Game Design Project: Magnifying Plagiarism and Academic Integrity

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Added on  2022/12/16

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AI Summary
This project details the design of a game called "Magnifying Plagiarism" aimed at detecting plagiarism and promoting academic integrity within an academic environment. The game is designed as a puzzle or crossword-based system where players reconstruct shuffled statements from a report to assess their understanding and analytical skills related to the submitted content. The game consists of 10 questions, each weighted at 10%, with a minimum passing score of 90%. The design includes different levels of options to evaluate the candidate's grasp of the material, with an emphasis on cognitive and analytical skills. The project highlights the significance of academic integrity for students and institutions, emphasizing its role in fostering honesty, fairness, and ethical behavior. The game aims to help institutions maintain a positive image and encourage new innovations by promoting hard work and ethical practices among students. The conclusion reflects on the challenges and skills developed during the project, particularly in sentence construction and problem-solving, and underscores the importance of addressing academic misconduct. The design of the game enables students to understand the importance of academic integrity.
Document Page
Academic misconduct can be defined as the deliberate actions
intended to have an unfair academic advantage for oneself or
any other member of an Academic community. The academic
misconduct can be done in numerous ways such as cheating,
altering documents, theft of intellectual properties etc. One of
the mostly common type of academic misconduct is
Plagiarism. Plagiarism is a fabrication or alteration of another
author's ideas, opinions, thoughts or belief which are
presented by a writer in their presentation, intentionally or
unintentionally, with or without consent of creators, to have
an original work. Consequences of plagiarism are penalties,
expulsion or suspension from work or universities and are
regarded as the violation of academic integrity and ethics of
journalist. Academic integrity is considered as the practice of
moral values, beliefs, norms and ethical code of behaviour so
as to have a fair execution of academic activities along with
promotion and maintenance of academic standards. Honesty,
respect, fairness, responsibility and trust are the five major
pillars of academic integrity, essential for avoiding any unfair
means of conduct.
Structure of Game
Above mentioned question is picked randomly from the present
report and is shuffled. Each one of the below mentioned option
makes a meaningful sense and are ranged from worst to excellent
as the developed game. The series of option chosen by an
individual will be segregated on the basis of their quality (worst,
poor, good and excellent) than the sum and average of these
selected options will decide the passing criteria.
Instructions for playing the game
Below mentioned information are the stated guidelines to be
followed by the candidates so as find the originality of their
prepared report and to ensure that is free from any unethical
practices.
The game consists of series of 10 questions each having a
weightage of 10% of the total number of questions and
are supported by 3 or 4 options to support the view point
of an individual.
Each below mentioned options are grouped according to
their quality from worst, poor, good and excellent. The
sum and average of these options should be in range of
85-90%.
The game has an auto-generated questions which will be
framed randomly as per the stated information in the
report.
Magnifying plagiarism:
In order to promote academic integrity, the game have
been developed with the name “magnifying plagiarism” which
is based on identifying and detecting extent of plagiarism in a
submission made by students. The game concept is developed
on the basis of puzzle or crossword. A series of statements from
the paragraph of a report are taken randomly, these statements
are shuffled and are placed in the options with a specific
sequence which makes sense to a statement. The idea behind
this is to find out the level of understanding of an individual
with regards to the report along with analytical skills required
to form a meaningful sentence. There will be series of 10
questions with a shuffled statement each carrying a weightage
of 10%. Minimum percentage required by a candidate in order
to pass a plagiarism test is aggregate of 90%.
Structure and design of Magnifying plagiarism
Structure and design of “Magnifying plagiarism”
consists of series of 10 questions each have a weightage of
10%. In order to submit a report a candidate is required to go
through a series of questions with the purpose of checking the
understanding level of a candidate regarding the project. It is
evident that, a report is plagiarism when it has been done by the
knowledge and understanding of an individual. According to
the game if a candidate is not aware of the stated information or
he could not develop a meaningful sentence from a given
statement he or she is proved to be involved in academic
misconduct. The series of option available to the individual will
range from worst to excellent, choices made by the individual
to form a meaningful sentence will determine the ability and
capabilities of an individual with regards to the cognitive and
analytical skills. The proposed design of the magnifying
plagiarism design is listed below:
Game Design
INTRODUCTION
Game Design
Plagiarism: In order to have a fair and ethical means of
activities in academia students are required to adhere with
certain norms and policies related with academic integrity.
