriënboer, J.J., 2021. Four-Component
Instructional Design applied to a game for emergency medicine. Recent Advances
in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and
Simulation, pp.65-82.
• Wang, Y.H., 2021. Exploring the effects of using various designs of game-based
materials on music learning. Interactive Learning Environments, pp.1-15.
• Dodds, R., 2021. An Exploration of Ludonarrative Consistent Game Systems.
References
Add A Picture of the game here

Question 1: as per your view
point, is it correct and ethical to
buy an online assignment from
some website and presenting it as
your own work?
A) Yes
B) No
C) Yes, if you timely inform your
teacher in advance.
Answer 1: Correct option is B:
The clarification in support of
option B comprises of the fact
that under no circumstance
buying of an online assignment
and presenting it as own work is
not permissible and taken as
academic misconduct as it
comprises of a sense of cheating
and also calls out for issue of
plagiarism.
Question 2: Is it is essential to
properly reference the sources
and information which are taken
by you from some online website
or article for assignment?
A) Yes
B) No
C) Only articles from book
Answer: Correct option is B:
All the information taken from
any Book or online article
needs to be properly referenced
in order to give information
about actual writer on the
information to prevent the
chances of Plagiarism.
Question 3: out of the following
the points which can be copied
within an assignment without
making use of any referencing?
A) Newspaper article
B) Online magazine page
C) None of the above
Answer: Correct option is C:
A student is not allowed to copy
and paste any information from
any online or offline sources
without having a reliable
referencing as it leads to risk of
plagiarism which is considered as
academic misconduct.
Question 4: with respect to your
view point an unauthorized use
of mobile during the exam would
be taken as a?
A) Cheating
B) Sabotage
C) Plagiarism
Answer: Correct option is A:
A clarification can be made out
that making use of mobile phone
in exam is a sign of dishonesty
which is termed as cheating and
considered as academic
misconduct at university.
Question 5: using a picture
within your perennation that has
been taken from a website should
needs to referenced the source or
not?
A) Yes
B) No
C) In certain cases
Answer: Correct option is A:
Clarification for correctness of
A option comprises of the fact
that using any information or
picture without proper
referencing has been taken and
considered as plagiarism which
is an academic misconduct at
university.
point, is it correct and ethical to
buy an online assignment from
some website and presenting it as
your own work?
A) Yes
B) No
C) Yes, if you timely inform your
teacher in advance.
Answer 1: Correct option is B:
The clarification in support of
option B comprises of the fact
that under no circumstance
buying of an online assignment
and presenting it as own work is
not permissible and taken as
academic misconduct as it
comprises of a sense of cheating
and also calls out for issue of
plagiarism.
Question 2: Is it is essential to
properly reference the sources
and information which are taken
by you from some online website
or article for assignment?
A) Yes
B) No
C) Only articles from book
Answer: Correct option is B:
All the information taken from
any Book or online article
needs to be properly referenced
in order to give information
about actual writer on the
information to prevent the
chances of Plagiarism.
Question 3: out of the following
the points which can be copied
within an assignment without
making use of any referencing?
A) Newspaper article
B) Online magazine page
C) None of the above
Answer: Correct option is C:
A student is not allowed to copy
and paste any information from
any online or offline sources
without having a reliable
referencing as it leads to risk of
plagiarism which is considered as
academic misconduct.
Question 4: with respect to your
view point an unauthorized use
of mobile during the exam would
be taken as a?
A) Cheating
B) Sabotage
C) Plagiarism
Answer: Correct option is A:
A clarification can be made out
that making use of mobile phone
in exam is a sign of dishonesty
which is termed as cheating and
considered as academic
misconduct at university.
Question 5: using a picture
within your perennation that has
been taken from a website should
needs to referenced the source or
not?
A) Yes
B) No
C) In certain cases
Answer: Correct option is A:
Clarification for correctness of
A option comprises of the fact
that using any information or
picture without proper
referencing has been taken and
considered as plagiarism which
is an academic misconduct at
university.
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