Plagiarism is unethical way of stealing someone's else work,
and including their artistic work in the academic writing
without proper citation or credit to the creator. It is a
considered as theft to an intellectual property of someone,
consequences of which may result in penalties, imprisonment
or expulsion from work or universities.
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While attempting these questions, a candidate will
not be able to access the report or presentation for
the purpose of accurate and effective evaluation of
cognitive and analytical skills of a candidate.
Once the test is done it will be submitted and
delivered automatically. The result process takes
few minutes for which candidate have to wait and is
advised not to press F5 or refresh button in the mid
of processing, which might interrupt the process.
Candidate whose result is fall in the range of 55 %
to 85% are allowed to make changes and later apply
for the resubmission.
Candidates below 50% of the aggregate marks are
not allowed for further improvement and are asked
for fines and penalties.
The person must regularly update themselves with
the knowledge of avoiding plagiarism, academic
misconduct and implementing academic integrity in
order to effectively play this game and earn extra
rewards for their assessments.
Importance of academic integrity
Academic integrity is regarded as the moral values,
ethics and beliefs on individual in an academic premise.
Academic integrity is all about having honest and fair
behaviour of an individual which eliminates the use of
unethical practices like cheating, plagiarism, alteration of
documents etc. so as to foster positive and ethical activities in
academia. Academic integrity plays a significant role in
universities, institutions and individual as well.
Significant for students: Academic integrity helps an
individual in giving his cent percent to the work assigned to
him. Individual with integrity works with complete
dedication and honesty preventing from the bad
consequences of academic misconduct. Candidate with an
honest and positive attitude makes efforts to get the work
done on time and builds skills that will help in getting
success and growth.
Significant for academic institutions: Effective
implementation of policies and norms related with academic
integrity helps academic institutions in gaining competitive
edge over others as the consistency, fairness and trustworthy
of the courses and assessment shape the positive image of the
institutions. Institutions with a positive image are more likely
to get a more students that is why academic misconduct issue
are dealt firmly.
Significant for new innovations and ideas: Academic
integrity develops a sense of hard work, fairness honesty,
responsibility, trust among the individual. It develops a new
set of skills, knowledge and expertise in an individual which
is required to perform well in a competitive environment.
Reflection
It is imperative for the academic institutions to address the
issue related with the academic misconduct especially with
the plagiarism which is most the common practice in the
present environment. While developing an application which
is named as “magnifying plagiarism” various difficulties
were addressed, along with new set of skills though. One of
the major hurdle in addressing the plagiarism is finding a
right and appropriate form of sentences in order to detect
plagiarism in the assessment or presentation.
Another major issue was related with designing and suggesting a
passing criteria for the successful submission of an assessment.
However, there were many skills that were developed in designing a
magnifying plagiarism game. One of them was communication skills,
as the game design is directed for everyone therefore use of right
work, phrase and structure plays a crucial role in determining the
successful implementation of game. Another major skill that were
acquired at the time of developing a game was problem solving skills.
The designing of game required an analysis of problem and then
providing a best solution which fits best in the interest of a candidate
and academic institution.
In brief, developing a “magnifying plagiarism” game have
enabled and opened a path for wide array of opportunities which will
further lead in the eradication of academic misconduct from the
institution and will help in enhancing the fair and honest academic
standards.
Conclusion
From the above mentioned information it is evident that, academic
integrity is one of the best practices that each and every academic
institution must adopt which is essential in eliminating unethical and
illegal activities. Any academic misconduct, whether it is a cheating,
plagiarism, or transition of an information, which may have regarded
as a serious offence, destroy the career of an individual and
reputation of academic institution.
Espinoza, M. and Hsiehchen, D., 2020. Characteristics of faculty
accused of academic sexual misconduct in the biomedical and
health sciences. Jama, 323(15), pp.1503-1505.
Jervis, C.G. and Brown, L.R., 2020. The prospects of sitting ‘end of
year’open book exams in the light of COVID-19: A medical
student’s perspective. Medical Teacher, 42(7), pp.830-831.
Nurunnabi, M. and Hossain, M.A., 2019. Data falsification and
question on academic integrity. Accountability in research, 26(2),
pp.108-122.
References
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